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(+2)

Cool entry!

The only thing that bothered me is that if I ever got too laid back, (like a liiiiiittle late) it would still count as a miss then I'd miss the next one and it'd always take me 2 or 3 strikes to realise that I'm all off tempo (which I'm not really by the way). I remember adressing this for one of my jam games (Keep it Afloat!) and it was a pain in the ass haha!

Loved the music/SFX and the idea of combos triggering pieces of the music is great and very well executed!

(+1)

Thanks for the feedback! Yeah it’s strict. If you miss then all poppable kernels will also burn. It takes a moment to get back in the groove. It’s not perfect but works well enough. Wondering how you addressed it in your game!