Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Fresh

358
Posts
59
Followers
2
Following
A member registered Dec 06, 2021 · View creator page →

Creator of

Recent community posts

The best feedback I could get is that you were invested enough to play through to the end :) tysm <3

Yes, the difficulty and uncertainty and stress are maybe elements that we tend to polish away, but I felt was important for the experience I wanted to convey. I’m really glad you pushed through despite that, and I appreciate the detailed feedback, it’s always lovely to get insights like these ^^

Ty for playing!

Tysm!! Your kind words and feedback really mean a lot <3 it makes me so happy when people enjoy it and especially beat it, despite the flaws or frustrations. Level design is my weakest skill, so it’s heartwarming to hear that I didn’t do too bad on that front!

I intend to polish up movement and bugs after the jam. Ty again for playing <3

The mechanics and controls are very polished. I loved how all the mechanics were introduced one at a time and the puzzles were great. Felt very nice and satisfying. It all feels pretty well put together. Unfortunately the mechanics of the boss fight and his head hitbox were really inconsistent/frustrating, so I didn’t get past that. I’d hit his head but it wouldn’t count as a hit :/. Well done overall though!

Interesting premise! I love me a good wordgame, and I think the base idea is there. It could use some more depth and the UX could be better. I can’t remove words once I’ve put them in, and the lack of audio is deafening, if that makes sense. Congrats on the submission!

I’m really glad you liked it! You’re totally right though. Controls could’ve been polished. I was considering checkpoints, but didn’t prioritize it for the time and small size of the map. Ty for playing tho! <3

Very creative take on the theme! You are the countdown. I such at platformers as well as time pressure so I got through just a few levels but I did really enjoy what I played! Definitely something someone better than me could sink their teeth into.

Also I recognize those pipe assets :)

How delightfully existential. I kind of struggle with this so it was hard to get through but discomfort is what art’s about. Well done. I wish there was some music or sfx to really hit the mood you were trying to sell home.

This was actually really satisfying. The amount of control you have with just one button to jump or drop or parry really makes it a skill check instead of rng. The visuals and transitions are satisfying, and the theme is implemented pretty creatively, counting down the vertices instead of a standard health bar or something.

Well done!

Such a cute game with so much personality! Very well polished and put together and the core mechanic is very satisfying. I loved that it was part of the experience all the way through. Your level selection and even entering the game required you to pop around to get there. I love it when games do that. And the levels were fun! The sound effects were well chosen, the pop sound could easily get annoying with how often it plays but I never got that feeling.

Well done!

Interesting idea! There’s something there in the concept of running away from a seg fault/virus catching up with you. I think the gameplay itself is a little clunky. Arrow keys instead of needing the mouse for example, or being able to press space instead of needing to move and click the button. Just some UX stuff for polish really.

Well done!

I loved the mechanics, especially when you introduced reversing the hourglass, added a whole other level of depth and complexity to the types of puzzles you could make. And the puzzles themselves were a delight to play around in and figure out. The visuals are clean and the music gives it a really relaxing vibe even when you’re running for your life. The only issue is hitchy performance on web. The game itself runs fine but the camera jump a little bit and throws me off my trail. A sensitivity slider and pause menu would’ve been nice but hardly a problem for a jam game.

This was really fun, congrats on the submission!

Genuinely got stressed running back and forth and trying to manage my time, but I was surprised I actually managed to beat it! It was a little laggy at first on web, I assume as shaders were loaded, but smoothed out thankfully. A fun few minute, and overall well put together. Congrats on the entry!

Oh wait counting down from 9 lives for a cat is so clever xD why didn’t I think of that lol. But thank you for the kind words, and I’m glad you enjoyed it! The jam has been a blast :)

lol yeah that’s a bug I didn’t even realize could happen x.x will iron it out after the jam, tysm for playing!

That’s such high praise! :D tysm, I’ll definitely give your rec a look. I’m really glad everything worked together so nicely, ty for playing <3

Thank you!! I was really going for an atmospheric and narrative hook, so I’m glad it shone through and added to the experience ^^ I could’ve polished the controls a bit for sure, something I wanna tweak after the jam. Ty for playing <3

I liked this one. The art is solid and the vibes are great. Keeping track of which tiles are safe and how long you have while trying to maneuver an ever changing map really gets the brain working lol. Good job on that! The audio could’ve used more love, but it’s not really the focus of the game. Congrats on the submission!

The art style and presentation are seriously fantastic. The transitions are smooth and everything feels so well integrated together. Also the lil guy is cute. I was not expecting photorealistic teeth lol. A fun time doing all the minigames. Congrats on the submission!

The art is really cute and professional! The gameplay is really unique. I thought it was a rhythm game at first but was more of a puzzle game trying to keep track of the various timers and think steps ahead to know where you should be. I unfortunately sucked at it cause my brain no worky good, but it’s really something you can sink your teeth into. Well done and congrats on the entry!

Really wish there was some audio, even some basic free chiptune would’ve kept me playing a bit longer.

