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Easy FPS Editor v1.6

Simple way to create an old-school First Person Shooter! · By JessicoChan

Bug reports Sticky

A topic by JessicoChan created Jan 28, 2022 Views: 13,800 Replies: 450
Viewing posts 101 to 130 of 130 · Previous page · First page

Hey! I have been testing around with easy fps editor the last couple of days and learning the ropes. I really like it .
However yesterday when testing my game I tried just for the fun of it to go into settings and change the game to fullscreen.

Ever since nothing happens when I try to run my game. No crashes or anything , nothing just happens.

It worked just fine before I ran it in fullscreen. Is there a way to turn the game back to window mode without having to start the game and change it in the settings?

Thanks! <3

Config.ini

I am really bad at this techincal stuff so had no idea what to do at first. But in the config file I tried changed the 1 to 0 on fullscreen and it did work! Thank you! :>

Hello again! I have ran into a new problem. 
I need help with scaling the sprites for the weapons. I have no problem changing where the sprite should be on the screen with the X and Y position.
However when changing the scale of the sprite/gun I can only get it to be super tiny by having the scale on something brutal like 0.00999. I dont seem to able to

get it any bigger than that before it dissapears from the screen for being too big I pressume?
I have tried putting it in munus. But the software seems to crash as well if I try to put the scale in  minus . Like for example ¨ -50¨  or such.


Any help/ recommendation on scale or what to do? 

Thanks!



(1 edit)

your weapon image much be huge

and no, you cant scale to a negative value

try manually changing the scale of you weapon sprites in an image editor, this should make it easier to reposition and scale in the editor.

a huge weapon sprite serves no real purpose, it would be scaled down in the editor anyways and is just a waste of space and memory to load.


this is my method for creating weapon sprites easily:

make a 320x180 image canvas and place your weapon sprite in the canvas where you want it to be on screen, then offset the y axis in the editor to compensate for weapon bobbing

example
Developer (1 edit)

Oh, but higher res sprites DO have a purpose.

When you render your sprites and want to have sharper graphics you'd need higher resolution for weapons.

I think they were simply too big, I made them smaller and it worked now! Thank you!

Now my question is, in the weapon design list. Is it possible to make the gun shoot more than one bullet at a time? Think like an ordinary fps shotgun.
I know I have played at least one easy fps editor game where they had a proper shotgun so I know its possible.

Thanks!

for more bullets change the bullets number

then fiddle with the spread to make your shotgun spread as you want it

Aaah okey that make sense! Thank you!

So, after a long time i wanted to start my last Project over. It didnt work anymore because of the broken Trigger Scripts. I thought they where fixed but now they are broken in a different way.

After stepping on a trigger the Game freezes. The Menu works fine, even after the game freezes.

Developer

It's not frozen. You have to tell the script to go back to game:

map return

holy shit, i´m so dumb. It´s a long time i used the engine. Thx man.

I cant set to work script for sound, Iam using : 

sound bell Sounds\story\sound.ogg

play sound bell

but it just dont work. What Iam doing wrong please?

Developer (1 edit)

Use slash, not backslash.

And sounds may only be WAV files. Ogg is for music

Thank you very much!!!! Thats it! It works fine now. Thank you <3

There is bug with loading system. If you Load game there is always duplicate of every enemy on map.

What version are you using?

Thanks for reply <3 . Iam using 1.5 - PRO (its last version right?)

You 100% sure it's not an experimental version, right?

Ye Iam sure.

Well, that's weird because we was sure we fixed that problem. Will look into it, thanks.

Thank you very much! It will always create only 1 duplicate. I tried if you save and load (then you got 2 enemies) and then again save and load but they remain only 2 never more duplicates.

Hi there-- I've tried to use .mp3 and .wav files for the game music but I can't seem to access them when I click the music option under map properties... what files am I supposed to use for this ?

OGG, obviously.

Hello, dear forum users!

Yesterday, during a test run, my computer turned off and today, I wanted to go into the project and finalize the map, but instead of launching, I got an error. Has anyone experienced this or know how to solve it? I don’t want to lose the whole project, but I didn’t make a backup.

