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A jam submission

Standard Insertion ProcedureView game page

A BDSM platformer about escaping a robot's facility by filling your body
Submitted by LazyWarning — 21 hours, 29 minutes before the deadline
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Standard Insertion Procedure's itch.io page

Results

CriteriaRankScore*Raw Score
Novelty#33.9573.957
Harmony#44.0004.000
Horny#94.0004.000
Kink#103.9573.957
Play#143.6963.696
Overall#183.3613.361
Narrative#242.9572.957
Ambition#263.3913.391
Sound#293.1743.174
Aesthetic#502.9572.957
Stealth#601.5221.522

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

What an interesting and kinky concept! The gameplay was a bit frustrating at times, but I suspect it was kind of intended to be that way? To facilitate, uh, 'accidents'. I enjoyed the contrivances to set up specific kink scenarios. This game feels like it knows what it wants to do, and there's some creative and interesting uses of the systems. Well done!

Submitted(+1)

Quite the fun concept. And the storage mechanics worked quite well. It was a pretty neat platform puzzler with needing to juggle what you are carrying and go through the level. All in all, quite the fun and kinky game. ~

Submitted(+1)

Pretty impressive all things considered, did not expect the cramming system to be so well done. Very nice job, had a good amount of fun playing it.

Submitted(+1)

I'm really impressed by how much you were able to do with this concept! At first I was expecting just a platformer where basically your inventory was inside yourself, but there were so many fun mechanical layers to it. Things like not being able to ledge climb while carrying objects made the exaggerated premise feel surprisingly grounded, and having a pleasure level that kept you from just cramming in everything you came across lent itself to some nice strategy. I have to admit I was a bit stumped for a moment when I ran into the first fluid detector, but once I figured it out it gave that great puzzle game sense of getting to feel clever. Just about the perfect length, too, at least for me. And while I could see it being frustrating in a longer game, I loved that things could fall out. I just constantly found it amusing every time. Also thought the setting and story was just the right amount of understated to give context to everything without demanding too much attention. Really great work!

Developer(+1)

Thanks for your kind words! I'm really glad you enjoyed it!

Submitted(+1)

What a wackadoodle concept for a game!  I gather that people do, in fact, do this when they need to smuggle contraband in and out of like prisons and things.  Overall well made, and a good length too, I think.  As funny as the concept is, fiddling objects around with the mouse and hoping they don't fall out when I wall jump would have gotten annoying if it had gone too much longer.

Submitted(+1)

Ah, nature's pocket.

This managed to combine being funny, challenging, and kinky. The controls took some time to get used to, but after some practice I had no trouble with them. Excellent work, I was genuinely impressed.

Submitted(+1)

Great to see a jam game inspired by a previous entry, it really give me a sense of community collaboration! Your game stands quite well on its own with different different puzzles, mechanics and setting.

Everything controls quite well given some of the complexities of the system. I did find wall jumping to be a little difficult, but the game allows you to get it done with mostly one wall, so it's not too bad. Some of the jumps require too precise of a timing when running to the end of a ledge. The core has some weird interactions regardless of where you put it. All other items work well, though I do wish the wrench was drawn a bit thicker, it looks painfully sharp.

The art and music track work well together to create the setting. I like the moans, but the orgasm is a bit long both in terms of sound and animation. The body cross-sections and hands could be adjusted for cleaner lines to match the pristine laboratory look that the rest of the art has. I expected a small horny scene of some sort with the AI at the end, just to give the player a bit more of a sense of closure and reward. I liked the room where players get to mess around at the very end, that's a nice reward too!

Very nice work! I'm enjoying seeing the emergence of this new genre of platformers, and I think you've done a truly admirable job of doing something new and interesting with Body Heat's mechanics!

Developer(+1)

Thanks for your kind words, and comprehensive feedback!

A small scene at the end is a great idea, I wish that had occured to me! 

That whole last level was done in the last day of the jam, so I doubt I would've been able to do much more with my limited art skills haha.

Submitted (2 edits) (+1)

Really interesting and unique mechanics, I’m a big fan of them! I liked how climaxing is used both as an obstacle and as a solution, that was pretty cool! One bug that I found is that the “mute” option doesn’t actually silence anything other than a humming background noise.

EDIT: I do want to say that I really like the ledge grabbing mechanic! It works great and adds a lot of depth to the gameplay.

Submitted

i found the platforming difficult enough that i didn't get super far, but those are some pretty hot mechanics; love that overpacking yourself becomes paralyzing due to arousal lol

Submitted

Fun! I liked the inventory system and puzzles. I've seen someone else mention it, but really my only critique is that the wall jumping is a bit hard to get the player to move the right way. Also the story is pretty neat!

Submitted(+1)

This game's greatest asset is the unique contraband mechanic, I was not expecting for the mouth to also be an option for carrying items! It's a very creative premise with a fairly good execution, and I was surprised at how clever it felt.

While simple, I actually enjoy the clean research facility art style, and it's all very clear for the most part, except the orgasm detector thingies near some doors which toof me a few moments to figure out what they were for. The no contraband and restraint requirement zones provided good moments where I had to think before acting to solve the puzzle.

I had issues with the core override thingy since every time I picked it up it made the character's insides go crazy basically forcing me to stop until she was done having her fun every time I picked it up, and it also caused similar issues while inside making me have to jangle it around a bunch to prevent an endless loop of waiting, but it was fixed pretty quick with some careful moving.

My only other complaints are that the sound effects for the orgasm stuff sounded a bit iffy, some jumps are a bit precise and I had to try them enough times for me to wonder if I was missing something, and the wall jumps could benefit from not relying on lateral input as it creates the need for very precise timing or spamming jump a ton.

Other than those minor problems, I had a fun time! It was short and sweet, slightly janky, but creative and well made where it counts.

Developer (1 edit) (+1)

Thanks for the comprehensive feedback, I'm glad you enjoyed it!

You're right that the core override item has some physics issues, turns out I shouldn't have left it to the last day to extend on the items' physics system (who could have predicted, lmao).  

For what it's worth, I've uploaded an adjusted version with where the walljumping is hopefully a bit easier (stronger jumps, so timing should be less critical).

Submitted(+1)

I got stuck in the level after the first "security zone". It appears that I needed gears to proceed, but I couldn't find any in that area.

Submitted

If a machine doesn't have a number next to the item when you're standing next to it, that means it's a dispenser and will give you the item. It's a cool puzzle-platformer but it often doesn't communicate things like this to the player.

Developer(+1)

You're right, I didn't make it clear enough. For what it's worth, I've uploaded an adjusted version with a label that makes that machine's purpose clear. Thanks for your feedback!