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A jam submission

Blight IsleView game page

Submitted by MippyGames (@MIPPYSUPER) — 22 minutes, 49 seconds before the deadline
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Blight Isle's itch.io page

Results

CriteriaRankScore*Raw Score
Farming#222.1823.333
Theme / Secret Requirement#242.6194.000
Bug Amount (5 Star is no bugs)#252.8374.333
Enjoyability#281.7462.667
Uniqueness#331.7462.667
UI#331.3092.000

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

The gloomy ambiance is nice. I love the vegetables with eyes and spooky details. I can say that the systems work well. You got the cleaning plots, planting seeds, harvesting working nicely. Even got a crafting system.

Now, having to drag and drop every single item every single time feels like a chore after 10 minutes playing :( Especially for the cooking, since there seems to be only one recipe and it needs 3 vegetable. I've spent so much time dragging and dropping things into this pot ^^' I got to say we spent a lot of time wondering how to make the UI in our game and even now, w're not satisfied. I think we spent 4 days just trying to design something efficient and we're not there at all. UI are a real pain in the ass!

The train characters design is funny, and the gravy ruling the world had me laughing! I think you still have a lot to work on but this is a very solid start!

Developer

We appreciate you taking the time to play and your kind words! The drag and dropping for the cooking was unfortunately more of a compromise solving the issue that we did not have a way to split stacks of items, so the alternative way of just dragging the whole stack into the pot meant if you had a stack of only one type of crop you couldn't cook anything. The real solution would be some quality of life stuff like a cook all button or maybe implementing a split feature but unfortunately time restraints meant we just had to get it functional above all else. Basically what I'm saying is I very much agree with your assessment about UI lol. I'm glad you had some fun and a appreciate the advice!

Submitted

I think UI has been a struggle for us all ^^

Submitted

Thanks to the previous comments I was able to get the controls fairly quickly. I liked the art direction a lot. The eye bamboo was super rad.

Developer

I'm glad that was able to help out a bit, sorry some stuff came out a bit obtuse. We really appreciate you giving it a shot though! I ended up quite happy with the bamboo as well so I'm glad people seemed to like it!

Submitted

Solid entry!!! 

I had a tad bit of a hard time figuring out the controls, but that's my fault for not looking at the page directly, because I downloaded the game from this submissions page.

I never encountered the camera glitch, but I did use that button to teleport to that spot to be closer to the train, lol.

This world definitely offers intrigue, and I was interested in what the spooky tree amalgamations were and who the train people were.

A pause button would be a welcome addition to make it easier to close the game or have a tutorial option too with controls and directions.

Developer

Thanks so much for trying it out! Yeah we struggled with tutorializing and conveyance a bit, ideally stuff would be more intuitive and the game would teach you in natural ways, relying on the  game's page is definitely a compromise so that's not on you. Very clever use of the debug button though lol. I'm glad you vibed with the ambiance though, I think the pieces did come together pretty cohesively on that front.