Here is the error itself:

Source: mscorlib

Reason: Input string was not in a correct format.

Stack trace:    at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal)

   at System.Number.ParseInt32(String s, NumberStyles style, NumberFormatInfo info)

   at System.Convert.ToInt32(String value)

   at EasyFPSEditor15.Resources.LoadSinglelineResource(String path, Int32 type)

   at EasyFPSEditor15.Resources.LoadAllResources(String dataPath)

   at EasyFPSEditor15.Editor.OpenProject()

   at EasyFPSEditor15.MainForm.OpenProjectToolStripMenuItemClick(Object sender, EventArgs e)

   at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)

   at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)

   at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)

   at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)

   at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)

   at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)

   at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)

   at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)

   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)

   at System.Windows.Forms.Control.WndProc(Message& m)

   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)

   at System.Windows.Forms.ToolStrip.WndProc(Message& m)

   at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)

   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)

   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)

   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

Developer

You can try copying your resources and maps into new project and then grdadually copying .dat files, one by one, checking after each copy to see which one gives this error.

Then you'd need to just re-add everything that's corrupted in this file. It's probably textures or maps list

Thanks for your answer, but nothing helped and so I started a new project again!

For some reason I don't have the option to add any music as none of my mp3 or wav files appear?

As far as I know, EFPSE only supports the OGG format for music.

can't open a project, this is the log, what can i do?


Source: System.Drawing

Reason: Out of memory.

Stack trace:    at System.Drawing.Bitmap..ctor(String filename)

   at EasyFPSEditor15.ResourceTexture.Load(String path)

   at EasyFPSEditor15.Resources.LoadSinglelineResource(String path, Int32 type)

   at EasyFPSEditor15.Resources.LoadAllResources(String dataPath)

   at EasyFPSEditor15.Editor.OpenProject()

   at EasyFPSEditor15.MainForm.OpenProjectToolStripMenuItemClick(Object sender, EventArgs e)

   at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)

   at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)

   at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)

   at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)

   at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)

   at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)

   at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)

   at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)

   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)

   at System.Windows.Forms.Control.WndProc(Message& m)

   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)

   at System.Windows.Forms.ToolStrip.WndProc(Message& m)

   at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)

   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)

   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)

   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

Developer

Well. It's as it says. 

You're out of memory. See if you're not trying to load a few 256mb textures.

(1 edit)

This is what's confusing. I checked my textures and everything was a couple hundred kb (whole textures folder was 40mb). Made a new one recently where the entire textures and assets were around 6mb total and got the same problem. Keeps happening and being temperamental and once it happens the project simply won't open ever again. 

Always get this message: something went horribly wrong and an unhandled exception has been caught. The editor will close now. Log was saved to error.log.

update: halved the resolution for all of my assets, seemed to work. After hours of putting something together a new problem has emerged, now whenever I try to test the game game.exe does not work and I cannot test.

Developer

Are you sure you created your project folder properly?

Projects/Name <- that's how it should look. Relative to the root folder of the editor

Yes, projects folders are correct. I think it has something to do with adding too many textures or something (though as stated, my file sizes are all relatively small)

Developer

It shouldn't be a problem at all in the first place. Try copying your project files manually into a separate folder, name it "Data" and put Game.exe nearby. Then try running it.

(1 edit)

In the test game: the light is not round, the dark is not completely black


but in the build game everything is different,

when you finish the game it's depressing and looks different than in the editor

any tips how to fix it?

in a build game:

Just change the lighting settings in the game.

Hi, I would like to report a visual bug. After loading a game save, lights on the floor seems to not look as smooth as after clicking the new game. I was testing many lught points beside eachother and the effect was amazing but only if you starting a new game, because if you gonna save a game, close it or going back to main menu, and then if you gonna load the game, smoothly blended lights are being separated from eachother in the edges of every single floor.


Anyway great and inpressive work, I'm gonna make few games using Easy FPS Editor

Clicking on the audio tab in a game build causes the game to crash. Is there a fix or work around?

Found a work around, clicking o another tab then audio fixes it but clicking audio from the default video tab causes a crash

You need to create a music file for a menu.

