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A jam submission

I would never lieView game page

a game that lies about it's design rules
Submitted by Ruby Interactive Games (@RubyIEDev) — 1 minute, 44 seconds before the deadline
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I would never lie's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#2522.9522.952
Theme#3103.0483.048
Graphics#4962.6672.667
Overall#5002.5792.579
Audio#5162.2862.286
Game Design#6262.2862.286
Fun#6312.2382.238

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Played and rated! It's a cool game!

Don't forget to check my game and rating it, please.

https://itch.io/jam/cgj/rate/476599

Developer

thanks!

Submitted

I understand some of the struggles and timing issues you discussed in your previous comments and game page notes, so I won't hold that against you. I like your concept here. And if you are planning on putting any more time into after the jam is over I have a two suggestions that may help.

  1. Increase the gravity switch time. Make much faster,  and allow for the player to continue to control the character. The Gravity Man stage in Mega Man is a great game to reference for this.  
    https://youtu.be/4PAKsDKk-CE?t=25
  2. Before the controls change, maybe try alerting the player a few seconds before it happens. Maybe an sound effect, or a flash on the screen. Something to tell the user, "beware, something is about to change."

Hopefully that is helpful and you continue to work on this. If you do, please shout out and let me know. I'd be happy to play test it again for you.

Keep on learning!

I'd love you hear your thoughts on my game and get a rating in return.

Developer

Thank you so much for some very constructive feedback. I dont necceseraly plan on putting more time into this game, as I might have overly focused my game around the theme. However, I will definetly bring your feedback into future projects. I see where your feedback is coming from, and can use it for future projects, even if the mechanics are different.

In the future I will speed up slower mechanics (gravity flipping), in otherwise fast paced games.

Furthermore, I will give better warnings to the player :)

Submitted

Pretty cool! Once I figured out the gravity/control swap mechanic, I actually got pretty far! Nice work!

Developer

thank you :)

Submitted

Interesting haha.  Can't seem to figure it out, but I hope you learned a lot.  Next jam do even better.  

Developer

thank you :)

Submitted

The idea behind the game is good, but it seems like you didn't have nearly enough time to finish it. I think the whole thing about switching gravity is strange and I think you could just have made it switch over the center line. Overall though, nice effort!

Developer

thank you :)

Submitted(+1)

Hi,

 nice game, played and rated.

Please feel free to try out my game and rate it here:  https://itch.io/jam/cgj/rate/474542

Many thanks,

Kris

Developer

thank you :)

Submitted

Well, I have pretty much the same opinion as all the other raters. I see what you were trying to accomplish, but making the entire game this confusing, weird, and uncontrollable makes it more annoying/boring than fun. :/ I did like your graphics, and I really enjoyed your title music (even though it didn't loop D': )! I also feel I should let you know about a bug I found: I was on the last level and hit spikes. I died, then respawned on some earlier spikes. Then that killed me again, and I respawned on top of the OTHER spikes. When I died that time, the character was just gone and I couldn't complete the game. Overall, I think if you'd had more time this game could've been a lot more successful. :) Good job getting it submitted on time though! ;)

Developer(+1)

haha yeah im aware of that bug. Didnt have time to fix it ^^

Submitted (1 edit)

It's a bit hard to get "into the game" because there's so much to distract from it .Just thee UI is hardly readable. I guess that could be the game lying, which I admit kind of makes sense.  I'm sure pushing the submit button at < 2 minutes on the clock was pretty exciting though!

Developer

haha exciting is one way too put it. Sorry the text was so hard to read, Ive noticed I tend to find unreadable fonts pretty readable. So I should probably have asked someone else exactly how readable it was. Just wanted a trippy feel to fit the rest of the esthetic of the trippy gameplay. :)

Submitted

The game is deliberately bad. All controls are unpredictable. Essentially impossible to play. When gravity reverses, because reasons, you have to wait for ages for the character to reach the ceiling or the floor. I'm baffled that you guys spent time deliberately making this as unplayable as you can.

Developer (1 edit)

Im sorry that you feel that way. The game isnt deliberately bad. However, the game is deliberately meant to lie about the rules of the gameplay, which I stated in the description isnt usually something you want a game to do. However, it fit the theme. Furthermore, the game was made more frustrating to play, by the fact that I ran out of time, and therefore didnt have time to polish the level design to accomodate for the reverse gravity properly. Or polish the gravity, how often it would flip controls and gravity and so furth. Finally, there crept a few bugs in that I would have loved to fix. Such as the spring board not at all working as intended. Which again made it more frustrating to play. However, it was submitted 1 minute before deadline, so no time to fix it. So while I do agree, that in the end the game ended up being unplayable and frustrating. It wasn't made so intentionally.