I do love the idea of a more number based tetris-like, but there wasn’t all that much feedback as to what I was doing was good or bad if I just let numbers go wherever they go instead of thinking about it. What the numbers did or how the math worked just wasn’t clear. Like my intuition was that negative numbers would disappear on the tile they sat on top of and subtract from the tile beneath it, so I was confused when that didn’t happen lol. There’s potential just something missing to make it satisfying and worth reaching for that high score.

I love the old retro game cartridge vibe. The art is really good and does kinda feel like an old Atari minigame. The obstacles do sometimes come outta nowhere and the controls are just slightly finnicky but that’s the only real nitpicks. Well done!

What a unique take on the theme! It really stood out to me. A limited number of moves in a platformer is such a good idea and it’s executed so well. The movement feels so smooth, and counting down the levels makes it that much more motivating to keep going for some reason? Also the music choice is very relaxing yet upbeat. I love the vibes of this overall. Very polished and well put together, with challenging levels on top of it. Good job!

I can tell that there’s a lot to this game, but maybe a bit too much. It’s very pretty and I love the presentation, but UI also feels a bit too blended in with the design, I can’t always tell what’s something I can press and what’s decoration.

I managed to get a few rounds in, but there was a lot of reading needed to figure out how things work. It’s got complexity and depth but isn’t very intuitive :< With some polish on that front, I think this would be sooo much better! Good job overall ^^ it fits the theme very well!

This makes me realize how awful my cursor accuracy is. I need to jump back into aimlabs >~<

Simple premise but an enjoyable few minutes, great job!

Unique idea! I did feel like the record function wasn’t very intuitive in how it played back the clone’s movements. It didn’t move in the direction I expected it to. Some kind of in game visual to help it make sense would be useful. But overall well presented and interesting puzzles!

Love chaotic games like this, becomes a game of not just how skilled of a platformer you are but how well you can adapt. Also asset pack buddies :) well done!

Fun concept and narrative. I always little menial minigames/tasks in games, it’s pretty immersive. Especially with the menu settings actually being in the phone lol. Well put together, good job!

Lmaooo real, kenney the goat

This is so cute! It starts off simple enough but gets super chaotic and overwhelming really fast. The strategy ends up being picking up a chicken and running around to make sure the last one doesn’t die lol. The enemy variety is great and adds extra challenge! I just wish there was more for the player to do to protect the chickens. Other than that good work! Nice art, audio, and chaotic gameplay. Well done!

Really satisfying incremental! Wish I could delete/move objects (unless I could and missed it) but that’s my only nitpick. I had fun and played it all the way through, really satisfying building up the resources and getting multiple rockets to go up at once. Congrats on the entry!

Creative take on the theme! Visuals were nice and mechanics are varied. Admittedly, it’s a bit rough to have a lot of gameplay involve you waiting around. It makes it frustrating when you fail repeatedly. Well done overall though, congrats!

Some of these were quite challenging, and the vibes are very chill! I especially like the music, very zen. The visuals could use some spice but that’s a nitpick. I wish I could press r to restart instead of needing my mouse! But overall well done, puzzle design isn’t easy ^^

This is really amazing! The presentation, polish, UI, sfx, everything’s well put together it feels like a proper full game. I managed to beat all the levels but I doubt it was anywhere near optimal. I don’t really have many notes, it did its job perfectly, a fun, chill, relaxing puzzle game. Congrats!

Lovely aesthetic and fun mechanic! I also did a “dead body as a resource” mechanic in my game xD fun to see other people’s take on that. That third level’s timer was brutal, but overall fun experience, well done!

Thank you! Level design I felt is my weakest skill, so I’m glad it wasn’t so bad :D tysm for playing <3

Thanks a ton for hosting this little metagame and helping me get my game in there! Encouraging people to play other games is always a win, so I love the achievement hunting aspect in this. The UI feels very clean and polished and satisfying to navigate. And the little narrative element was a nice touch.

Thanks again for this :) it’s super cool!

I love 2048, so this piqued my interest. It’s not as intuitive I’ll admit, took me a second to understand the mechanic, but once I did I had a good time! Simple, well designed and well presented! Kind of relaxing too. A bit mindless, but once I learned how to play 2048 playing that is pretty mindless too so nbd. Well done!

Surprisingly enjoyable! Took a few tries to get it but once I did I left the other guy in the dust. Pretty satisfying, lovely retro style, short simple and sweet. Congrats on your first jam entry! It’s a very well put together experience. Would be cool to see it expanded upon :)

This is so delightful and well rounded. The art is incredible, the game feel is very nice and satisfying to hit the timings, and the mechanics are nicely implemented and fun to play! My only nitpick is I wish the button (A/S/D) was next to the orb on the wheel instead of at the bottom of the screen, cause I’d often mix them up and press the wrong button. Also good for accessibility for those with color blindness. Otherwise very pretty and fun game with great replayability! Well done!

I am down bad for the character art I fear, the art is so good! And the gameplay effects for attacks were unique and fun. I had a hard time intuiting the “optimal” way to play, but once I got the hang of it I had fun. Definitely some mechanical depth to be explored. But very well presented, and I appreciate having a settings menu as well <3

Congrats!