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A jam submission

HyperFire BlitzView game page

Play HyperFire Blitz; a fast paced top down shooter
Submitted by MK_Codes — 5 hours, 39 minutes before the deadline
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HyperFire Blitz's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#743.3553.355
Theme#1043.0003.000
Overall#1132.9742.974
Creativity#1173.1613.161
Music#1352.5812.581
Art#1382.7742.774

Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 30 to 11 of 30 · Next page · Last page
Submitted(+1)

We really love the VFX and animations! Nice amount of mechanics, but you can play level 7 from the start, do you want to close this option or it was planned? 

Developer

It was planned, as after completing level 7 you can do the boss level (which isn’t accessible by the main menu). However I can add a level unlock system so as you play you unlock more levels to choose from the main menu later on. Thank you for your feedback! 

Submitted(+1)

Nice game I would recommend making the timer start when the player presses a key

Developer

That's actually a great idea! Thank you for your feedback :)

Submitted(+1)

Neat game! I like the visuals!


The gameplay could be improved though, it feels a little slippery

Developer

Thanks! 

Submitted

Neat game! I like the visuals!


The gameplay could be improved though, it feels a little slippery

Submitted(+1)

Amount of implemented mechanics is crazy, in just 3 days, nice job! Just change font, or add some solid color background for tutorial, this kind of strict font, not working good with such background.

Developer

Yep, definitely, I was second guessing myself when I chose the font as it was kind of hard to read for me as well. Thank you for your feedback! 

Submitted(+1)

Loved the game. It really was fun to play. The only thing I have to mention is that you could have made it so you only have 3 seconds for each level and the watch things reset the countdown back to 3 rather than add time to it.

Developer

That is something I could have added, I'm kind of happy I didn't as I saw a couple other games which used the same mechanic. Thanks for your feedback! :)

Submitted(+1)

Really cool and fun idea and gameplay. I loved how the game kept introducing new features at a steady pace. Good job on that. Also loved the attention to detail you have put into the levels. Well done overall!

Developer

Thank you so much!

Submitted(+1)

Had fun, the gameplay and levels are original! I didn't mind the slippery movement per se, it added charm. But it was a bit too difficult to quickly move the barrels around in the later levels so I had to give up. The restart taking too long and having to spam click to attack was also a bit frustrating. Finally, I see no reason for having to press E to pick up the arm. Minor critiques aside, a very solid entry. Great job and keep it up!

Developer(+1)

I see, in the beginning I actually had it so you didn't need to press E to pick it up, I'm not entirely sure why I did add it in the first place lol, and definitely will add autofire in the next update. Thanks so much for your feedback!

Developer(+1)

Added your suggestions :)

Submitted(+1)

Cool concept just wish the movement was easier to control :D Other than that I enjoyed playing!

Developer

Thank you!

Developer

Made the movement a little less slippery :)

Submitted(+1)

I liked the game but why is it so slippery DD: (great game tho)

Developer(+1)

Yeah, I realized a little late that the movement is a little too slippery, in a future update I may fix it :)). Thank you for playing!

Developer(+1)

Updated it :)

Submitted(+1)

I liked the execution of the game concept. The movement was a bit too slippery for my taste though. Otherwise, a good game!

Developer

Thank you for your feedback! 

Submitted(+1)

Cool game, I enjoyed it a lot, it was quite challenging and super fun :D "honestly, I didn't kill enemies, just went straight to the clock" XDD but great work :D 

Developer(+1)

Loll, I tried to encourage killing enemies more by making it so if you kill enemies you get 1-2 seconds more of time. But not killing them also works out as well. Glad you had fun! :)

Submitted(+1)

Movement and music little irritable, but its not bad cuz give some hardcore. More obstacles :)

Developer

I definitely found the music a bit annoying myself as well lol, I was going to remake it but didn't find enough time. Thank you for your feedback!

Submitted(+1)

Top down shooter, slightly stressful, but satisfying, precision is absolutely essential… are you a fan of Hotline Miami by any chance? :) Because I am and somehow this felt very similar. Except that HyperFire Blitz feels more like if the player was moving on ice. So… Coldline Miami.

Really nicely done! :)

Developer(+1)

I actually am a fan of Hotline Miami! I have never actually played the game, but recently I've watched a few videos of the gameplay and absolutely loved its style, and when making the game I was definitely inspired by it. Glad you noticed the reference. Maybe I should consider changing the name to "Coldline Miami" :) Thanks so much!

Submitted(+1)

Cool shooting game and mechanics. Like others have mentioned, one thing I would change is how the player moves, I think you could get a lot more precision if you were not moving the player with forces. At the same time I can understand why you went that route, it's a lot easier to use forces when pushing objects 😅

Well done for such a short game jam 👍

Developer

Yep, you're right, however for my player I actually did not use forces, I used some code that allowed the player to move and add friction overtime. I did use forces in the beginning however it was a bit buggy so I switched to this. Thanks for your feedback :)

Submitted(+1)

Fun Game and Concept, only problem was that the player felt hard to control making it difficult getting the pickups to increase the time. Either way, Good Job!

Developer

I see, I will definitely look into whether I should change the player movement or not. Thanks a lot for your feedback :)

Submitted(+1)

Engaging gameplay and I like the multiple uses of barrels -- damaging enemies and that they can be used to break glass.

Developer(+1)

I'm glad you liked them (personally my favorite feature that I added to the game as well). Thanks for your feedback :)

Submitted(+1)

Fun game, and good work overall. The player controller feels a bit unresponsive, and due to a lack of autofire you just keep having to click very fast. Overall
well done!

Developer(+1)

Thank you for your feedback!

Submitted(+1)

The game is fun, its challenging yet easy enough with the right moves. Good job!

Developer

Thanks a lot!

Submitted(+1)

I almost finish it, but because of a lack of autofire, I clicked on the refresh button and lost the boss fight. 

Hard, but an engaging game :) 

Developer

I am sorry to hear about that, I could consider adding autofire, thanks so much for your feedback :)

Submitted

Nah, the game was great. Only the lack of autofire or fullscreen at least was frustrating :)

Developer

I see what you mean, I'll look into fixing that. Thanks :)

Viewing comments 30 to 11 of 30 · Next page · Last page