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A jam submission

One Door To EscapeView game page

Try to find the EXIT!
Submitted by Immod — 15 hours, 34 minutes before the deadline
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One Door To Escape's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#164.2814.281
Overall#1163.4923.492
Game Design#1323.4843.484
Innovation#1453.2813.281
Fun#1983.2343.234
Audio#2033.2343.234
Graphics#2233.4383.438

Ranked from 64 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
On OVER 9000!!

Did you write all the code and made all the assets from scratch?
I participated in the game jam alone.
Code +Gamedesign - My from scratch.
Music&Graphic arts - Not mine, but with permissions. Links on description.

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Comments

Viewing comments 40 to 21 of 46 · Next page · Previous page · First page · Last page
Submitted

Very cool concept and use of the theme! I liked the room variety, made for some interesting gameplay. Some rooms though felt incredibly unbalanced, ie: picking a number from 1 to 10 is a 10% chance to win... I played 4 times and still didn't get through more than 10 doors. 

Developer(+1)

Thanks for playing and comments! Yes, some rooms were specifically designed to be very "unfair". A room like “1 out of 10” may not appear at all. The chance of getting such a room is very small. (For example, the chance of getting into a room "50% chance" is 4 in 1, compared to a room "1 in 10"). The game also has a "Potion of Luck" that allows you to win in a room that depends on chance. 10 rooms is very little, maybe you are just unlucky. Sometimes I also lost in the first 5 rooms. But it was so nice when I won the first 2-3)

Submitted

It was a very fun game! I tried 5 times but still didn't manage to find the exit hahaha (is it actually random? or is it always the last door?)

Developer

Thanks for playing and comments! Yes, the location of the exit door is random. There were even cases when a player succeeded on the first try! It might be worth trying to play 6 times and test your luck by 1%)

Submitted (1 edit)

Great little concept. I liked finding out what was behind the doors.

I would have liked some more feedback from some of the rooms. The one where you roll a dice against "them" was the only room where I got to see their choice (other than combat... but the combat rooms didn't have any real feedback either). Rock Paper Scissors would just say "YOU LOSE" instead of showing their choice. Etc...

Other than that, I had a lot of fun. It felt like exploring a series of mini games!

Nice work.

D

P.S. Was that God Rest Ye Merry Gentlemen?

Developer

Thanks for playing and comments!  Due to lack of time and energy, I tried to bring out information where it was not obvious. But I agree, in others it was also worth bringing out this information.

Submitted

I really really like this game. great graphics, love the medieval music, and love the concept! good job!

Submitted

Cool concept, clever mechanics, the fights could be more enagaging if you added some enemy art and animations but nonetheless great job!

Submitted

Hello, colleague! )))

Cool game! Nice sound and so many mechanics!

And so many doors))

I enjoyed the game! Very thoughtful, stylish and beautiful!

It works, it pleases!

A cool project!

Submitted

I was suprised on how many different types of doors were really in there! Fun game.

Submitted(+1)

The big reliance on luck could get a bit frustrating but overall an interesting game.

Submitted

It's so funny that you had the foresight to add special text when players click the winning door first. Got it on my first run lmfao. There goes all my luck for the next ten years. I really enjoyed the gameplay loop on my second run. Sometimes the dice rolls felt like they took a while, but other than that, really enjoyable experience.

Submitted

Good job! Liked the amount of mini games! Was hooked into it more than i thought!

Submitted

Kudos to you for embracing the challenge of a game jam and delivering a game within the tight deadline! 🚀 Your commitment to the craft is truly commendable. I think the game could be improve by creating few "tutorial" rooms so the player can understand better the game loop.  

Developer

Thanks for playing and comments! Absolutely! Tutorial is an important part of the game. I didn’t have time for this at the jam, but if I finalize the game, then I’ll definitely do it.

Submitted(+1)

I loved everything about it!

Submitted

really nice game! I enjoyed this one for sure I like the graphics and the mini games :D

Submitted

Really good game, it is impressive how you did this in just one week.

If you have time take a look at my game.

Submitted

love the art style on this one and the randomness

Submitted (2 edits)

Cool game, suitable for shorty Jam. A lot of content behind the door.

  (I lose my 250 money for who said give him and he can get me out   ).

Developer

Thanks for playing and comments! 
Gotcha)

Submitted(+1)

This is very neat! Most of the minigames are just random, so I don't think I was winning much, but it is cool!

Developer

Thanks for playing and comments! I tried to find a balance between randomness and meaningful choice, like in board games.

Submitted(+1)

Really fun ! I somehow found the exit immediately on my first try, on the top left door too XD. Love the minigames and art.

Submitted

This was really neat and fun! I found that almost every fight was basically free after one AP up (I ended up with 13 AP and no enemy had higher than 11), but that aside it was a goofy time with some RNG, which I can get behind, well done!

Developer

Thanks for playing and comments!
Yes, Grandfather's ax is an item of imbalance. But this is random. You can find it at the beginning and the game will be easier, or you can find it at the end when it is almost useless. The store tried to inflate the price for it.
And yes, the battle is a simulator of randomization and receiving rewards, so that in the future it will be easier. Perhaps there are options to diversify this phase of the battle, but I didn’t have enough time for it.

Submitted

This was really fun! I love the concept of using spells and playing minigames to gather items and gold . It makes for a fun experience with lots of possibilities.

The art is really great, and the music pairs it well. It's fun, chill, and easily replayable. 

Some of the challenges do feel a little unfair. For example you have the "guess my number from 1 to 10" which is basically a 1/10 chance of losing 1hp. Another thing I thought while playing is that combat could also be more of a probability thing, so instead of "I have more AP than you so I win", it's just a higher probability. In one run I found the great axe right away which wins most fights, and this would help that.

In any way, really loved it!

Developer(+1)

Thanks for playing and comments! Yes, there are doors that are especially unfair. This was done specifically to touch the player's nerves. These doors have a lower chance of creation than, for example, 50/50 doors (but not garanty creation two unfair door in a raw). For unfair doors, a “Potion of Luck” was created.

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