Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

oddforms

67
Posts
1
Topics
8
Followers
6
Following
A member registered Jul 07, 2023 · View creator page →

Creator of

Recent community posts

Wow nice, you really nailed the theme – there was an experimental vibe and sense of humor in the chaos factor here, with the physics and the role reversal too, all worked well together. Great job!

Love the 'goo' scene transition and a lot about the presentation here, including the work spent on a story intro. I was encouraged to play more by how cohesive everything felt. Nice work.

Wow very impressive to get that out in three days even with a big team! Great atmosphere. Nice work.

hah yeah it was funny at first but then a bit of a nightmare when developing. thanks for playing!

Nice – I like the characters and the keyframed animations look great!

Hah well, 3 days was still enough to write some funny dialog. I considered the whole thing playable content!

Error button missing is great idea! Nice work, I played to the end. 

Wow cool to see this come to life after seeing the discord posts of the art. So much accomplished in 3 days! Nice work.

oh whoops – hum maybe I should have made it more error-y but yes him getting stuck was meant to be the theme idea. thanks for playing!

The blob animation with the eyes pointing in the correct direction and growth is great and I like how it bugs out naturally. It is a bit like my submission but way more pleasant relaxing vibe. Nice.

oops you didn't make it to the end to see the errors! hah understandably.

Character design / sprites are great. The visual feedback you get with the sword makes the concept easy to understand. Nice work.

Cool artwork and a standout for being funny and feeling fully original. Good work.

nice, its a complete concept – could be even better with some of your hand drawn textures like in your slime game.

Very good job balancing this. Always pushed just enough to keep grinding for next unlock. Nice work.

Nice work, enjoyed playing!

Cool to see a complete gameplay loop even if the concept is simple. Nice work. I wanted to see what happened at the end but didn't have the patience to make it to 20k.

The map and grid is very cool and I enjoyed your take on each part of the world's interaction with misinformation. With some time spent on the gameplay and interactive aspects I think it could be fun to watch the scenario unfold.

Tackling the boss as a swarm of my dead ghosts was a really cool concept that I hadn't seen before. Visuals are clean but still convey personality. Nice work.

Presentation and polish draws you in. But then I had to read 🥲. Nice work on delivering a finished concept.

nice. trackpad workout.

(2 edits)

Coool to see another game with dash mechanic, I liked the idea that I am limited on how far I can reach by the combo of my dash + sunshine exposure, this drew me in.  I tried several time to reach the cave. Unfortunately I also got stuck though with progressing in the story, puzzles are not my strength. If there was a walkthrough in the game design doc I would have liked to see more.

The game play is unique and ambitious for the jam, just the basics of destroying comets by tracing down their shadow was rewarding. I never quite figured out the autonomous rockets, and found catching the moon bits was random, but there is a lot of complexity already, I was glad I stuck with it to figure it out as it was fun. Nice work.

🐸  Nice work – animation and a lot of personality in the pixel art

The games style drew me in. Perfume maker is cool to mess with –  the game feels very polished and like its trying to tell me something.

Nice, I like the enemy designs. How do I get more bombs?

Snorlax was killing me, very impressed to get the physics working this well in such a short time. Nice work.

As someone who loses a lot of socks I appreciate the concept, the quote system was a very good add. I also liked that you broke down the time spent. Look forward to next one.

Haha yeah oops – secret ending!

This could be the ultimate captcha test. Some of the sets don't appear to have an odd though. Or its very possible I missing something. Is it running entirely in HTML? How did you make?

Solid concept to trick me into doing math. Was the timer meant to reset after landing on a platform? If it did I would play for way longer.

(2 edits)

Err dang, window being stuck is not supposed to be part of the story. Thanks for pointing out bug I hope I have fixed it! The high dpi display settings in godot confuse me! :(

(3 edits)

Hi everyone! This was my first project in Godot, hope you enjoy. In interest of full disclosure:

Pre-Existing Assets:
• Dolphin Boy Illustration which the game is based
• Godot template of a top-down walking game including player movement script
• Splash screen
• Godot custom HTML template

Made during the 3 hour jam:
• Sprites and tilemap assets
• Creation and layout of scene
• Animation of title screen
• Script controlling a progress bar based off of players distance from original position
• Everything else

Thanks for playing to the end!

Thank you means a lot! Yeah, it was 5 days on the cutscene, 1 day on the gameplay 0_o ... Game itself is getting a bit more attention now.