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(1 edit)

your weapon image much be huge

and no, you cant scale to a negative value

try manually changing the scale of you weapon sprites in an image editor, this should make it easier to reposition and scale in the editor.

a huge weapon sprite serves no real purpose, it would be scaled down in the editor anyways and is just a waste of space and memory to load.


this is my method for creating weapon sprites easily:

make a 320x180 image canvas and place your weapon sprite in the canvas where you want it to be on screen, then offset the y axis in the editor to compensate for weapon bobbing

example
(1 edit)

Oh, but higher res sprites DO have a purpose.

When you render your sprites and want to have sharper graphics you'd need higher resolution for weapons.