I started feeling disoriented toward the end of my play time - I like I was trying to escape a burning building or something. It was an unsettling feeling of fear of whatever something might lie in the darkness. I real like the unintentional horror of this game and the sound design was great too. very nice work
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The Echo Experiment's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Did your audio enhance the player experience | #9 | 3.750 | 3.750 |
Did the audio fit the game style and design | #16 | 3.600 | 3.600 |
Were the audio cues clear to understand | #25 | 2.750 | 2.750 |
Overall | #26 | 3.170 | 3.170 |
Was the game fun to play | #26 | 2.800 | 2.800 |
How essential were the audio cues to the gameplay | #27 | 2.950 | 2.950 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
If you were selected as the wildcard would you continue in the competition?
100% Yes
Comments
Really like the idea. I found it a bit too difficult, not sure what could be done but something that would help map the level would be nice. The echo effect is really cool ! Congrats !
Really unique game, but I am so bad at spatial orientation that I was really struggling to get through it. If that's how bats see the world, then I am sorry for them and I am glad I am not a bat. Anyway, the game! Really cool visual effect with the circles. Also, I love the atmosphere and the voice acting. Very impressive!
This was a lot of fun to play on the stream! Super interesting concept, and I'd love to play it as a full game with a few tweaks to help keep the player a little more oriented in the space. Great job!
The visual effect and overall vibe of the game are very cool. I think it would've been great to add some kind of audio cue to help guide the player, like a background sound that gets louder as you get closer to the goal.
Awesome concept, and implemented fairly well I’d say! Definitely a bit trippy to play, and got a bit dizzying after awhile (I must admit that I cut my losses once I was first sighted by another person, as once they found me I just couldn’t orient quickly enough to know where even to go).
Something that is tough about this kind of game is mixing in a typical first person camera controller, plus with a rather sensitive default, I found it was tough to gauge how much I was turning (as others said, suddenly looking at the ceiling or not being able to anchor). I do wonder if restricting to cardinal directions would help ease the burden and make it a bit less frustrating, without taking away the core mechanics. Another idea could be that you have something like persistent dots that are always visible in the peripherals sort of like an environment map that is overlay in front instead of behind the scene. With something like that, you would always tell how much your view is moving without constantly giving away the geometry of the scene. Just an idea!
I really like both of those ideas actually! Just horizontal looking I don't think would take anything away from the experience really, and that would be very easy to implement as well. I may play around with your second idea too, with peripheral focal points to help orient the player. I definitely hear you on the default mouse sensitivity too, for some reason with the web build it skyrockets the default and I couldn't figure out how to fix that. Hope you enjoyed it though, and thanks for playing and for the feedback!
Great game. I had a similar idea but didn't go with it. You did better than I would have.
The echo location worked great and I got lost several times. A lot of fun.
Ah so cool! My only big suggestion would be to add a mouse speed calibration setting. On my computer the sensitivity was super high, so I'd move my mouse just a little and suddenly be looking the other direction or at the ceiling, etc. But I love the music and ambience and think it hits the prompt very well.
Very neat idea. I think the echolocation effect could be improved a bit more, like in the evengy's game where there's a lasting effect. The shortness of the burst made it hard to see and punishing to use. However, I did find that it was still effective at conveying what it needed to, and I appreciated the narration and story. Well done!
Love the echolocation visiual! Such a good twist! It is a bit difficult as I feel like the enemis can find you really easy, but again it might just I suck at the level lol
PRETTY CONFUSING, tbh the echolocation should last longer,may be a skill issue tho
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