We really love the VFX and animations! Nice amount of mechanics, but you can play level 7 from the start, do you want to close this option or it was planned?
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HyperFire Blitz's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #74 | 3.355 | 3.355 |
Theme | #104 | 3.000 | 3.000 |
Overall | #113 | 2.974 | 2.974 |
Creativity | #117 | 3.161 | 3.161 |
Music | #135 | 2.581 | 2.581 |
Art | #138 | 2.774 | 2.774 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Nice game I would recommend making the timer start when the player presses a key
Neat game! I like the visuals!
The gameplay could be improved though, it feels a little slippery
Neat game! I like the visuals!
The gameplay could be improved though, it feels a little slippery
Amount of implemented mechanics is crazy, in just 3 days, nice job! Just change font, or add some solid color background for tutorial, this kind of strict font, not working good with such background.
Loved the game. It really was fun to play. The only thing I have to mention is that you could have made it so you only have 3 seconds for each level and the watch things reset the countdown back to 3 rather than add time to it.
Had fun, the gameplay and levels are original! I didn't mind the slippery movement per se, it added charm. But it was a bit too difficult to quickly move the barrels around in the later levels so I had to give up. The restart taking too long and having to spam click to attack was also a bit frustrating. Finally, I see no reason for having to press E to pick up the arm. Minor critiques aside, a very solid entry. Great job and keep it up!
I liked the execution of the game concept. The movement was a bit too slippery for my taste though. Otherwise, a good game!
Cool game, I enjoyed it a lot, it was quite challenging and super fun :D "honestly, I didn't kill enemies, just went straight to the clock" XDD but great work :D
Movement and music little irritable, but its not bad cuz give some hardcore. More obstacles :)
Top down shooter, slightly stressful, but satisfying, precision is absolutely essential… are you a fan of Hotline Miami by any chance? :) Because I am and somehow this felt very similar. Except that HyperFire Blitz feels more like if the player was moving on ice. So… Coldline Miami.
Really nicely done! :)
I actually am a fan of Hotline Miami! I have never actually played the game, but recently I've watched a few videos of the gameplay and absolutely loved its style, and when making the game I was definitely inspired by it. Glad you noticed the reference. Maybe I should consider changing the name to "Coldline Miami" :) Thanks so much!
Cool shooting game and mechanics. Like others have mentioned, one thing I would change is how the player moves, I think you could get a lot more precision if you were not moving the player with forces. At the same time I can understand why you went that route, it's a lot easier to use forces when pushing objects 😅
Well done for such a short game jam 👍
Fun Game and Concept, only problem was that the player felt hard to control making it difficult getting the pickups to increase the time. Either way, Good Job!
Engaging gameplay and I like the multiple uses of barrels -- damaging enemies and that they can be used to break glass.
The game is fun, its challenging yet easy enough with the right moves. Good job!
I almost finish it, but because of a lack of autofire, I clicked on the refresh button and lost the boss fight.
Hard, but an engaging game :)
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