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I'm really impressed by how much you were able to do with this concept! At first I was expecting just a platformer where basically your inventory was inside yourself, but there were so many fun mechanical layers to it. Things like not being able to ledge climb while carrying objects made the exaggerated premise feel surprisingly grounded, and having a pleasure level that kept you from just cramming in everything you came across lent itself to some nice strategy. I have to admit I was a bit stumped for a moment when I ran into the first fluid detector, but once I figured it out it gave that great puzzle game sense of getting to feel clever. Just about the perfect length, too, at least for me. And while I could see it being frustrating in a longer game, I loved that things could fall out. I just constantly found it amusing every time. Also thought the setting and story was just the right amount of understated to give context to everything without demanding too much attention. Really great work!

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Thanks for your kind words! I'm really glad you enjoyed it!