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A member registered Dec 06, 2021 · View creator page →

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Yeah I understand that it can be disorienting. Appreciate you checking it out though <3

Thanks so much for playing! I love your playthrough, your avatar is very cute <3

You should look down :)

But ty! Hints would’ve been a good idea, but I think it’s more satisfying to get it on your own. It’s a trade off for sure. But I’m glad you enjoyed it <3

Yeah I wish I could think of more ideas in time but I’m not v smart 😭 thank you tho! I’m glad you enjoyed it <3

What a delightful relaxing little game! I was very impressed by the visuals and aesthetic. The controls are simple and easy to learn. The puzzles/levels are fun to solve and get through. Things feel pretty polished with all the little game feel, juice, and lighting. And the core mechanic of mish mashing rooms to create your own level/path is quite interesting.

There was definitely some huge lag spikes when things got “eaten”/destroyed (like several seconds of hanging) but that’s a web issue and was warned ahead of time. I only wish I could “undo” a placement without restarting the whole level (unless you can and I’m dumb).

Well done guys!

Thanks! If I could narrate or voice act, I totally would. There’s some hint of a story/narrative if you stumble across the secret areas, idk if you did :)

But yea! I’ll check yours out, ty for playing <3

The best hint I can give is that one involves wordplay and a certain perspective.

Glad you liked the extra stuff! Yeah I can see how the cube room could be disorienting. Especially with the bright lights xD.

Thanks so much for the detailed feedback, it’s super helpful and constructive :) I think the problem with the zoom in is how sensitive the mouse is when zoomed in. Probably could’ve tried counterbalancing it by lowering sensitivity depending on zoom level.

But yes! Thanks so much for playing <3

Thank you! I’m most proud of that one. I know a lotta people got stuck on it but I think it’s very satisfying to figure out :)

Thank you for playing! I don’t want to spoil it for others but that one is wordplay and perspective based.

Hints would’ve been a good idea, yeah. Level 3 is where the gimmick really shines imo, so if you give it another shot my hint is… change your perspective. Regardless, thanks for giving it a shot to begin with <3

That’s alright! It’s hard to make puzzles that work for everyone. Thank you for giving it a shot anyway <3

Yeah that’s my only regret right now not making it longer but I’m kinda dumb lol I couldn’t think of many more cool puzzles in time 😔 but ty for playing, and I’m so happy you enjoyed it!

Ohmygosh lol yeah you’re not supposed to be able to walk through the block ty for bringing that up I fixed it xD but I’m really glad you enjoyed it! Tysm for playing <3

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Fellow light mode enjoyer unite <3

Ultimately that’s the feeling I want people to have, tysm <3

Ha, that’s one way to do it :) but ty! I’m really glad you liked it <3

Yeah I just could not think of enough puzzles in time. I wanted to have 10 initially but I’m not that clever lmao. I tried to make up for it with multiple endings. Thanks for playing though! It means a lot.

That’s such high praise, tysm <3

lol yeah the doors closing will soft lock but luckily you were at the end there anyway. Thanks for playing and I’m so glad you enjoyed it ^^

Thank you! That really means a lot <3

Lmaoo thank you for the kind words. I’m glad it felt fairly balanced that’s the one thing you worry about most when designing puzzles. As long as you figured it out then you’re clever in my book ^^

Thank you! Glad you liked it. I’m quite fond of how that turned out too :)

WOO 🥳🎉

Oh yeah that’s a bug. I thought I fixed it though. Would you be able to refresh and confirm if it’s still happening?

Haha thanks so much! I have exactly zero experience or skill with 3D modeling or texturing so that was definitely the idea. Just use in engine primitive shapes and lean into it for the aesthetic. I’m happy with how it turned out and am glad others feel the same ^^

For skill building it’s definitely something you get better at the more you do it. So just keep making things. Each one will be better than the last. It also means don’t focus too much on one project. Just get it done, learn what you can from it, and move on.

I’m not the best to ask about time management. I’ve had too many all nighters lol. But keep your scope small. It’s better to have a smaller game than one you can’t finish in time.

Thanks so much man, the kind words mean a lot :) and yes! I’ve participated in a bunch of other jams, it definitely helps having experience. They’re on my profile if you wanted to have a look at some others ^^

thank you! that’s the vibe i was going for so I’m glad it came through ^^

That one is a little more hidden tbf. A lil bit deeper.

Are you experiencing a bug? The solution doesn’t change between runs, assuming you’ve gotten past it before.

After looking into it, it seems to be a common Firefox issue for Godot web builds, mouse behavior is not accurately captured when not in full screen. I believe if you play in full screen it should resolve itself. Apologies that there’s no other workaround.

Thanks for confirming! Seems to be a common Firefox issue for Godot web builds, mouse behavior is not accurately captured when not in full screen. I believe if you play in full screen it should resolve itself. Apologies that there’s no other workaround.

Thank you! I’m glad you enjoyed it <3

Thanks for the confirmation. I believe Firefox isn’t ideal for Godot web games at least on itch, based on past experience. Would you be able to confirm if it happens on Chrome or Edge on your same setup?

That might be something on your end, but if you’re able to recreate it on other devices let me know and I can look into it

YAYYY 🥳🎉

I’m glad you found the endings! I was worried they might too weird so it’s really great to hear that praise <3

Tysm for the kind words <3 the third one is… even further down. If that helps ;)