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Ysendrin

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A member registered Jul 22, 2018 · View creator page →

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Thanks for your feedback!
The player changing form (and some other parts of the game) is a total rip off of 140, an awesome rhythmic platformer ^^' I recommend you to try it out! I think the difficulty curve is way more kind that mine haha!

Thanks, it means a lot! Since I can't quite draw I'm looking for other means to render visuals ^^'
I included an option to disable the beat indicator, meaning that you can wall jump whenever you want!

Always nice to see other Godot games in jams ^^
I like the atmosphere and having sprites as enemies instead of 3D models. Always has a certain charm to me! Could not get past the first part, though..

I'm not gonna go over the bugs but there's one thing I've seen a lot in this jam and kinda bothers me: why are there so many enemies right off the bat and why are they so tanky!? I could not count how many hits the can take before dying but I feel like most of the time I've just been going around and shooting ^^'

Anyway, this intro looks good and makes me want to explore the 3D possibilities of Godot even more! Well done!

Awesome demo! I got a good Momodora feel while playing and only expect to see more of this ^^

Well done, the visuals look super polished!

Great game! Loved the ambiance and the mechanics and I actually like the music ^^

Well done!

The time travel thing really is a great idea! However, the layout of the past and present are often way too different and I ended dying or falling a lot in unexpected places :( 

Other than that, the visuals and audio are awesome! The ambiance is really coherent with the setting and the sound design makes things really immersive. I really liked it, nice game! :)

Nice entry! I like how sometimes it goes all very smooth with the jumping and dashing around. I'm not a big fan of hidden passages (because I miss them all the time) but with this, I felt like I was getting carried around and lead towards them.

Very well done!

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Nice entry! I'm sad but at some point in the late game, my attacks would stop dealing damage :( Maybe I'll try again later.

Combat feels alright, pacing is good. I just feel like bosses could have a bit more telegraphed attacks. Having voicelines in a jam game is unusual and they're pretty good! Nice job overall ^^

Man, that was great!  I always find a bit frustrating being forced to jump multiple times to hit enemies that are one level above me but since the game is short, it didn't have time to bother me ^^' The 3rd power felt really smart and I would've loved seeing it used a bit more throughout the game ! I had some difficulties telling enemies and npcs appart but trying to shoot everything solved it for the biggest part haha!

I really liked the style and music, everything clicks very well together! The gameplay works very well, and the small dialogues with npcs add to the charm of the whole experience! However, the font is quite hard to read, I think some people might have a hard time reading it :(

I don't want to end on a negative point so let me just say one more time that I loved it, this is a very nice little game! Very well done!

I figured it's really hard to balance difficulty on a rhythm based game! For me everything's pretty easy, but I had some friends struggle on the first double-spiky-trap-thingy (with spikes on top) because they're not as used to following a beat as I am! Maybe I'll give it some work after the jam.

Thanks a lot for your feedback!

Nice concept, getting new pieces to get new powers! I find the fighting mechanics not easy at all, as I often get hit trying to kill enemies that have too much health at the very beginning of the game :( They're so many and so hard to beat that I chose to rush through to a horse boss I could not kill... Maybe being able to dash while being on ground would make things a bit easier?

The boss looks cool though, he as an interesting moveset and I think that would be a cool fight if I wasn't so bad. Nice work!

Indeed some places in the game got real laggy on my PC ^^' I got stuck at the gate of a castle, the only other way seemed to be bugged and I could not get through :(

The game feels alright but everything is a bit off... Not much impact when taking damage, the enemies' attack animations are not very clear, grabbing coins does not make any sound (it would be satisfying as there's a lot of them haha).

It need a bit more polish I believe, but nice work overall :)

Controls are neat, I just feel like it takes to many shots to kill the small enemies. I like the visuals (as you could tell if you look at my game), shapes always do it for me ^^

Nice entry, well done!

Start game on Windows, open PowerShell in the folder and type the following commands:

set-executionpolicy remotesigned
python -m venv ./.venv ./.venv/Scripts/Activate.ps1
python.exe -m pip install --upgrade pip
python.exe -m pip install pygame-ce pytmx
python.exe main.py
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This game is so hard. The comment before me said a lot of things I'm agreeing with so I'm just gonna say one negative thing: fix the camera. For the first whole level, the camera is looking at the left side of the screen while the player is moving towards the right side and also can't see pit falls because they're not in the shot...

So camera and level design are tough, but other than that, the game works very well! The animations are smoothly implemented, the throwing and fighting mechanics are nice; I mean even the "breaking pot and looting items" stuff work perfectly!
I played a lot of Ghouls n Ghosts when I was younger (which means I died a lot on the first level) and it was cool to see it referenced in a jam ^^
Nice entry overall!

