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mnnice

133
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A member registered Aug 14, 2020 · View creator page →

Creator of

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Wanna flex?

I really enjoyed playing, managed to get 3350 at my best run. I love how each play is different because of the level layout and how you have to adapt to it. Also the fact you had different platforms with different functions is something that made the gameplay even better since i had to be careful what exactly i'm stepping on. Really clever, and very fun game. Good Job!

Very unique game. I'm usually really bad at those types of games but you have made it very easy to understand while maintaining the complexity of a strategy. Good job, had fun with this one. 

Really fun idea with a very fun and interesting way to implement the theme. Enjoyed it a lot. In the beginning, i accidentally stuck the 2 on one of the platforms while scaling it down, but it was fine when i restarted. Overall, really good idea.

I love what you have done with the music and sounds. They fit the style and feel of the game perfectly. It is also really nice how you implemented the theme and how unique it makes the game. Loved that! Great job!

Thank you so much for playing :)

Thank you :)

Thanks for playing and for the feedback.
We saw other players also found the wait time a bit frustrating. We really appreciate that people point out these things to us. We hope that in the updated version of the game, this issue will not be present.

Thank you so much for playing, and for your feedback :).
We really appreciate that you took the time to write this. It is very helpful when people address those things we overlooked.
We will make sure that the updated version will improve that aspect for sure! We are actually considering reworking the exploding feature entirely while still keeping the "Double jump" feel it provides, and we hope that the rework will improve it, and most importantly address this issue.

Thank you so much:)

Thank you for your input and for playing the game :). We are considering reworking the angel feature in some ways after the jam voting period, and would hopefully improve that aspect drastically. The enemy reset spot should be a quick thing to change, so we will definitely address that as well.  

Thank you!

Thank you for playing and for your input. We actually have a jump grace period but it's only about 0.35 sec, replaying the game now it definitely doesn't seem like the feature is there. We will fix that the after the jam voting for sure :)

I would love to play that version as well once it is out. :)

Very nice and relaxing game! Really loved the visuals and the sound. I also love how it is difficult enough that it makes you think and plan ahead but is not too difficult to where it becomes frustrating. Well done!

Really cool and fun idea and gameplay. I loved how the game kept introducing new features at a steady pace. Good job on that. Also loved the attention to detail you have put into the levels. Well done overall!

I loved the colors, style, and animations. The sound effects complement it very well. I had a little trouble with the dragging, especially on the level where the squares appear for the first time. Maybe it had to do something with the 4 arrows that i could click and i just didn't get it? Not sure, but very interesting concept!

I got a record of 4 after several, the best i could do hah. In the future, if you decide to work in the game further, maybe you could add some more elements and conditions, such as circles that you shouldn't click on, maybe additional clickables that give you some extra time, stuff that maybe freezes the timer temporarily, shapes that move around and block your FOV. Would be lovely to see something as such added! Keep it up! :)

I was a bit confused. It was difficult to figure out what to do. I got it eventually. Wish there were more content, could really make it a very unique entry, especially given that this is (from what i've seen so far) the first FPS - esque game on this jam. Still, good job and what you have made, given the short time you have had to make it. Keep it up!

Interesting concept, nice artstyle. Your game has a lot of potential. I would love to see this game improved and with more enemies/ objectives. 

Good and clever puzzles, enjoyable and not too difficult. Just enough to give you a decent challenge. Good job!

Very addictive little game. Really enjoyed it. Loved the different little details you added, such as the beat combos and circle bonus. Good job!

Really lovely animations and a very smooth feel to the game as a whole. Loved how different the enemies are from each other. Made the game much more complex. Good job with that!

Very nice take on the theme, very creative. Well done. It was a bit difficult for me to stay alive. I really appreciated the warning signs! Nice touch.

Nice job with the game! I loved the concept and the exploration aspect. Also enjoyed how stress-inducing each room becomes once the gates close. Good game overall.

I wish in the future you could add more enemies with different behaviors and make the current enemies not attack immediately. I found myself getting shot at least once each time i got spawned in a new room. It wasn't a problem tho since they were dropping health boosts.

Loved it! Really polished feel to it. Amazing sounds and music, and a cool idea of how each shape has its own abilities. A little on the difficult side, but still each time i died i felt like i had to try over and over again. I really appreciated that there is a whole tutorial level with a detailed description of the gameplay. Super fun and addictive game overall. Would be awesome if you add an easy mode as well for the noobs like me lol. 

Really fun game. I struggled a bit at the beginning but after the first level got used to it so it was a smooth ride onwards. I love the minimalistic feel you have going on. Good job!

Thank you so much :)

Thanks for playing !

Thank you

Thanks for playing

We were considering, after the jam, adding a condition where if the player fails a jump several times an angel would be spawned on the correct spot by default. I think that might properly address this issue, hopefully.

Thank you for the feedback and for playing the game :)

Thank you!

Thank you!

3,2,1 LEGGO! Stuck in my head now. Really fun concept i loved that the game gives you a little room for imperfection so you don't have to be extremely precise. Very well done. My only suggestion would be to maybe add a checkpoint in the middle of each level.

I love the art you have used, also the sfx compliment it very well. Good game!

I really loved the game and how creative your idea is. It's way too short. I felt so satisfied once i got used to the controls and turns out i was on the second to last level. Very good idea, would love more levels.

Ok, that was intense. Finished it with 1 sec left on my second run. Really fun and creative idea. I loved how the items are in different houses each time so you have to scavenge instead of remember stuff. Good job

I love the robot character and its animations. Very interesting way of implementing the theme into the game. Loved that. Also, i really liked how the last level was the difficult one and i had to plan carefully my jumps. Good job!

The music is catchy and is now stuck in my head haha. The game is a bit simple, but straight to the point, which is nice. Maybe you could add rotten burgers that decrease your score if you pick them up? Also, since you have the jumping option, maybe some slippery tomatoes can fall that you must jump over? I think that could add a level of complexity, where you would be eager to get a higher score and replay the game.