Place it in ProjectName/Music/Menu.ogg

Ok so i've got my project in the easyfps root projects files and its all one word... whenever I try to test my first and only level that is just a small room the screen is black and shows the 100 health bar, nothing else shows up. I saw a previous post with the same screenshot of what I am seeing but it didn't seem like anything was resolved. What is the fix for this? maybe 3 months ago when I first used this app the test feature worked totally fine.

(2 edits)

This engine is a pain to use (and im also getting experienced with rpg maker vxa as well since around 2019 and need something to train me so i can get used to 3d graphics)

right now im trying to make a boomer shooter (something i always wanted to do alongside making an undertale style game since i was a teen especially with things like cod and homestuck being popular when i was a teen which i cringed at and missed the old days of games like cave story and shooters like quake, doom, unreal tournament, duke nukem and jedi knight/jedi academy)

 but heres the thing with this engine

when i try to load my game, it locks up on the loading screen then it crashes

and even when i get into a game the textures are all screwed up, some of them work but not all of them (i use 32x32 textures like in my rpg maker game with a sega blue skybox that i made)

but even with the skybox the skybox replaces all the textures and its hard to play

and when i disable the skybox it just shows a black screen

but after a couple of minutes or so of screwing around with the game, the game starts crashing, like i said it locks up on the loading screen and then it crashes

then when i try to load my project from what was autosaved, the engine gives me an error saying "something went horribly wrong and an unhandled exception has been caught the editor will close now log was saved to error.log" and then the entire engine crashes

here is the error.log file that was generated when i tried to load the project

Source: System.Drawing

Reason: Parameter is not valid.

Stack trace:    at System.Drawing.Bitmap..ctor(String filename)

   at EasyFPSEditor15.ResourceTexture.Load(String path)

   at EasyFPSEditor15.Resources.LoadSinglelineResource(String path, Int32 type)

   at EasyFPSEditor15.Resources.LoadAllResources(String dataPath)

   at EasyFPSEditor15.Editor.OpenProject()

   at EasyFPSEditor15.MainForm.OpenProjectToolStripMenuItemClick(Object sender, EventArgs e)

   at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)

   at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)

   at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)

   at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)

   at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)

   at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)

   at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)

   at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)

   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)

   at System.Windows.Forms.Control.WndProc(Message& m)

   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)

   at System.Windows.Forms.ToolStrip.WndProc(Message& m)

   at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)

   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)

   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)

   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


and heres what it said before the game started crashing

[Loading game info]

Game info was loaded successfully

[Loading animated textures]

Done!

[Loading textures]

Loading texture "Floor (FPS)1.png"...Done!

Loading texture "Floor Street"...Loading texture "Floor Street"...Loading texture "Floor Street"...Loading texture "Floor Street"...Loading texture "Wall 1"...Loading texture "Wall 2"...Loading texture "Wall 3"...Loading texture "Floor (FPS)1.png"...Done!

Loading texture "Floor Street"...Loading texture "Floor Street"...Loading texture "Floor Street"...Loading texture "Floor Street"...Loading texture "Wall 1"...Loading texture "Wall 2"...Loading texture "Wall 3"...[Loading enemies]

[Loading weapons]

Weapon "Colt 45" was loaded successfully

[Loading maps info]

Loading map info for map "Test Map.eem"...

Done!

[Loading hp info]

HP 1 sprite was loaded successfully

HP 2 sprite was loaded successfully

HP 3 sprite was loaded successfully

HP 4 sprite was loaded successfully

HP info was loaded successfully

[Loading decorations]

[Loading models info]

Loading model ""...

[Loading HUD settings]

HUD settings were loaded successfully

[Loading custom tiles]

Loading tile "ColumnBig"...

Done!

Loading tile "ColumnSmall"...

Done!

Loading tile "ColumnBig"...

Done!

Loading tile "ColumnSmall"...

Done!

Global game resources were loaded successfully

[Loading scripts]


it stops on scripts and then it crashes

anyone wanna help

Help us with providing an information where have you created a project first.

