Thanks that helps a lot, I can get farther now. The scaling on some of the weapon, enrichment chambers and similar systems is ridiculous, harder limits on how big they can get may help. Swapping everything for weapons seems to be the best strategy, which I feel isn't ideal since massive broadside blasts aren't something that promotes careful play. Maybe the weapon slots and utility slots should be separate? Overall, the game's already a lot of fun, building your own bullet hell machine feels awesome! It just needs some tuning and late game balance.