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oddforms

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A member registered Jul 07, 2023 · View creator page →

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Nice, I like the enemy designs. How do I get more bombs?

Snorlax was killing me, very impressed to get the physics working this well in such a short time. Nice work.

As someone who loses a lot of socks I appreciate the concept, the quote system was a very good add. I also liked that you broke down the time spent. Look forward to next one.

Haha yeah oops – secret ending!

This could be the ultimate captcha test. Some of the sets don't appear to have an odd though. Or its very possible I missing something. Is it running entirely in HTML? How did you make?

Solid concept to trick me into doing math. Was the timer meant to reset after landing on a platform? If it did I would play for way longer.

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Err dang, window being stuck is not supposed to be part of the story. Thanks for pointing out bug I hope I have fixed it! The high dpi display settings in godot confuse me! :(

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Hi everyone! This was my first project in Godot, hope you enjoy. In interest of full disclosure:

Pre-Existing Assets:
• Dolphin Boy Illustration which the game is based
• Godot template of a top-down walking game including player movement script
• Splash screen
• Godot custom HTML template

Made during the 3 hour jam:
• Sprites and tilemap assets
• Creation and layout of scene
• Animation of title screen
• Script controlling a progress bar based off of players distance from original position
• Everything else

Thanks for playing to the end!

Thank you means a lot! Yeah, it was 5 days on the cutscene, 1 day on the gameplay 0_o ... Game itself is getting a bit more attention now.

Thanks!

The visual style and excellent audio sets it apart! Didn't really totally feel I could wrassle control of my fish, but also didn't have anyone within keyboard striking distance to try it out with. Following your account, looking forward to next release!

The polish on the effects and attention to detail visually really take it to the next level. Nice work.

Big difficulty but I wanted to stay for a while since the controls really feel right and look great with the animation.

Good name. I managed to get to the water!

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Thanks for playing! Hah yes sorry its not very fair if you get unlucky with the first spawn point or enemy type.

In the meantime for this version if you feel motivated to annoy yourself: 
• Just refresh the page or watch your doom if you start on the top left, its hopeless :(
• Red turrets are the best early value, sell or upgrade later.
• Don't neglect your original door, as it will spawn the hardest waves first.
• Scenarios are semi-random, sometimes you will get unlucky or lucky, but give it 4-5 tries and you should get a good session going.

Hope that helps!

Nice - it feels well polished. Good use of the asset packs to make something that still feels creative / custom.

Nice, I like the hand drawn environment. I got as far as getting the chair leg, swear I clicked everything with that.

Wow 35 seconds before the deadline, well done. 😮
The concept is great, I got myself stuck enough times I would have been happy for a restart button, but I enjoyed coming back to try again. Nice work.

Thanks for playing and your encouragement! Ah yeah that dang top left door – I thought splitting the wave into two directions would make up for the short length but yes it all needs a rebalance especially the late game.

Haha nice – Thanks! Glad someone made it to the end :)

Cool idea – I think you could have something addictive if there was a little more visual feedback. The presentation is very solid overall though.

Seems to run as intended, looks cool visually even if just proof of concept. I was getting 110fps roughly when zoomed out on an m1 max.

The most polished one i've seen so far, there are even bosses! Nice work!

Nice, I like the concept of a chicken-duck.

Nice presentation – took a minute to figure out the villagers are the ones that attack not me, matches theme well.

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Hi, I would like to participate in this jam but not crazy about sharing my source code. Can I just publicly publish the binary on my entry's github page from a private repo? Or is that against the spirit / rules here?

thanks! ah dang yeah i missed the buttons.

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the visual style is really nice, i like the light inversion effect. some music (or sound) would add a lot i think, although the silence works at times. maybe some tweaking of the pacing. love the animation of the alien in the stairwell. nice work.

cool core gameplay idea! i would play more if there was some form of progression, more turrets, mazes etc. nice work.

original and thoughtful gameplay design and feels very polished – nice work. love the sound effects!

the theme is very cool, and nice to see a different color scheme used well in 1-bit. enjoyed the writing. I think a tutorial could have helped me better understand the gameplay.

great theme, nice that there is a bit of background plot. i had some trouble figuring out how to fill my bucket :[   and couldn't get the weapon change to work.  love the style and music.

best one ive played so far! nice work.

thanks for playing!

Nice, I like the single button control setup.

nice!