Sad that you didn't try with the "no beat" modifier. Thanks for playing, you were going strong before this wall jump thing ^^'
I'm starting to realise maybe it was not the greatest idea putting it as the first power up :thinking_face:

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Here's a list of commands you can type in a PowerShell window to run the game on Windows (shift + right click in exporer -> open PowerShell here):

set-executionpolicy remotesigned
python -m venv ./.venv
./.venv/Scripts/Activate.ps1
python.exe -m pip install --upgrade pip
python.exe -m pip install pygame-ce pytmx
python.exe main.py

I like the artstyle and animations, very neat!  I especially like the dash animation! The controls are ok, the character moves well, but the jump going off on release feels weird!

I think some aspects need some balancing like the visibility of the spikes or the enemies health (it takes so much time to kill them that I often just rushed through them), but overall it's a nice little game, very metroidvania.

Phew! I'm glad it works well! A friend of mine said that due to too many open tabs, Chrome would get laggy when playing the game as well.

I understand, keeping a tight scope is tough!

Hey, thanks for the comment. What browser are you playing on? I never experienced what you're describing, neither did the friends I had playing the game. Have you tried downloading the exe version?

Thanks for your comment! I actually provided an option so you don't have to wall jump on time, same for ground smash and all. It changes the game a bit, but since there are parts with spikes on wall, etc, you still have to be quite aware of the rhythm. Many people didn't see this option, I don't know how to make it more visible :(
As a musician, following a beat is natural for me but I know it's not the case for most people!

About the flashing border, I made another rhythm game (Keep it Afloat!) for a game jam couple years ago and we did put the rhythm gauge. We got comments saying that it was not visible enough and forced the player to look only at it. Maybe a combination of both would work in some way?

Indeed. I couldn't even import it in Godot :(

My bad for not reading the itch page ^^' I'll try it again later!

Indeed, I added the controller support at the end and did not have time to update messages ^^' I said it on the itch page, though!

Love the sprites and animations. Some enemies look really nice, especially the flying ones! Unfortunately, I got stuck twice in places with bumpers that could not lift me high enough to leave :(

As weird as it looks and feels, this game works and is a metroidvania hahaha! At least you can say that everything is very obvious: red hurts you, flying things are items and keys open doors of the same color. Nice entry!

Thank you for your comment ^^
What part of the wall jump was annoying? Having to tap on time? I included an option that allows you to wall jump whenever you want, so you don't have to be on beat.

Thanks for your feedback!
Balancing the game was very hard! I'm used to rhythm games so I had friends to playtest it. I made the last part during the last two or three days and did not have much time to try and balance it :(
I tried the second power-up with my xbox controller and it works fine with B. What browser are you using?

Love the art style and music! I'm a huge fan of this kind of pixel art. The map looks really cool and there's a lot of metroidvania apsects!

I played for a while but I got to say that the shooting mechanic is very frustrating: many ennemies are really small and moving up and down while the player can shoot in only 3 directions. Sometimes, I had to spam small jumps to hit a target that is a bit above me...

This shooting thing makes the game quite difficult but I enjoyed it! Well done !

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Ok, the ragdoll effect got me haha! Not quite a metroidvania, though. It's fun and it works, but might lack a bit of variety.
Maybe I can just give you one thought (take it or not, that's just my point of view):
While I don't know how much time you spent on the map, I think you could have spent more time implementing at least one more weapon or traversal mechanic and made it a smaller environment.

It was fun and I hope my comment makes sense to you. Nice entry anyway, not easy to enter a jam alone!

That was really great! The ambiance kinda scared me at first hahaha! I love the style, it plays great and some puzzles asked me to search for a while ^^'
The last power really got me like "wow", it was an amazing idea. Very nice entry, well done!

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Actually you can! You must channel the super jump before (you can hold it forever) then move on the spikes when they hide and finally release on beat as they show again ^^

Gotta admit it's quite a puzzle.

It actually is ^^ We like the original game but we think it lacks a game over were your character can die.

We meant to include other type of encounters with funny characters but could not do it in time.

Thanks for playing!

Indeed, it was kind of the idea (as in the only way to add some strategy other than picking the best face) to add more than one die. Of course, we didn't have the time to do so ^^'
Thank you for playing!

I like the art, music and sounds. The slidy gameplay is weird but it's ok. The only thing I'd say is really unpleasant about this is the bump you get when hitting an enemy with the sword. I'd expect them to be bumped away, not myself haha!

I think having a random ability is a cool idea but in the way your platform-puzzles are made, I often had to reroll again and again until I get the right one just to move on. Bit frustrating!

I liked it overall ^^

Simple and clean, nice one.

Cute game, very well polished. Nice entry!

Neat idea! Very funny, easy to learn, and very well executed. I love it, well done!

It didn't haha! Thanks anyway for the review!

I liked the story, but I spent way too much time looking for my office since I was only trying doors that are visible ^^' I wish I could earn vacations that way.

It would be great if it had a bit more juiciness to it. Something to tell if you hit the arrows on time or not, other than the score increasing. Also, the arrows are not very locked in the beat, I don't feel like I'm playing along with the song.

Nice work on the graphics and the songs!