(1 edit)

ok sorry if im late but

the project is located in

C:\Easy FPS Editor\Projects

the games exe is saved to the root of that folder

while the actual games files are saved in

C:\Easy FPS Editor\Projects\MyGameHere

(MyGameHere being an example folder for where the game is located)

when i create my maps and add weapons it starts up fine but the textures are kinda screwed up some of them work but some of them dont and its very buggy (and sometimes the graphics screw up)

then the game starts crashing when i try to load the map forcing me to make save the game and try again

then even after saving the game i cant load the games files because there corrupt and it exits out of the engine (showing the error i showed you a few days ago from the log) forcing me to have to start over

this game is in its earliest stages of development because of that and i tried everything i tried resizing the textures to 130x130 i tried saving the game, i tried using compatibility mode for windows 7 i nearly tried it all

also facing the same

Enemies are duplicated upon reloading a prior save and screen tilt doesn't seem to function at all.

Hello, I had an error that when I tried to try the game nothing appeared, but a comment solved it for me. Now I have another problem, when I try to open the project it appears that an error has occurred or it simply tells me that it is the wrong folder. Another problem is that when I try to put the walls on my map, some of them look like a black circle. for don't call them "Lost Textures", I want a solution.

quick question using the pro  version does it fix  project not getting corrupt noticed free version keeps doing that so having a challenge to learn it more before i get the pro.

Excuse me? You really think that project getting corrupted is somehow a Lite's issue, not yours?

(1 edit)

currently using windows 10 updated could that play a part ..working will start perfectly then moment i save it will work but after sometime gets corrupt same thing when i updated a custom modifier.So tried backing up the project then trying to reopen it still also ended up corrupt. noticed others are able to make games without this issue.will appreciate the pointers may what i need to counter check or the folder need to be place in a specific part on the pc eg programs or drive c




Source: System.Drawing

Reason: Parameter is not valid.

Stack trace:    at System.Drawing.Bitmap..ctor(String filename)

   at EasyFPSEditor15.ResourceTexture.Load(String path)

   at EasyFPSEditor15.Resources.LoadSinglelineResource(String path, Int32 type)

   at EasyFPSEditor15.Resources.LoadAllResources(String dataPath)

   at EasyFPSEditor15.Editor.OpenProject()

   at EasyFPSEditor15.MainForm.OpenProjectToolStripMenuItemClick(Object sender, EventArgs e)

   at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)

   at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)

   at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)

   at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)

   at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)

   at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)

   at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)

   at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)

   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)

   at System.Windows.Forms.Control.WndProc(Message& m)

   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)

   at System.Windows.Forms.ToolStrip.WndProc(Message& m)

   at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)

   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)

   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)

   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

First of all, where did you created your project?

managed to buy the pro  :) version created it in the itchu app folder

C:\Users\bumba Studio\AppData\Roaming\itch\apps\easy-fps-editor-pro\Projects\fpstest

Could the space in between the username be a contributing factor?

updated Managed to get the editor working reset my pc should have been inconflict with some software had installed mainly to do with dot net .

Hey, I don't know if I'll have the same problem but when I try to load my already saved game it tells me a fatal error and I don't know why, I don't have dot net installed and I don't know where to download it.

I report as the player from another game. The creator said that his game crash when play on window 11.Can you please investigate it?

Developer

If I can't reproduce the bug - I can't fix it. If it just crashes - it's something with the game files or scripts. I can't do anything here.

Sorry to waste your time, if there anybody could tell me how to get some text appear when player moving on a special floor?
I tried to use script and trigger but the text just appear again and again, so I gave up. I would appreciate it if you can give me a solution.
(by the way, I am not a English speaker, so I am sorry if there are something wrong with my express)

The best solution is to read a manual, you know. It says:
map return - return to map. Use only in triggers, terminals or active decorations with scripts.

It's my fault. Thanks a lot for your reply. It really helps me a lot!!! 

Hello, I have a problem that is when I open a project of mine that I already believe gives me a fatal error, I don't know why it is, if you want I'll send you the video, but I don't know how to send it, maybe by gmail

That error literally says you what you need to send.

I don't know if you're referring to this but I'll send it anyway.

