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A jam submission

Moby's QuestView game page

Submitted by IGotNoNameZ22 — 23 hours, 30 minutes before the deadline
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Moby's Quest's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#544.1544.154
Overall#1963.2853.285
Audio#1972.9622.962
Fun#2073.0383.038
Creativity#2233.2693.269
Fishiness(?)#3353.0003.000

Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Pre-existing assets (optional*)
made everything myself except the music and the scream

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Comments

Submitted(+1)

Liked the graphics and the atmosphere but the high difficulty took away the fun.

The laser moves too fast and are in a high number even on the start of the game, making almost impossible to pass the third laser!

Also, I don't know if a octopus is a fish, so...

Despite that, good job on releasing your game!

Submitted(+1)

It was too difficult for me to pass even third laser, so I ended up quitting. Loved the mesmerizing movement of the Moby and controls felt nice. Good job!

Submitted(+1)

It's not that I wanted Moby to die, but I was too much of a noob to keep him alive :D

Like many others have said, I loved the controls and the animation. The concept was nice, too. Just a little too tricky for me to stick it out to the end. The music was really nice and fit the atmosphere/theme well. A great submission overall!

Submitted(+1)

I could swim with this octopus mechanics all they its really satisfying to watch no idea how you did it so fluid ... 

that being said, I found it really really hard to go through all the lasers right from the start they show as a kinda rage quit type of element in the scenario .... if you are aiming towards a rage type of game that definitely fits in that purpose.

However as for myself I can say I would love to play this more in a less hard scenario or even not have any obstacles at all and have a cozier experience .... lots of paths you can take this game concept through

Developer(+1)

I will sure make another game using the same animations but with a better gameplay and a different direction!

Submitted(+1)

I definitely will like to try that, count me in for any alpha testing programs =)

Submitted(+1)

The player character's movement is very fluid, and the mechanics are fairly intuitive. 

The lasers are too spaced together and difficult to see when pointed off-screen.

Submitted(+1)

cool cool cool and ..... cool

Submitted(+1)

I really liked the movement and animation of the character! I struggled a lot with just the first laser obstacles though, so after several tries I ended up quitting. But great work on this!

Submitted(+1)

The character moves and feels amazing, I love the tentacle trailing animation with physics. I really struggled with the first laser obstacles though! They were a bit fast, and very long range. What caught me off guard was not being able to see how long it really was when it was hidden inside the walls, then suddenly popped out into view and it was a lot further range than I anticipated and I was sitting right in its path!

Submitted(+1)

Big difficulty but I wanted to stay for a while since the controls really feel right and look great with the animation.

Submitted(+1)

I like how the character moves, it feels really good, congratulations! (yes , I also cheated through walls)

Submitted(+1)

I really liked it!, but you can clip thru walls

Submitted(+1)

I cheated by hiding in the walls so I couldn't be hurt. Besides the difficulty, this game is really pleasant and the tentacle sim looks beautiful!

Submitted(+2)

Great game! the player looks wonderful! sure is hard though haha, no bugs encountered, just some goofy ahh lasers, well done!

Submitted(+1)

The player character looks amazing!

Really hard game and it was annoying being killed by offscreen lasers :p

The little speed boost you get by holding down left click is also a nice feature.

I clipped trough some walls but nothing too game breaking!

Great game.

Submitted(+1)

I love the way Moby is animated!