The scroll for tips on the right side is a super good idea, I am going to implement this asap. The crafting system is intuitive and easy to understand. I am a fan of the narrative driven game. You have done an amazing thing here!
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Bamboo Island's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
UI | #1 | 4.273 | 4.273 |
Enjoyability | #5 | 3.818 | 3.818 |
Uniqueness | #10 | 3.636 | 3.636 |
Farming | #10 | 3.636 | 3.636 |
Theme / Secret Requirement | #10 | 3.909 | 3.909 |
Bug Amount (5 Star is no bugs) | #15 | 3.818 | 3.818 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- I would love to see more things on the island, like maybe a cave, or something like that. look for the guard body or something! I'm not sure what direction you are going, but more NPCs would be amazing as well. More Farm stuff too!
- (Also posted in game page as a comment) I think the script and delivery are funny and charming, but the pacing is a bit awkward. In other words, the silence between scenes, the camera being completely static, etc. But I like the interactions between the characters. The world art is a bit too saturated in my opinion, and it only feels more jarring given the skybox-less sky. The UI art is simple and effective, and the sephia palette helps with production times. Sound effects were lacking, a good "punch" and "crunch" with high quality sound effects really go a long way with the immersion, even if the game looks cartoony. When you show the connecting spheres for tiles to drop on to the floor, it made me assume we'd be able to extend them by drag-and dropping further away. That might be a good feature. Also I think it'd be cool if we could open inventory with I even if Tab does the trick, many people will be used to doing that. Kudos for not giving up, and keep up the good work!
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