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Cool little game. I like the search and experiment kind of game. Graphics are ok, music is fun. Even got me a little spooked the first time the monster appeared. It was kind of fun exploring the area, putting plants in the constructor to see what would come out of it.

Here's what bothered me, though (from most bothering to less bothering):

  • 20° field of view
  • Really short day/night cycle
  • O2 coming back so slowly when at spaceship. I have to wait for a whole day to go back outside, even with the tether connected
  • If I hadn't read your comment on the glue thing, I'd never have understood the vials are glue vials
  • The watering and shovel seem to be useless? There's not really a "farming system"

Some bugs I found:

  • After dying of asphyxia once, it seems I could not die anymore
  • After dying of asphyxia at night, the monster did not disappear during the next day
  • I feel like I can't hammer anything out, but maybe I needed something else?


That being said, I really liked the overall style. The UI animation at the beginning is nice and makes the thing feel really polished. It did a good job making me feel on a forsaken planet and really wanting to get out. Alas I could not fix my ship :(
I feel like only a few parts are missing to this game to make is super cool! Actually well done :)

(1 edit) (+1)

Thanks very much for playing, and doubly so for such structured feedback! I'll get back to this project after the voting period ends and squash those bugs. I'm glad you enjoyed the atmosphere.
Edit: The watering can increases growth rate, and the shovel is there to let you plant the seeds! The game should be hard enough that you're compelled to have plants closer to the hill, but the fact that you didn't need it tells me there's more tweaking to be done, which is useful as well.