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Merogorem

14
Posts
1
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1
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A member registered Mar 09, 2023

Recent community posts

Oddly enough, it helped! I removed the slash and it really helped!
Before that it was:
image 1 /Forvn/1.png
After that: image 1 Forvn/1.png
Thank you very much, now everything really works correctly!

P.S. At first I removed all slashes, but it didn't help, I got desperate and decided to remove only one slash in front of "Forvn" and it was the right decision!

As far as I know, EFPSE only supports the OGG format for music.

Thanks for your answer, but nothing helped and so I started a new project again!

Hello, dear forum users!

Yesterday, during a test run, my computer turned off and today, I wanted to go into the project and finalize the map, but instead of launching, I got an error. Has anyone experienced this or know how to solve it? I don’t want to lose the whole project, but I didn’t make a backup.

Here is the error itself:

Source: mscorlib

Reason: Input string was not in a correct format.

Stack trace:    at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal)

   at System.Number.ParseInt32(String s, NumberStyles style, NumberFormatInfo info)

   at System.Convert.ToInt32(String value)

   at EasyFPSEditor15.Resources.LoadSinglelineResource(String path, Int32 type)

   at EasyFPSEditor15.Resources.LoadAllResources(String dataPath)

   at EasyFPSEditor15.Editor.OpenProject()

   at EasyFPSEditor15.MainForm.OpenProjectToolStripMenuItemClick(Object sender, EventArgs e)

   at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)

   at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)

   at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)

   at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)

   at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)

   at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)

   at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)

   at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)

   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)

   at System.Windows.Forms.Control.WndProc(Message& m)

   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)

   at System.Windows.Forms.ToolStrip.WndProc(Message& m)

   at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)

   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)

   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)

   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

Thank you very much for your help! It probably won't help, but I'll try!
Thank you very much for your answers!

The fact of the matter is that the name of all my files, I point to latin letters symbols, because I read above that many had problems with this. From the very beginning I took this fact into account and was attentive to it.

Yes, of course, here is the script

vn 1

image 1 /Forvn/1.png

image 2 /Forvn/2.png

image bgbl /Forvn/bgbl.png

bg bgbl 0

show 1 10 10 0

text "Unknown:#1234"

text "Unknown:#567"

hide 1 0

show 2 10 10 0

text "Voice:#789"

text "Voice:#4356"

hide 2 0

player teleport 34 57 0

give weapon 1

map return

Thank you very much for the answer, but it's a pity that it didn't help, because I don't use cutscenes before starting maps. I just wondered: is this a bug of the engine itself or what could be the cause? I've been trying to fix this error for several days, but it doesn't work.

Hello, dear forum users!

As you can see from the title, I have a problem with the "Build and Pack" function, and further, 
I will try to explain the essence in detail. I apologize in advance for my knowledge of English, 
but I am not an English-speaking person.
When I save the game through the "Build without Packing" function, the dialogue (VN scripts) correctly 
displays the images of the characters and actually has a conversation between them. 
All images are correctly displayed on the screen and there are no problems. 
But when I save the game through the "Build and Pack" function, the VN mode works correctly, 
but for some reason the images during the dialogue are missing. 
Does anyone know why this is happening?
P.S. Again, I repeat that there are absolutely no problems with the "Build without Packing" function.

Thank you very much, guys!

I am truly grateful to all of you! Sorry for the importunity 
and maybe the fact that I'm posting in the wrong topic!
(1 edit)

Guys, hello again! I do not know where to turn, but I would like to ask you again for help! 
How to wrap text to the next line in VN mode? 
I don't understand how exactly the "string" variable is supposed to work. 
For example: 
I need to display the following text in a textbox: 
Joe: 
Hello! I see you! 
But I only get this: 
Joe: Hello! I see you! 
Can you post your example please?
My code:
vn 1 
text "Joe:Hello! I see you!" 255 153 51
map return

Thank you very much!!!

This method really helped me a lot! It's strange that nothing specifically 
was written about the size of the weapon sprites, so I set the 
resolution to 1280 x 720 and thought that it should be so. 
Once again, thanks a lot for your help!

Hello, guys, help me please!

I'm having a problem displaying weapons! Sorry in advance for my English, I don't speak it very well. 
Problem: I set all the weapon sprites, animations and when I go to calibrate the X, Y and Scale axes, 
the weapon hands just don't show up. I'm attaching screenshots below, thank you all for your help in advance!