Source: System.Drawing

Reason: El parámetro no es válido.

Stack trace:    en System.Drawing.Bitmap..ctor(String filename)

   en EasyFPSEditor15.ResourceTexture.Load(String path)

   en EasyFPSEditor15.Resources.LoadSinglelineResource(String path, Int32 type)

   en EasyFPSEditor15.Resources.LoadAllResources(String dataPath)

   en EasyFPSEditor15.Editor.OpenProject()

   en EasyFPSEditor15.MainForm.OpenProjectToolStripMenuItemClick(Object sender, EventArgs e)

   en System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)

   en System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)

   en System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)

   en System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)

   en System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)

   en System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)

   en System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)

   en System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)

   en System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)

   en System.Windows.Forms.Control.WndProc(Message& m)

   en System.Windows.Forms.ScrollableControl.WndProc(Message& m)

   en System.Windows.Forms.ToolStrip.WndProc(Message& m)

   en System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)

   en System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)

   en System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)

   en System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


Where did you created a project?

I created it inside the projects folder and then in the projects folder I put another folder that belonged to my project, now I don't know how to open it because it closes

(1 edit)

Game freezes and crashes when i try to change audio volume  in settings what could be causing this

Music absence, that's what.

Hiya does this make executables? Sorry if I posted this in the wrong section but I couldnt find out how to ask this anywhere you see somehow.. ? Thank you

If you building your project, then yes.

(1 edit)

i cannot load the file game how do i fix this

the error :

ource: System.Drawing

Reason: Parameter is not valid.

Stack trace:    at System.Drawing.Bitmap..ctor(String filename)

   at EasyFPSEditor15.ResourceTexture.Load(String path)

   at EasyFPSEditor15.Resources.LoadSinglelineResource(String path, Int32 type)

   at EasyFPSEditor15.Resources.LoadAllResources(String dataPath)

   at EasyFPSEditor15.Editor.OpenProject()

   at EasyFPSEditor15.MainForm.OpenProjectToolStripMenuItemClick(Object sender, EventArgs e)

   at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)

   at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)

   at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)

   at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)

   at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)

   at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)

   at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)

   at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)

   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)

   at System.Windows.Forms.Control.WndProc(Message& m)

   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)

   at System.Windows.Forms.ToolStrip.WndProc(Message& m)

   at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)

   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)

   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)

   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

its it possible to turn off the  camera swaying when move left and right in new update?since thats just another game feel

How to fix this?

Developer (1 edit)

At least send us the log file?

hi, i have problems un rgm Game maker V5.30 cuz i change mi Windows 10 to windows11, i cant shoot and enemies Sprites cant run.

Is your fps editor compatible with windows11?

Developer

Should be

I tried using the script:

vn 1

light create 5 20 0 256 255 0 0

there is this in the manual but it doesn't work

---------------------------------------------------------------------------------

light create [tileX] [tileY] [tileZ] [radius] [r] [g] [b] - creates a light source at tile coordinates (as shown in map editor) with your own preferences.

light move [tileX] [tileY] [tileZ] [offsetX] [offsetY] [offsetZ] - shifts any light source.

light status [on/off] [tileX] [tileY] [tileZ] - turns on/off any light source.

-------------------------------------------------------------------------------------

I also noticed that light move does not work, --- example: [offsetX] 1 to [offsetX] 2 (he makes almost no movement), but [offsetX] 64 (moves light about one block)

Developer

Y is not horizontal. Y is the number of floor

(1 edit)

when I use it on the light that is on given on the map editor, it stops shining

light status off 3 20 0 (photo)

----------

but i tried to create a light and it doesn't do anything (I tried multiple options)

light create 5 20 0 256 255 0 0

light create 5 0 20 256 255 0 0

light create 5 1 20 256 255 0 0

light create 5 20 1 256 255 0 0



Developer

I don't really remember it but it might be that coordinates are not in tiles but in proper coordinates and you'll have to multiply your values by 64

I found out that the light is created but only decorations and enemies light up

Developer

If radius of light is small, pixel shaders are disabled and lighting settings is set to 1, this might happen.

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