Thank you both for the encouragement!
I think Im halfway through the dialogue system, but the heavy work will be designing the branching storyline 😅
I'll do my best yo meet your expectations!
Im interested in making a narrative heavy game, more choice-focused than gameplay. I have a story in mind about the protagonist trapped in an apparent peaceful island (calm) but at the night a festival will be held were the islanders kill the protagonist (storm). The catch is that the day loops and with the new knownledge more options are open for the player troughout the day, allowing them to reach different endings.
What do you think? is it too far off the theme?
Thanks for your feedback! But yeah, level design is definitely what Im worst at, in part that's why there's so few levels despite having many mechanics like the key, spring or turret. As for that level in particular, I think it used to have one more BLOCKY before but at some point I deleted it. Again, level design is not my forte hahaha.
I really want to thank everybody that took their time to try and rate my game, and specially those that took the extra effort to write all the amazingly helpfull feedback!
This was a really wonderful experience, I even got to be the most rated game of the jam (131 ratings), which to me was a super cool achievment, even if I didn't manage to get in the top of any category, I got proud of my little game, particularly because I managed to make it all from scratch just by myself and in only 4.5 nights (yeah I joined late to the jam hahaha)
As a thank you back for the wonderful experience, I cooked a significant update for the game, including many changes related to the feedbacks you all wrote, so yeah, no more annoying bats and weapons/upgrades repeating each other, along with a bunch of other stuff
Here's the full changelog: https://tomineitor.itch.io/locked-in-the-doorgeon/devlog/688731/update-1-post-ja...
I hope that in the future I can make a nother update adding more rooms, upgrades and weapons variety, along with finishing the damn final boss hahahaha
Until then, Farewell guys! Thank you for everything!
WOW Thank you so much!! I didn't even thought about trying that with opening doors! Definitely something to fix once the rating period is over. Hopefully no one abuses it until then.
Im very happy to know you liked it, but yes the game is difficult and its not THAT intended hahahaha, there's some balancing I must do once the rating period is over.
There will be updates in the future, so please look forward to them!
This might be a little early in the rating period, but still! I want to thank everybody that took their time and tried my game!
I can't express how happy I am to know so many of you played and liked this small game I made for the jam! The feedback I've received has been super helpful too! I'll definitely update the game once the rating period is over, so I hope that everybody that enjoyed it will come back once the time comes!
Again, thank you all guys, this has been such a nice experience being my 2nd jam ever, and the first one where I made everything from scratch myself.
Now keep playing and rating each other's games! Cheers!
I don't think anyone can see any game's rating score per category, just the number of ratings.
I imagine its so that people don't get dicouraged if they see their game's rating is low (or seeing someone else's being too high), but with just the number people can think "Oh hey, at least X people played and rated my game, cool!"