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sbkdev

48
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10
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A member registered Jun 17, 2020 · View creator page →

Recent community posts

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Is it possible in future update to be able to

- position  x ,y of video since by default its placed on top left corner 0,0

-increase video size  displayed even though it this means it maintains the quality resolution eg  normal video 640x360 can increase it to show 1280x720  this would help video size reduction as well maintain retro feel

- able to skip it without using a placed button like we able to skip normal sound/music in cutscene by press any button currently cut skip it

Is it possible enemies to have attack range setting like player weapons as that would  allow  different types of enemies that one can design if attack range can change based on enemy type player faces.

Awesome  more support tools to make the engine maintain simplicity

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apologies i didn't phrase the bug right ,the player is the one not getting damaged correctly when hit by an enemy 's projectile. if player has 100 health and an enemy damage is set to 1 it will take  2,3,4,5 enemy projectile hits for player's health to drop to 99

yes could that be the cause since when i left it at -1 my weapon damage was  not accurate ,when i set enemy health to 2 would be 2  or 3 shots to kill them so i thought t it was the random causing it but when i set  it to zero random damage the killing enemy with bullets matching there health was back to normal

Would  be great feature if enemy had that random damage  like player weapon in a future update as by design creates chaos as damage random feature in general suggests damage amount is based on where bullet hit on player or enemy could do more or less.

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since we can now check player health since it starts at 100 tested when enemy damage is set to 10 it didn't reduce correctly it took 11 or 12 shots instead of 10 based on enemy set damage. so at time it would remove 10,9 or 8 so its was acting like enemy damage is set to random when not  also tested it if enemy damage is set to 1 it still would take 1 shot at times then other would be 2,3 4 or 5  shots  to remove 1 from player health 100 to make it 99.

this loop feature allows to do so much with parts that need to be update in realtime in the game design amazing loving it! still testing it so far havent yet spotted an issue

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wow that was quick,you keep getting us excited how you adding whats makes the engine complex at the same time maintains its simplicity.amazing have control of sound on interaction that was a limitation if can interact and  cant have custom sounds...thankyou so much  geared for the jam

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noticed when you use keepsound 2  music and sfx, the sound sfx will play out  but set map music stops completely unless you set to play music in the script which is restarting the music not continue playing map set music.

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Is it possible to add changing player max health like how height was added in player configurator for coming feature update since currently player has 100  hp by default. that way we can be able to change like enemies health.This also helps in game design having control on player max health so don't have to change enemies damage to make game harder but all that is by changing  player max health

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awesome time to test out new update,happy crouch hit has been fixed! we can now safely add crouch in level development

awesome and you amazing,that's one update very much needed.will definitely suggest some features i spot  that would be great yet still maintain simplicity of the engine design  :) thankyou once more!

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wow thats awesome and amazing on it will definitely give feedback let me test it out and you right since not all commands have been tested so am sure some wont work for now but that very understandable since its still in experimental stage. this is great news as a feature now in development to open up more on creativity

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currently and previously when you crouching  enemies cant hit you with their  projectiles making you invisible  which puts them at a disadvantage and breaks any game if  you add crouch if they cant hit you which removes from creative level design that would have crouch in it.

This is amazing loving the updates and true we cant get all the updates at once.You doing amazing work...happy added player height control and able to change damage color and item collects flash, ability to design hud to display is a major upgrade for design as an artist and finally video coming is topnotch! above all loop script that was something was looking so forward to!

perfect then just need to create premade modifiers for reuse thanks for the heads up and really appreciate you taking your time to responding means alot!

noted hopefully its in a near future update will try to work around with FSM then see what can pull off like you have mentioned

awesome that will allow more game design types looking forward to the update,and you doing an amazing working  and words couldn't appreciate more!

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Do you think its possible to add mouse look up and down limit the way you able to completely turn it off look down and up of the mouse? but be able to set mouse limit up can only go up to 160 and down only up 20 and so on.

would be great to have basic modifiers for beginners complete thin walls,stars and floor slopes ling angled walls.

have we gotten the feature to have a looping script once triggered?as that would open up so many possibilities,really appreciate the work you putting in

wow this is amazing updates so much thankyou

Thankyou for you explanation  and was my first guess logic wise of an invisible monster doing damage  in a room but to learn in life learn to ask now that you have explained it ,i can still use the idea to exploit even more,you source code was very helpful to learn more.will try to test what you have said and looking forward to the new updates in the new engine

this is awesome loving the new updates very much need and i see so much is coming good camera tilt got fixed not all games have camera tilt

Appreciate you responding thanks...noticed they was a constant health drain mechanic  you made meaning there is  a loop running to drain hp  since that opens up alot of possibilities what can be done with engine if we able to make a script loop during game play.i checked the hptester.script  in unused got the concept now where to place it  test if loops working.when i used triggers or walkable scripts only run once unfortunately or was i going wrong somewhere

great game wanted to ask where do you place the loop script for it to loop check source files but couldnt spot the trigger.Will appreciate the feedback and thanks for sharing source files for learning

its it possible to turn off the  camera swaying when move left and right in new update?since thats just another game feel

the art style and game design hooked me moment i so it on x. will definitely give you some pointers  in discord where to improve overall this is going to be an amazing game.keep it up

so far you on a right track only lost once and won  still need to add more so gameplay last a bit longer its still bare bones to get very constructive criticism which parts need improvement but for now just lengthen on the gameplay to maybe 5 minutes give more rule for feedback and kindly add link to google feedback form

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Game freezes and crashes when i try to change audio volume  in settings what could be causing this

impressed on how you implemented 3d movement amazing game so far,quick question /help tips on how to import animated 3d models can only import static ones

updated Managed to get the editor working reset my pc should have been inconflict with some software had installed mainly to do with dot net .

managed to buy the pro  :) version created it in the itchu app folder

C:\Users\bumba Studio\AppData\Roaming\itch\apps\easy-fps-editor-pro\Projects\fpstest

Could the space in between the username be a contributing factor?

also facing the same




Source: System.Drawing

Reason: Parameter is not valid.

Stack trace:    at System.Drawing.Bitmap..ctor(String filename)

   at EasyFPSEditor15.ResourceTexture.Load(String path)

   at EasyFPSEditor15.Resources.LoadSinglelineResource(String path, Int32 type)

   at EasyFPSEditor15.Resources.LoadAllResources(String dataPath)

   at EasyFPSEditor15.Editor.OpenProject()

   at EasyFPSEditor15.MainForm.OpenProjectToolStripMenuItemClick(Object sender, EventArgs e)

   at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)

   at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)

   at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)

   at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)

   at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)

   at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)

   at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)

   at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)

   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)

   at System.Windows.Forms.Control.WndProc(Message& m)

   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)

   at System.Windows.Forms.ToolStrip.WndProc(Message& m)

   at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)

   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)

   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)

   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

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currently using windows 10 updated could that play a part ..working will start perfectly then moment i save it will work but after sometime gets corrupt same thing when i updated a custom modifier.So tried backing up the project then trying to reopen it still also ended up corrupt. noticed others are able to make games without this issue.will appreciate the pointers may what i need to counter check or the folder need to be place in a specific part on the pc eg programs or drive c

quick question using the pro  version does it fix  project not getting corrupt noticed free version keeps doing that so having a challenge to learn it more before i get the pro.

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Thanks finally got the package today time to testing out the first part had asked about shockwaves

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awesome this when have seen notification that you replied. thankyou so much for the feedback because thats one challenge i had with one shader couldn't add effect after camera moved  beyond first part of the room because your tool will make me make crazy game feel experience soo excited