Hahaha very unexpected! Well done!
vosty
Creator of
Recent community posts
Cool aesthetic, however I didn't quite get as far as I wanted due to a weird bug where I kept clipping thru the floor in one of levels where the lighting was bugged (after like 7 tries I gave up).
Minor nitpick, but was this manually or machine translated? I got minorly hung up on the Japanese VO's bizarre constant tone switching, from the very casual jibbing of a friend to the highly technical and honorific speaking of a machine. I think 99% of players won't notice this though, just my personal gripe haha.
I'd love to come back to this game once the bugs are bit more ironed out! It's a great start.
The continuity disconnect of coming out of a room to spawn at the left end of a hallway is a bit rough, but I eventually I realized it actually helps me move around the hotel faster haha
I think the timers are a bit too aggressive, you can hardly make more than a few orders before losing, which doesn't feel very satisfying. Not a bad gameplay loop however.
Because you spawn in a somewhat random location after coming out of a door, sometimes you would be surrounded by several enemies, which was annoying, especially when you didn't locate your new positon right away. Maybe give the player some i-frames or increase the visual clarity of where the player spawns after going through a door.
Also, as others have pointed out going to the main menu induces some pretty nasty bugs.
Still, a pretty fun game!