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Tomineitor

103
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4
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24
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A member registered Oct 26, 2022 · View creator page →

Creator of

Recent community posts

Thank you both for the encouragement!

I think Im halfway through the dialogue system, but the heavy work will be designing the branching storyline 😅

I'll do my best yo meet your expectations!

Im interested in making a narrative heavy game, more choice-focused than gameplay. I have a story in mind about the protagonist trapped in an apparent peaceful island (calm) but at the night a festival will be held were the islanders kill the protagonist (storm). The catch is that the day loops and with the new knownledge more options are open for the player troughout the day, allowing them to reach different endings.

What do you think? is it too far off the theme?

Very hard to understand the mechanics. Also died a lot from enemies dropping on me.

Thanks a lot! I wanted to go with something simple :3

I wanted to challenge myself with the 1-bit artstyle this time around! Im happy that you liked it:3

I tried to make some of the levels approachable in different ways. Glad to know I somehow made it!

The screen shake and particles are just *chef kiss*

Thank you!

I loved the game and the character sprite! Managed to beat it collecting all the items.

I think it would be more challenging if you had to pick the items and clear the level in one go, since once you pick them they dissappear.

Cool game concept! The stretching of blocks reminded me a bit of my game.

I think the expanding backpack was a nice idea, though there didn't seem to be an option to erase/replace a weapon or branch once added.

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Game was amazing, I really loved the main character.

It somehow showed me a later level as the 1st one, before the actual tutorial, but nothing too complicated to figure out by oneself. Also at the end the timer showed 00'00''00 sadly


Thanks for your feedback! But yeah, level design is definitely what Im worst at, in part that's why there's so few levels despite having many mechanics like the key, spring or turret. As for that level in particular, I think it used to have one more BLOCKY before but at some point I deleted it. Again, level design is not my forte hahaha.

Thanks! On a previous jam I limited myself to a 5-color palette. This time around I wanted to do a 2-color palette! So I decided to make a 1-bit style game.

Thanks a lot! I think it ended up looking pretty good, specially the spring.

I really liked the game, maybe not very intuitive though. But I must say that all the sounds ovelaping did get annoying at some point.

I had a lot of fun, since I kinda like tower defense games, but I think spamming the basic tower helps just as much as using the others though.

A very relaxing game (the music adds a lot to this feeling!). The robot sound was actually cute :3

I found it fun being both a tetris-like and platformer game! I also really liked the old-school retro music.

Managed to finish the game. Very entertaining!

The only thing that bothered me a bit was having to press Enter, as it made me either release the mouse or WASD hand. I think pressing "E" may have been better. But that's just a personal opinion.

A very cool idea on the concept! The music was catchy too ;)

Got a bit stuck thinking in the last level, but manged to finish them all! Great experience overall.

Great artstyle, awesome gameplay loop, and funny dialogues!

If it had music or audio it would've been perfect.

Thank you all!

I really want to thank everybody that took their time to try and rate my game, and specially those that took the extra effort to write all the amazingly helpfull feedback!

This was a really wonderful experience, I even got to be the most rated game of the jam (131 ratings), which to me was a super cool achievment, even if I didn't manage to get in the top of any category, I got proud of my little game, particularly because I managed to make it all from scratch just by myself and in only 4.5 nights (yeah I joined late to the jam hahaha)

Game Update

As a thank you back for the wonderful experience, I cooked a significant update for the game, including many changes related to the feedbacks you all wrote, so yeah, no more annoying bats and weapons/upgrades repeating each other, along with a bunch of other stuff

Here's the full changelog: https://tomineitor.itch.io/locked-in-the-doorgeon/devlog/688731/update-1-post-ja...

I hope that in the future I can make a nother update adding more rooms, upgrades and weapons variety, along with finishing the damn final boss hahahaha

Until then, Farewell guys! Thank you for everything!

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Pretty fun game! I lost just before finishing, then tried again and made it!

Monty Hall is always interesting!

Thanks a lot! I actually used FamiStudio to make the music and sounds, which is a program to create NES-like audio.

WOW Thank you so much!! I didn't even thought about trying that with opening doors! Definitely something to fix once the rating period is over. Hopefully no one abuses it until then.

Im very happy to know you liked it, but yes the game is difficult and its not THAT intended hahahaha, there's some balancing I must do once the rating period is over. 

There will be updates in the future, so please look forward to them!

Thanks for playing it!

I am planning on adding more choices with the keys for more diverse runs, so please look forward to it!

Thanks a lot! Glad to know you really liked it!

Holly molly!! That's very impressive given the current state of the game! (unbalanced)

Congratulations!!

Pretty cool game! I liked the graphics and atmosphere in general ;)

It was a very fun game! I tried 5 times but still didn't manage to find the exit hahaha (is it actually random? or is it always the last door?)

Nah this was an amazing game! Very cute! I love rhythm games!

It was very fun while it lasted! I assume the loby screens where meant for this being a multiplayer? (Is it actually multiplayer??)

My only complaint is that the mouse sensitivity was a little high for my liking, or maybe it was mouse acceleration, but you get me

Great game overall!

The concept seems interesting. Im pretty sure that with more polish it could be a prett fun game!

Also, good job with this being your first jam!

This might be a little early in the rating period, but still! I want to thank everybody that took their time and tried my game!

I can't express how happy I am to know so many of you played and liked this small game I made for the jam! The feedback I've received has been super helpful too! I'll definitely update the game once the rating period is over, so I hope that everybody that enjoyed it will come back once the time comes!

Again, thank you all guys, this has been such a nice experience being my 2nd jam ever, and the first one where I made everything from scratch myself.

Now keep playing and rating each other's games! Cheers!

I don't think anyone can see any game's rating score per category, just the number of ratings.

I imagine its so that people don't get dicouraged if they see their game's rating is low (or seeing someone else's being too high),  but with just the number people can think "Oh hey, at least X people played and rated my game, cool!"

  1. Games are rated in 6 categories from 1 to 5. Once the rating period is over I assume there will be winners per category and overall score winners. Though Im not really sure how it exactly works, this is just my assumption.
  2. According to this jam's rules, you can only edit game-breaking stuff, like something that makes it impossible to play the game or the sort. Once the rating period is over I think you can do whatever you want with the game.
  3. As others said, you need at least 20 rating to be able to win. Now, I don't know how the rating's overall score and quantity affects the final score.
  4. Usually, people try games of people that tried theirs and wrote feedback, its not a sure thing, but its more probable. There are also posts on the community section for people to share their games to be rated. Also, I don't think people get notified in any way if their game was rated, only when feedback/comments are written, so just rating games doesnt do much if you want their attention. All in all, If you want people to try and rate your game, interact with the community, write feedbacks, etc.