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A member registered Dec 06, 2021 · View creator page →

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Appreciate the feedback so much! I’d considered having some “consequence” like that, showing reactions to the headlines you make, but it was more of a time constraint. I’m glad you still enjoyed it though, thank you for playing <3

This is actually so underrated. I love Dave and want the best for him.

I was not expecting Dispatch game so that was a pleasant surprise, and the minigames were amusing. But it really shined in the humor and narrative. Mr Bossman’s dialogue and delivery was hilarious and the writing overall was great. Very charming, fun little experience. Good job :)

Oh, word?? That’s so heartwarming to hear. I’m astounded anyone’s played it let alone be inspired by it, so thanks for that ;w; yours has potential! Just keep at it. Some tighter controls and level design that makes use of the weird shape (instead of getting in the way) would go a long way ^^

Nice! I’ve done a 3D physics platformer rage game like this in a previous jam lol, so it was interesting to play one from someone else. The controls are expectedly difficult to maneuver the lolli, so you have to get creative with your movement. Well done

Thank you! I’m glad you enjoyed it despite the flaws. Yeah, a little extra twist (spin?) was something I really wanted cause I knew the core gameplay on its own was “eh”. I ended up breaking up the monotony with dialogue (new dialogue whenever you press the intercom button for each headline) so there was at least some narrative to keep you occupied 😅

But yes, thank you <3

Headlines and words are both resources that have ‘tags’. If they share a tag they’re relevant. Though there was a lot of handpicking exceptions (to remove and add words to a headline regardless of tags).

It was a bit messy, but it worked well enough xD

Thank you for playing! Yeah, some extra dynamics like that I’d considered, randomizing word sets or having upgrades, but ran out of time to do it right. Glad you liked it tho :)

This one was actually pretty similar to my entry in vibe, premise, and spin :) I might’ve come across the same paper texture background while looking for one for myself lol.

But I liked your take on this! Simple puzzle game and cool vibes and the music was chill (tho it didn’t loop :/) Only having one answer hurts it cause there’s some alternatives that still work but nbd! It’s fun trying to figure out the solution.

This is very well done. The story/dialogue is amusing, and there’s so much content it actually takes a while to get through to the end. The crafting and recipes are very involved and progression is quite satisfying as things become more and more automatic. It really is just a complete, well made game. Very well done!

Very pretty and fairly polished! Was sad there wasn’t an end boss but totally understandable. I liked the story aspect and the voice acting was a nice touch. The mechanics played very nicely, though it felt like there wasn’t much agency I had for the outcome of a battle outside the upgrades, especially early on. It wasn’t suuuper clear at first what everything did, but it was very satisfying getting to the point doing huge damage and clearing the mooks with ease.

Seriously solid game. Controls are tight, combat is satisfying, gameplay is challenging, and progression works very well. I found myself trying multiple times to beat it! Would be a solid arcade game. I just wish there was some music! But the audio that was there worked well.

Well done!

My only regret is that it’s so short! Seriously, very adorable, solid SOLID art, cozy audio and atmosphere, and just… so cute. Just a village trying to help a kid play with his kite. Argh! Well done!

Seriously what a solid experience. The tutorial was hilarious to listen to even if it dragged on, which is high praise! The visuals and game juice and mechanics and animations were all extremely polished. The game just oozes with personality, that’s quite the achievement!

I unfortunately sucked at it, but that’s a skill issue. I had fun with it and it feels like something you can really sink your teeth into in terms of builds/loadouts.

Congrats on the submission!

Bohn Bonah Bameson Bunior 😭 I love it, tysm for playing and I’m really glad you enjoyed it, especially my silly jokes xD

I’ll admit I had some help with some headlines using a randomizer for inspiration, but they were all my work in the end ^^ I did especially enjoy writing all the various dialogue, I don’t usually have dialogue/story in my games so it was fun to explore.

193 is a great score btw! You make a great spinner :) Cheers!

The art is adorable omg. There’s not much to the game but it’s fun to waste a few minutes on trying to hit it. I ended up shooting under the net and got called out lmao

I love these kinds of puzzle games! Very immersive and diagetic. I have zero ear for music, so the notes puzzles was hard for me, but I was soo satisfied picking up the morse code through the music in the first bit to figure out the lock. For the map, though, to be honest, I just couldn’t pick it up by ear, so I ended up guessing every coordinate combination until it progressed me :x

I got the answer wrong at the end cause I couldn’t figure out how to pick. I know I had to use the music-letter map but maybe I missed something.

Regardless, fun game! I do wish the rewind wasn’t so slow, or that there was some volume option (maybe even in game on the tape recorder?) but other than that I had fun. Well done, seriously!

Of course the juxtaposition of delicate little fairy with murder weapons and heavy metal in the background is hilarious. Fairly satisfying gunplay too. It is really easy to get overrun though, but that might be because movement didn’t work for me, for some reason. The theme is a little tacked on, to be honest, but it was still fun to play! Well done!

Very serious stonks game yes yes. I love the humor and the visuals. The spinny thing was a bit tough to get the hang of, didn’t feel super responsive when it picks up momentum and takes forever to spin the other way. And I wasn’t sure how to tell where the line was gonna go. But still an amusing game

This is presented and plays pretty well. It was a little frustrating at first trying to aim yourself, but once the moving enemies came it became easier, for some reason. Satisfying to dash and weave between enemies and bonk them. Fun and silly and cool take on the theme, well done!

Really unique game! Visuals are on point, the art is amazing, the UI feels like a fully polished game. The narrative was intriguing, though could’ve been easier to follow. I didn’t finish I think I got softlocked? After the spin you get choices but they were all greyed out and I couldn’t progress. Maybe I missed something though.

