Okay this was really fun. But the only thing that is not the best is the art. I think if you would have amazing art it would look like a real published game!
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Hello Player!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #77 | 3.522 | 3.522 |
Game Design | #84 | 3.565 | 3.565 |
Theme | #92 | 3.652 | 3.652 |
Overall | #126 | 3.326 | 3.326 |
Audio | #175 | 3.261 | 3.261 |
Innovation | #208 | 3.043 | 3.043 |
Graphics | #408 | 2.913 | 2.913 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
First of all, narrating a game is a double-edged sword, it can be great or it can be terrible. I think your voice-over was a bit cringy at times, I mean some of the humor was good but I really think that if you have to do a voice-over you have to be a good actor, otherwise it is just distracting, but that's my idea. Also the audio quality was really bad, I think you really need to buy that expensive microphone you were talking about and make it work.
The levels were fun and you managed to use 3 mechanics in the same game. I couldn't get to the end because I was stuck in the area with the big block and I didn't know what to do next.
The graphics are basic but they do the job.
Good luck for the jam!
Thank you for the feedback. Since the game needed to be make in one week it was hard to make the narration, i dont have money to spend on a mic just for one project and i didn't had time to write a script, so it was all improvised, while i was making i knew that some parts (most of it actually haha) were cringy, but i left it cause i wanted the player to feel that the narrator is just some person just like the player. Most of the days i spent programming because that's the only thing that i know what i'm doing in this jam and almost all the rest i did in 2 or 3 days. The part with the big block you can wall jump in it while holding it with the mouse hehe. But thank you for giving your opinion :D
The narration is absolutely my favorite part of the game. Pshoow, mind blown... hehe. I unfortunately ran into a bug as I was trying all sorts of things to get that door next to the boxes open - I think I must've clipped through the wall. I thought that's what I was supposed to do (but then the narrator gave the actual solution) and I'm stuck in a wall. :( Overall, I like the concept, having an unreliable narrator but consistent game rules is a delightful combination. I'll revisit this one after the jam and see if I can make it further. Well done!
I couldn't finish the first set of wall jumps because I would invariably pull away from the wall at the very end. There didn't seem to be any alternate path either. The narration sounds good though, even if the volume caught me off guard at first.
The narration was funny. You have also implemented a lot of different things and at the same time managed to have everything running properly. Good job!
The golden key part was hard, but I managed. In the last puzzle I just failed too many times and gave up.
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