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A jam submission

Titania Suit XView game page

Fairy-powered mechas fight it out by removing each other's clothes
Submitted by rufia — 9 hours, 26 minutes before the deadline
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Titania Suit X's itch.io page

Results

CriteriaRankScore*Raw Score
Novelty#73.7793.864
Ambition#103.7793.864
Aesthetic#164.0454.136
Play#173.6453.727
Stealth#302.8012.864
Overall#333.0103.077
Harmony#383.0673.136
Sound#442.6232.682
Horny#492.4012.455
Narrative#531.8671.909
Kink#612.0892.136

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Was a bit confusing at first but I managed to understand the loop pretty quickly. 

I liked the concept of being limited with your evasion but found it hard to pay attention to how many evasion points I had left without taking my eyes off the main action. If it was a more traditional bullet hell with free movement but still kept the limited evasion somehow, this would be a sick base for a full shmup game (especially with the 3D perspective). Aesthetic was really well put together especially the UI, good job getting all the important info on display with how much there was of it. Some more sound effects would be great so you can tell what's going on without looking (like for running out of evasion).

Tbh I think of all the games in this jam this is the one with the most potential like I'm going to 100% wait for you to flesh this out someday. 

Submitted(+1)

This one is really fun to play, and I love the design of all the modules and the potential synergies. I only wish the game didn't crash so much, I could never get very far into a run.

Submitted(+1)

A very fun concept, after wrapping my head around how it all works, it became a very tense battle of trying to shoot down my opponent while dodging their attacks and breaking their system. At times when getting to some of the further levels it became quite chaotic. Very fun combat overall. It was quite the interesting style to its gameplay and the art meshed with the UI really well. ~

Submitted(+1)

Quite an original gameplay idea with a really cool aesthetic! I love the limited color palette and fully functional sci-fi menus! Very pretty and tactically functional.

I love the impact of the sound effects, I hope you'll find a suitable soundtrack to match them!

The game controls well, but the balance could use some tuning. Hitpoints seem too high, it's not too unlikely to lose all of your systems while still having nearly a third of a bar remaining. It feels like there should be some sort of repair function. Starting players off with all 5 systems may be a bit much, I wasn't too sure what anything did, but I liked that it's all tied to pieces of clothing!

This is an impressive demo, and the game already feels like it's got a lot to offer! There certainly are plenty of interesting mechanics and a nice blend of tactical and arcade gameplay.

Developer(+1)

You can actually repair systems that go offline - click and hold on them and they can be revived at 50% hp

Submitted(+1)

Thanks that helps a lot, I can get farther now. The scaling on some of the weapon, enrichment chambers and similar systems is ridiculous, harder limits on how big they can get may help. Swapping everything for weapons seems to be the best strategy, which I feel isn't ideal since massive broadside blasts aren't something that promotes careful play. Maybe the weapon slots and utility slots should be separate? Overall, the game's already a lot of fun, building your own bullet hell machine feels awesome! It just needs some tuning and late game balance.

Submitted(+1)

This is super interesting! It quickly gets chaotic, but that's the point of this sort of gameplay, of course. I think this is extremely promising as a prototype, and I'd love to see it developed further, with more different enemies (and avatars) and perhaps a slightly slower escalation of the difficulty and chaos of it all. There's a lot going on here!

For the record, I encountered the occasional bit of lag, which unfortunately is difficult to avoid with Godot 4 web exports. For the future I'd encourage you to offer downloadable versions as well, as these generally run more smoothly.

Submitted(+1)

The visuals here are very unique, I like them a lot! Sound design was great, though a bit quiet without music. I'm amazed there's a tutorial, that's rare to see in jams.

Difficulty takes a massive spike suddenly, not sure if that's how it's designed or if my choices somehow decided how strong the enemy got. I also wish the upgrades and swaps were a little more descriptive, but they were well made regardless. I also wish there was some more variety for enemies, even one more or a pallete swap would be great.

That aside, it's super polished and fun. It's not what I'd usually pick to play but surprisingly I enjoyed it plenty! Maybe I do like this kind of game and just didn't know it ^^ a very solid entry!

Developer(+1)

Thanks! Yeah, I figured with the gameplay being a little more on the experimental side, a tutorial would be worth the investment. Don't worry you weren't doing anything wrong regarding the difficulty spike - just a biproduct of me not having more time to fine tune the encounters I'm afraid.

I'm glad you enjoyed it!

Submitted(+1)

Nice and unusual game.  I initially focused on just upgrading my main weapon, only to find that if the enemy targets that module and disables it, I'm pretty much hosed.  So the strategy is non-obvious and I like that.  All the visuals are nice and I very much enjoy the concept of fairies in mechas.  There's only one sound, but it is a good sound.  Overall I like where this is going.

Submitted(+1)

love the ui aesthetics

Submitted(+1)

Cool combat system, would love to see the game continued. Would like to see fights against multiple enemies and maybe the ability to hold down WASD cause with certain builds (Enrichment Chamber and Zephyr Frame) I had more or less unlimited evasion and could just spam the buttons.

Submitted(+1)

This game was a lot of fun, I can see the idea of builds working, but if you dont seem to get what you want early, its very punishing swapping later. Also the difficulty ramps up VERY fast.

Developer(+1)

Yeah the upgrades and enemy progression were both pretty last minute implementations - more build choice and a softer difficulty ramp would definitely be a big priority if I were to expand on this further.

I'm glad you enjoyed it!