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A jam submission

Shoot Swap Smash!View game page

shoot'em up(maybe?) with swap! This is a submission for BBJ 2024 https://itch.io/jam/boss-rush-jam-2024
Submitted by BBUNSIK (@LeeBbunsik), K00sin (@K00sin1) — 2 days, 5 hours before the deadline
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Shoot Swap Smash!'s itch.io page

Results

CriteriaRankScore*Raw Score
ART / VISUALS#194.2904.290
USE OF THEME#223.8553.855
Overall#443.5343.534
SOUNDS / MUSIC#703.4493.449
BOSS DESIGN#793.2753.275
CONTROLS#893.2173.217
FUN#1043.1163.116

Ranked from 69 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game's take on the theme
By exchanging the positions of two characters, player can avoid enemy attacks and attack from a more advantageous position.

Did your team create the vast majority of art and music during the game jam?
yes

Did your game use PlusMusic?
no

Did your game use Playroom?
no

Did your game use generative AI art?
no

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Comments

Viewing comments 53 to 34 of 53 · Next page · Last page

Sticking with initial review 4/5! Best of luck to you!

Hey there, I am trying to get other to re-submit their reviews for my game if possible...it was deleted and removed from the Jam on accident based on a technicality which was solved between the Jam Host and a particular asset used in the game...please if you have time, energy, and/or generosity to re-saved your ratings/reviews for the game. I am going through and re-saving yours given my browser kept your rating saved data on my end...but it looks like I lost all 73 reviews and ratings from my end....  :( best of luck to you in the Jam 

Sorry for the inconvenience if you have a chance to rate/re-rate

Submitted

I really like the art style, I thought the way you dodge attacks was a really cool way of using the theme.

Cool game, but I didn’t understand how to dodge a boss attack with balls flying at you, I liked the design and exchange mechanics, but for some reason there’s no music

Submitted

Great art style, remind me of a mix between megaman and My Life as a Teenage Robot. Good luck on the Jam!

Submitted

amazing art work!

Submitted (1 edit)

I got till the twins before I conceded defeat lol

Great mechanics here. I also love how you built upon them from the first fight and onwards. It took me a few minutes but I got used to them. You definitely need to keep track of a lot of things, but it's still cool for what it is.

I don't think I really need to say how beautiful this game looks lol. But I'll say it anyway. This game looks fabulous. The boss attacks were also well telegraphed in general.

However, it unfortunately affected readability quite  a lot. I wish the normal bullets outside of the blue and red bullets looked a little different because they kinda blended into the environment a little too much. 

Although I think my biggest problem with the game was that I wasn't sure if I was doing damage to the boss or not. The colour for the boss's health bar is a little too similiar to the colour of the background of their healthbar, so I really needed to squint to see how much damage I did.

Along with that, the audio in general is somewhat weak. Which also affected whether I knew I was doing damage to the boss or not. In other words, player attacks really needed more feedback in general. 

But apart from that, this is an amazing entry. Really well done

Submitted

Fun artwork and fun game! This is one of my favorite takes on the theme so far. Switching characters felt like a very dynamic and involved part of the gameplay. The game feels a bit difficult but it's so much fun I wanted to keep playing anyways. :) 

Submitted

nice game, but too hard...

Submitted

This game and artwork was great! I feel like there could be a little rest-time between boss switching, and i could use a indicator to understand what color I am, I feel like i get confused on what color i currently have. Maybe a swap between color borders?

Submitted

So juicy pixel art with interesting bosses, remind of enter the gungeon

Submitted (1 edit)

Even having a bit of stuggle the first time playing and understanding how the swapping and color mechanics for attacks work, this was a 5 stars on almost everything for me no doubt. Redability can be a bit hard with the limited palette and some of the size from a few projectiles, but it was incredibly fun and satisfactory to do chains of swaps to avoid damage, really good pixels and boss designs, amazing music and with enough length to feel satisfied (or play a few more times!). Amazing job on this entry, one of my favorites from the jam ^^

Submitted

The firsts minutes it feels a bit uncomfortable but when it clicks is a fantastic game. Congratulations! 

Submitted

feels kinda confusing but fun game, !!

Submitted

Starts a little bit confusing, but after a while I had a lot of fun to play the game. Maybe a tutorial will help to avoid frustrating first moments. Art style looks very nice and the exchange mechanism is quite cool.

Submitted

The gameplay are cool, the way you implemented the exhange theme to the gameplay is really interesting, I like how the control of the two characters works. The bosses are nice, the attack of the second boss looks cool. Also the music and visual are nice too.

Overall, cool game!

Submitted

omg great picture work The first time I played it was a bit difficult but I had to die 5 times before I started to understand it. I would like to ask, how many years of experience do you have in making pixel art?

Submitted(+1)

Visually impressive game with a very simple auto-ish gameplay that reminds me a lot of bullet-hell style gameplay with inspirations from Ikaruga and other iterations that make you swap polarities to defend against certain attacks. Some thoughts:

- The simple gameplay lends itself to being picked up relatively easily and a very casual sort of gameplay to it. It's very easy to understand and play.

- The visuals alone are so impressive and stylistic that it easily deserves a 5/5. But the sound department could use some help. A lot of effort has been put into the visual presentation including attack telegraphing (the laser attacks and the homing attacks) but the lack of auditory input can make it hard to distinguish what you're looking at and what to react to. Having sound cues for attacks, especially for homing attacks before they're about to be unleashed can help.

- The game is undoubtedly pretty fun though. As mentioned earlier, it reminds me of more traditional bullet-hell gameplay but without the top-down format. Your game design is very smooth and cohesive in that it allows for players to focus on dodging as opposed to attacking. That also means that, when you strip away a lot of the visuals, the gameplay can feel somewhat shallow with no depth. HOWEVER, that does not make it easy! The game is adequately challenging and I find it fun from that perspective instead.

A highly polished, fun game that can be explored in depth further!

Submitted

At first it was very confusing and the red attacks are sometimes harder to avoid, causing it to have a blue border. I always play with the blue character to attack and I find the arena too short to dodge, I often feel overwhelmed by the number of attacks and the little space, in general incredible visuals and very polished gameplay

Submitted

Really fun, but I found myself defaulting to the blue character more often. The red character's attack speed felt way too slow , and its damage didn't seem increased enough to be worth the tradeoff of less space to dodge attacks. The purple projectiles were also a bit difficult to tell apart from the background, and the boss healthbar's colors were also difficult to tell apart, but that's just a nitpick.

Submitted

Absolutely amazing visuals, very passive gameplay.

The camera is very zoomed in for my taste, so I defaulted to finding a safe spot, dodging the small projectiles (which blend in with the environment a bit) and switching when characters when needed.

Very good use of the theme, meaningful and mandatory.

Viewing comments 53 to 34 of 53 · Next page · Last page