Submitted

Well, there is so much wrong with it, that I was fooled to believe that it was deliberate. Sorry it went this poorly for you.

I've reviewed 100+ game jam games so far. I'm astonished how many people decided to throw away game design to fit the theme. There is never any excuse good enough to make a game deliberately poor. I don't care what the theme says. Loads of games have a menu where pressing "Quit" starts and viceversa. This is a bad decision, and it should be clear to all devs that it is. You are trying to get audiences to enjoy themselves playing, that's what games are for.

Anyway, my apologies if you only wanted to mess up the menu and the game was accidental. I had no way of distinguishing that.

Developer (1 edit)

Sorry that you feel that way. However, after playing your game. It seems you have a fundemental issue with the "theme" part of game jams. Which is fine. If you choose not to put too much emphasis on the theme. That is great. You made a very good game, that is enjoyable, and would make a great phone game. Im sorry you experienced my game as "poor". I was simply trying to fit the theme. Plus a few bugs, and lack of time thrown into the mix :) You make great games though. Keep working hard.  Also I dont mean to argue, I simply see this as a constructive disccusion. But I would say there are a lot more use for games than making an audience have fun. Plenty of games can at times make you frustrated, but lead to a feeling of accomplishment. Or even leave you feeling horrified, but allow you to experience something you wouldnt be able to in real life. Such as emotional games, such as The Beginner's Guide. :) Games are ever evolving, and can do so much :)

Submitted

We have respected the theme, it's not obvious though, because it wasn't our focus to get the narrative into the game first. First is gameplay. The narrative is, Hank is a flat earther. He has set out to demonstrate that the Earth is not spherical, by digging a hole. His theory is, if he can't get to the other side, the Earth is obviously not a sphere. But the game is endless. So the game is a liar.

Many people have interpreted the theme to make character in it lie, which is missing it. Others have made the game annoying. That's missing it too, in my view. Very few have done something clever with the theme. Here is one:
https://charu12.itch.io/mindless-runner

Not sure where you're going with the second bit of your discussion. I think it's a counter to my use of the word fun. I may have used it, but I did mean "entertain". At best, as you mention, they can be a learning vehicle. Ultimately, they are not a productive endeavour to consume, like films or anything like that. Hence, they are entertainment. If, however, they end up being annoying, the chunk of the market that enjoys them shrinks considerably, to the point that only clinical masochists can enjoy them, and they also have a taste, so it's not going to be 100% of that minuscule slice of the population. A better term could be "engagement". I certainly didn't experience that while playing yours. I experienced the game doing everything in its power to get me to stop playing.

Tomorrow I have to write to the organising team (on their request) a case as to why I think this theme was poor for the learning audience here.  Your very rationale will be useful ammunition, specifically:  "I did A to fit the theme". If the theme produces so many failures, there is a problem. So that should be fun. :)

Cheers.

Developer

Honestly, dont mind what you communicate. Just how you do it. Good luck with your thesis dude.

Submitted

Well, at least this game with a low amount of ratings works. I've seen quite a few that only uploaded an exe ;-). Is it fun the play though? I think the game is too confusing. You went to far with 'lying' to the player and turned it into confusing and frustrating the player. Though, I do appreciate your efforts to rate games with a low amount of ratings and telling them not to just upload an exe XD.

Developer

I was sleeping, but thanks :) A lot of the difficulty is unintended. Submitted the game 1 minute before deadline, so didnt have time to optimize level design, how often controls or gravity would switch, or fix some of the bugs that made it harder.

Submitted

Very interesting... would have liked some way to determine when the rules switched, and that fall speed really needs to be increased (maybe with the ability to move left/right in the air)

Developer(+1)

thank you for constructive feedback :D

Submitted

cool game, really confusing controls, which is a a good thing for this jam.

i also like the art :)

Developer

thank you :) Controls are the same most of the time, just flip once in a while to confuse you ;)

Submitted

i have NO freaking ideia what is happening
you walk sometimes inverted, upside down, fall to spikes, die, or get a jump, the jump is weird
somehow i really liked it, even tho i wanted to punch a wall
8/10

Developer

Trying to figure out if things were even working, while deadline was closing in, and I kept flipping around, made me also wanna punch a wall haha :) Glad you managed to get something out of it :)

(1 edit)

nice game 

work more on graphics and it would be the best

pls focus on contrast

try mine and tell me

rate if possible

https://itch.io/jam/cgj/rate/477007

Developer(+1)

thanks :) played your game, really cool :)