The controls were a little rough at first but there’s a lotta potential for fun movement tech here, like chaining dashes and grapples to maintain momentum and quickly changing directions. Screen shake was implemented nicely, satisfying to hit enemies, audio/music were serviceable and fitting. The stamina got in the way more than anything, and it might’ve been cooler to only be able to grapple against physical objects (enemies, walls). I just wish there was more to it!

This was very amusing to mess around in. Very satisfying to destroy the room bit by bit. SFX playing when expected would’ve made it better. Fun silly little game and well put together with the UI and visuals. Congrats!

Satisfying gameplay, the impact frames are very juicy and feel so good to get. Nice enemy variety and easy to get the hang of. Took about 5 waves before it started feeling repetitive but what was there felt polished and well implemented. Good job ^^

Aaahhh this is so cool. I love a game that doesn’t hold your hand. It’s so satisfying to figure things out bit by bit and solving everything on your own. I stumbled across the gopher(?)’s dig mechanic by happenstance. My only complaint is it wasn’t very clear what the controls were on the “enter name” section. I thought you had to press space to enter a letter, not Z (‘space’ was in the corner so that’s what it felt like), but once I figured it out it was a smooth experience.

Very artsy, and toootally no pretentious but in an alluring way. Also I need need neeeed the credits music! It’s so cool that you made that, I’d love the soundtrack for this.

Seriously, great job on this!

Solid reload mechanic, really adds to the stress trying to reload in the middle of a fight. I think I died every time xD But it was surprisingly immersive, like panicking in an actual fight and struggling to reload. And of course everything else was put together so well! The vibes are awesome.

Well done!

Thanks for playing! Yeah the system isn’t perfect and kind of arbitrary sometimes, definitely not your fault. Glad you still had some fun! It is of course a very serious game so it’s good you took it seriously 🙂‍↕️🙂‍↕️

Thank you! I’m glad you liked it, fellow Doctor ;P

I’m very original I know xD

I’m so glad you enjoyed it and liked the vibe <3 it’s high praise after playing yours!

I soo wanted something extra like you’re suggesting. Buying or even spinning for random words or yeah clearing debuffs but I was running out of time.

Relevancy was a mix between tags and handpicked for a given headline. A goose headline might have the “animal” tag and individual words are tagged appropriately so if they match it’s relevant. It’s not the best system lol but it saved time.

Thank you for playing tho! I’m glad you enjoyed it <3

I really appreciate the detailed feedback <3 yes! It wasn’t the easiest system with so many possible combinations, but could have used some fine tuning for sure. Definitely a time limitation.

Learned a lotta lessons, music being one of them. I think I should’ve put in some more tracks tbh. But thanks for playing! I’m glad you enjoyed it and hope your head feels better 😅💚

Totally fair review, thanks for taking the time! I’m glad the “party game” vibe came through, jackbox and card against humanity were my initial inspirations, just making silly sentences out of individual prompts. Glad you enjoyed it ^^

Of course! I get that for sure, time is a commodity with these

For the visuals, I think it’s two things. Firstly all the elements (particularly in the upgrades menu for example) is a bit too big, which is exacerbated when I go fullscreen. UI elements need room to breath and not feel cluttered.

The other thing about it for me was that I felt there was too many colors, or maybe an inconsistent/too wide of a color palette. Bright colors and dull colors together. It didn’t really harmonize or convey much visual information to me (like how in most games red = danger, green = safe, just as an example). The background in the main game (and the menu) looked like the default engine dark background which made things feel a little dull? Maybe that’s the intent visually, but it still stood out as off to me.

I’m by no means an artist or expert tho! So take it all with a grain of salt. It’s just my immediate feelings towards the visual presentation. A lot of the individual elements are visually interesting and well made, but put together didn’t feel right, if that makes sense?

I hope that’s helpful!

The mechanics are really interesting, fun take on the theme! Took a minute to get the hang of it, but it’s very satisfying when you get a perfect chain especially with the more advanced spinner things.

3 full pages of tutorial hitting me at once was a lot though, and I admit I didn’t read it, I just trial and errored a couple rounds instead >.< I also felt like the visuals and UI were… a bit messy? Incongruent? The art is amazing! But it felt like a lot to take in or navigate at times. Audio was well done though. Different sfx for different spin activations made for a nice rhythm sometimes.

Overall well done :)

Our games share a name and a similar premise :v yours is beautiful though. So much UI all neatly and cleanly right where it should be. Sound effects are on point, everything feels really nice and polished, and it’s very satisfying to progress and get those higher numbers. Plus there’s achievements too?

Congrats! This really turned out great

The progression in this is actually pretty satisfying, going from so slow to being able to one shot and swing the weapon around so quickly. Solid gameplay loop, had to actively stop myself from playing too long. Oh and the art is so cute! Well done!

God damn, this game really just oozes aesthetic. My only complaint is the web build lagged quite often, and, of course, the ending! I was so excited to see where it was going.

The visual art direction, sound effects, and ambience all fit together so nicely and I love love love that you don’t really handhold objectives or tell us what to do. Explore, play with the mechanics available, figure it out. Very satisfying when you try something and it clicks. And the worldbuilding is just so intriguing with questions just begging to be answered.

Great job, even if you didn’t finish as much as you would have liked, I think you still have something special here!

A game by the same name as mine :) but completely different approaches! I actually quite enjoyed it. A little rng heavy, but the art is presented well, the audio is great, and there’s plenty of variation to the dialogue that it doesn’t feel repetitive replaying a level I failed. Well done!

My favorite game of the jam tbh, pack it up. Funny story, really solid and satisfying mechanics and movement, clean visuals, adorable art. I honestly laughed out loud when I spun for the first time, it was so silly and abrupt.

Very fun game to speedrun. I just wish the timer didn’t keep going while the dialogue was playing, but that’s my only nitpick.

Well done!