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Realm Escape's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music | #83 | 3.053 | 3.053 |
Art | #84 | 3.211 | 3.211 |
Theme | #122 | 2.789 | 2.789 |
Overall | #129 | 2.884 | 2.884 |
Creativity | #164 | 2.789 | 2.789 |
Gameplay | #167 | 2.579 | 2.579 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Cool concept! I like the art/sound. The game feels a little too punishing, maybe move the hourglass more when the player shoots it?
Thanks for the feedback! The energy the player gives towards moving the hourglass could have been increased. That may better balance the difficulty, so the player can focus on the enemies falling.
My hand hurts after playing this.
Thanks for the feedback. Will keep in mind for next time to keep the clicking limited.
I like the concept and it got pretty stressful by the end. Though I think the enemies are a bit too punishing.
Thanks for the feedback! The difficulty ramps up a lot in the end, and the enemies are very punishing to the player. Their purpose is to force the player to watch the countdown and feel despair.
I really like the mysterious atmosphere that you created. Also there should be a timer to know how long the player had survived.
Thanks for the feedback! I agree that a timer could have better communicated to the player how long was left.
Cool concept with a cool art style. Nice job!
Thanks for the feedback! It was a good experience to make and get back into game dev.
Interesting concept, nice artstyle. Your game has a lot of potential. I would love to see this game improved and with more enemies/ objectives.
Thanks you for the feedback! I'd love to revisit this game again sometime in the future.
Concept is great, but gameplay is kinda boring. You should add different types of enemies and something like second attack. Also when you press space and lmb at once you shoot much faster. And i don't think that it's a feature. All in all, good concept, but it would be great if you will improve your game
Thanks for your feedback! I can see the game becoming boring and falling flat if it were to be stretched out. Nice bug find!
great job, i like the concept.
the one little feedback i wanna give is, when enemies come from behind the clock you have almost no time to kill them since the clock blocks the shots.
maybe also should have added a max attack speed since you can just spam the click + space for a ridiculouse attack speed hahahah.
Thanks for the feedback! I agree that all of your suggestions could be great additions.
I liked the concept of keeping the time quite a lot. Nice game!
Thanks for your feedback! Glad that you enjoyed it!
Really difficult, would help if there was an easy mode where enemies move slower and have less health, but other than that, great!
Pretty creative and wonderful game
Thanks for the feedback! Agree'd that modes of difficulty would have been a great addition.
I finished the game. Climatic :) a little hard at the end (which is ok) but I would prefer autofire. It's a little exhausting.
Btw you probably have an error in the game description -
GJ!
Thanks for your feedback! You're right about the game description. I've updated it. Thank you!
I cannot escape >:(
Keep at it, and you'll get it! It's priority to shoot all monsters before they touch the ground.
Very fun game, it got very difficult in the end. Definitely liked the aesthetics!
Thanks for your feedback! Glad you liked it!
very difficult, but I almost finished the game.
Thanks for the feedback! The difficulty ramps up over time to cause the monsters to drop down faster. You'll get it!
Good take on the theme, and just the right difficulty for a game jam. The enemies even had 3 hit points to fit 3..2..1..! Pressing a button repeatedly was a little unpleasant though. Nice job overall
Thanks for your feedback! Glad you noticed the usage of threes throughout! It's helpful that you raised the button mashing as a point of frustration.
cool game, simple but cool, however the game didn't really make me want to keep playing so I would try and work on game feel next time.
Thanks for the feedback! Will keep this in mind for next time.