I loved this game, Really unique idea and would love more of this. Art and music was polished. I died trying to put down the Letter T it go stuck outside my reach and I died :( Great Job!
Play game
Retail Therapy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
FUN | #39 | 3.583 | 3.583 |
ART / VISUALS | #43 | 4.000 | 4.000 |
Overall | #67 | 3.375 | 3.375 |
CONTROLS | #71 | 3.333 | 3.333 |
SOUNDS / MUSIC | #78 | 3.417 | 3.417 |
BOSS DESIGN | #110 | 3.083 | 3.083 |
USE OF THEME | #144 | 2.833 | 2.833 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's take on the theme
Exchange of goods at a grocery store.
Did your team create the vast majority of art and music during the game jam?
All art and music was created during the jam.
Did your game use PlusMusic?
No
Did your game use Playroom?
No
Did your game use generative AI art?
No
Comments
The art, music and concept are charming and fun. The whole thing looks like it belongs in the Nintendo DS catalog. The controls are a bit floaty, and it could really use some joystick compatibility. With a little bit more content I think it could be a commercial product. Great job!
This feels like one of the most polished games on the jam. The music and art style compliment each other really well.
Unique take on the bass battle theme, amazing job!
I QUIT! Amazing game. I fell in love with the art style right away, your character is sooo cute. The gameplay is really unique and fun. The game is extremly polished, the controls work nicely, and all the dialog is well put together. And then the last boss fight, that was truly The Boss fight. One of the games I've enjoyed the most during this jam. Great job!
Good game, really nice and relaxing(even with this setting) game! Really enjoyed it, music and sound i think is the best part, but the visuals and main gameplay loop are cool too.
Again, very cute and fun little game!
This game has very unique mechanics. I also loved the art. I had a lot of fun.
It was my most unexpected boss fight. The mechanics are very interesting. I like your drawing, I like Timmy. I consider you a genius without irony, because you chose such a topic and presented it in this way
One of the best and cutest artstyles I've seen on the gamejam! Good job :D
Fun game and amazing art but it feels almost impossible sometimes to dodge the attacks, especially with the player's hitbox size, the length the attacks last, and how you have to stand still and scan items in one go.
Well, that was a blast. Your art style is everything I wished mine was and more. It is so cute and lovable. The small details you put in the background (it getting progressively worse) was also great detail.
Correct me if Iām wrong, but the letters the customersā attack you with also are the exact letters used in their dialog. That is a very good detail. The dialog each character had was also nice to read.
Ahem. Donāt think I didnāt read all the dialog, by the way. Speaking of, you misspelled āgroceriesā during the blond-haired Karen boss. Also, the single mother seemed nice, albeit overworked. Those poor couponsā¦
Ah, also, 2 dollars an hour!? Get the Labor Union gurl!
Anyway, it was, overall, very engaging. I do, however, have a few criticisms as well. Mainly bugs.
I got softlocked like 6 times at the final boss. It was fine though. It helped perfect my speed-running method. 3 minutes and 25 seconds! New record.
I think I can get faster too, if I try some more.
Anyway, let me explain a few of the bugs I experienced. Keep in mind that I, overall, rated your game highly because it deserves that. Iām just mentioning a few problems I experienced.
First, you can place items off of the table. What I mean is, if you go all the way to the left, and drop the item to the left, the item becomes completely offscreen. In addition, during the final boss, the item pickup radii are too small to recollect anything if they are placed outside the playerās movement area. ā¦they are also too small to recollect if you, accidentally, place them on the paper contract without scanning them too. Since I could not walk over the contract, this was the main cause of most of my soft locks.
In addition, there was this bug if you wait to the end of a customerās dialog, then after finishing the boss at a certain interval of time, their repeated dialog will continue playing even after the new customer comes. This new customer will, then, no longer speak no matter what. This means that no dialog trigger will occur to drop the items, soft-locking you.
Strangely, this isnāt a problem for the final boss, since the pen is already on the battlefield the moment the boss begins. I thought I was lucky then, as no dialogue means no attacksā¦until I realized that dialogue was needed for the game to end at all. Even if you spelled āI quitā, the game doesnāt end. Sad face.
You can also get hit during customer transitions, as the letters do not disappear.
Also, the final Bossās dialogue covers your HP metter.
Now, for more fun glitches that I used to speedrun. Apparently, you can scan items while carrying them, defeating most of the challenge of the game! Itās a bit of a convoluted science, however.
First, you need to start scanning. then you need to pick up the item. It should still be scanning by this time. However, if you press any new input at this time, then the scanning will reset. Youāll need to press the scan button again in those cases. Thus, you can move while scanning so long as you are already holding the move button while scanning it. In addition, if you were holding any moving button at all, then even if the progress gets canceled somehow with a changed input, you can just press āEā again (while still carrying the item) to restart the scanning most of the time (something this doesnāt work, so you do need to quickly drop it in these cases).
This is a very helpful technique, as it meant I could just run into an item, keep holding the āDā button, press āEā to scan, press āspaceā to pick it up and continue moving to the basket while scanning. Since you heal a bit with each item you scan, you donāt even need to worry about dodging. Just charge straight through. The main holdbacks to the speedrun are the unskipable intro dialog and the time it takes to transition scenes/drop the items. ā¦also RNG. Canāt get past RNG.
Also, you can fullscreen godot with āDisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_FULLSCREEN);ā Iām not sure if the large screen was intentionally made to avoid doing an actual fullscreen, or not, so Iām saying this here anyway. Though, admittedly, if you donāt use an actual fullscreen, the game window may get cropped on some devices.
Anyway, as I said, your art style sold this for me. Thank you for sharing this. It was fun.
Thank you so much for the much needed feedback and especially the code! We knew about some of the bugs, but weren't able to fix them in time or just didn't know how. I appreciate the extensive time you put into the game. You definitely make me want to continue on the game even after the game jam has ended. People like you make our first game worth all the stress!
I really the idea of customer chatter being the weapon against the player! Gameplay is simple enough which makes it feel like something I can get better at by playing. Overall very polished, really nice work!
Leave a comment
Log in with itch.io to leave a comment.