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The name quite undersells it, I think - there's a surprising amount of depth here! The pace keeps it chaotic, which means it's equal parts trying to put the right units in the right place and frantically spamming buttons to keep up with the numbers game. This makes it pretty fun to play casually, but I could see something like this having a serious competitive scene if it were slowed down a bit.

Yeah, even almost a week after the end of the jam I'm still tinkering with the cooldowns and unit properties to find the right balance of timing and skill. Not sure if the game tone should be more strategic (which would be ironic, heh), or something more based on reaction times and twitch skill.