Thanks for the playthrough! It's super valuable for us to actually watch someone navigate the maze for the first time — you can spot things you'd never catch yourself. Glad you had fun with it, and going to dig into your channel.
IvanBarabash
Creator of
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You wake up in a white labyrinth.
No name. No memory. No way out.
The corridors loop. You start drawing on the walls just to remember where you've been — and the marks stay there between runs, along with every door you've forced open. Somewhere down the hall, something is moving. You are not alone.
Download - https://ivanbarabash.itch.io/your-mark-remains




Key features
- Wall painting & persistent world — draw marks on any surface to navigate the maze; your marks, opened doors and progress carry across runs
- Physics-based doors — push them open, listen for creaks, use them as cover
- Multiple enemies — different opponents roam the labyrinth, each with their own way of catching you
- Hidden traps scattered through the corridors
- Playtime: 15–30 minutes
Controls: WASD — move, Shift — sprint, LMB — paint on walls.
Inspired by Severance, The Matrix, Cube and the unsettling aesthetics of liminal spaces.
This is the post-jam version of our UralGameJam 2026 entry (theme: Inheritance), originally built by a team of 4 in two weeks. It includes bug fixes and a few features that didn't make the jam cut — most notably the story, now delivered through printed pages you find inside the maze.
Download - https://ivanbarabash.itch.io/your-mark-remains
I should say, that you done a great job with visual atmosphere, but such realistic graphics, should have better sound representation. Some scary ambient sounds with dripping water, some sound of moving tentacles for enemies along with heavy breath sound of main hero, will make this game much more scary, and atmospheric.
We made this game as a 6 ppl team, and before start we had 3 unity developers, but unfortunately, one of our devs, worked on project only few hours at first day until his internet went down, and the other one for personal reasons worked just few hours right before deadline, so you can say we had only 1,5 devs. We definitely overestimated our resources, but it was really interesting experience.
Hey! Thank you a lot! In game tutorial definitely first thing that missing. About theme matching we have a plan to connect villages with water by creating rivers, but we don’t have enough time to make it work the way we planned it, so we cut this feature. Any way, we already starting to developing a full game, so it’s really motivating that you too see potential for a full game)
The visual part attracts attention. voice acting robot is a bit funny. gameplay: take it and look is boring, but I liked how to knock down some things. Speaking of bugs, there is one: when you carry a large object - the character can speed up the movement, or go the other way. And so it is quite a nice project






