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NexaHex

18
Posts
2
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A member registered Jan 11, 2019 · View creator page →

Creator of

Recent community posts

When I'm away from the wall it works:


But when I'll get closer to the wall it disappears:



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Still same. To recreate this problem, make a simple maze using default wall tiles. Now add a veeery tall decoration (like 80x1200) set it's scale to 4, Disable Culling, and play the game. When you'll walk through the maze always watch that tall decoration. It will disappear from time to time when you're too close to the wall that's between you and the decoration. I need an option to allow the decoration to be always drawn even if it's behind the wall

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Hi. I need to turn off decorations culling completely so they will never disappear while they behind the wall. Disable Culling doesn't helps. Can you tell me please how to disable it, so even tall decorations will not disappear behind the default wall?

Hi, I would like to report a visual bug. After loading a game save, lights on the floor seems to not look as smooth as after clicking the new game. I was testing many lught points beside eachother and the effect was amazing but only if you starting a new game, because if you gonna save a game, close it or going back to main menu, and then if you gonna load the game, smoothly blended lights are being separated from eachother in the edges of every single floor.


Anyway great and inpressive work, I'm gonna make few games using Easy FPS Editor

Nice remake, but without snap to grid movement it's not a battle city ;). For example in Gamemaker Studio It's just 6 lines of code to snap to grid the player everytime you move in different axis

After blocking the account, cursor is frozen. Closing the process and running again fixes that.

With every next minute I love it even more. You should make a paid pro version of it, where We got cursor.exe and config.exe. In config We would be able to set the particles color, weight of those particles, shape of the cursor (that would also change the shape of the space for particles). I found your cursor, but I was looking for a bit different physics based cursor. Like the arrow is hanging on the pivot point, so you can spin it, and if you stop arrow is going down. Similar to the swing without rotation limit. This is really amazing, tiny program, I cal easily say BREATHTAKING!

Amazing :)

Still this is faster than Java

Nice mini game, I like it. Almost no jumpscares, which is great always. I appreciate!

Great idea. I had similar idea, but you've realized yours before mine, so respect for you, but there should be more enemy tanks, not just 12 per map

It would be nice, Im waiting, thanks

Hello? I need support

Hello. While extracting archive, I'm getting checksum error. Is there any alternative link to download not damaged archive?

Just going on that big rock makes me untouchable, so I've beaten your infinite army of zombies just by doing this ;)

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FATAL ERROR. Give me back my 6USD you thieft...

Great, but I'm trying to know, ho w do you set up the z position of some blocks