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Favorite Game You Worked On?

A topic by KevEatsCheese created Jul 31, 2023 Views: 600 Replies: 46
Viewing posts 1 to 19
Submitted (3 edits) (+1)

Curious what everybody's favorite game they got to work on was! Comment below :)

My personal favorite was Bouy: https://keveatscheese.itch.io/bouy. It was awesome to see so many people pick up where I left off and really take it to the next level. I've linked all the final versions in the project description. Big thanks to all developers. It came a long way from the buoyancy physics playground. 

On a separate topic, I'm going to plug my own game now. Sorry.

Ahem.

Now that the jam is over I'm going to return to developing my main project Haunt: https://keveatscheese.itch.io/haunt

You should read about it with the link and if it sounds interesting please join the discord! I'm hoping to finish the playtesting demo next month and I would love to have some people to which I could give an early demo and receive your feedback :)

Sorry again for the bait and switch(not too sorry but still a little bit sorry)

(+1)

I really liked making the sprites and bullet reflect mechanics for Hex Dungeon. I'll definitely re-use the idea in the future, probably as a more structured game than as a proc gen one. Will definitely be studying how other devs graphically showed how the chambered bullets looked in the UI

Submitted

Interesting. I'll hafta go check out hex dungeon tomorrow.

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This was a fun game to work on!  Your mechanics were very cool.  I added mostly UI elements so I made the revolver bullets spin when you fired and showed which one was loaded and up next.

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I really enjoyed this one too, even if all I touched was the gun mechanics

Submitted(+2)

Octalien by far but truth is I had a blast working on all the games, this Jam has been such a pleasure!

Submitted(+1)

I played that one! It was very cool. I've also enjoyed working on all the projects. Wish I could've made it for day 1...

Submitted

Would you like me to do a fake Day 7? I’m addicted to this game-jam format atm lol.. Which branch do you think I should fork from?

Submitted

referring to buoy

Submitted (3 edits)

ooo that's a really tough one. I think they're all really cool but my personal favorite was this one: https://itch.io/jam/day-6/rate/2196302.

I think they did the best with mood and Bob the fish. Also if you are good at/like doing visual stuff, that version of the game still has plenty of areas for improvement.  I did the tileset and coin sprites on day 4 but my combined lack of implementing Bob and having no art skills didn't make for the artistic integrity that I think the game deserves.

 That is just my personal opinion and all the other versions were very cool too :)

EDIT: I just checked and that version doesn't have the source code uploaded. I asked them to update the page though so maybe it will be soon.

Submitted

Alright, looking forward to see what I can do with it :]

Submitted

yeah me too! :)

Your fork of Octalien was what caught my attention for it first. I was doing it for day 6 but had some family events to attend to, so missed the upload

Submitted

Ah I’m sorry to hear that! glad that my visual / audio overhaul got the game more attention though It’s such a delight to play :]

Submitted(+2)

I liked Buoy too! Also Octalien! Water games are just fun

Submitted(+1)

Yeah, I really like the scare in the one with the angler fish!

Submitted(+1)

yeah that one was my personal favorite I think. 10/10 good bob the fish

Submitted(+3)

It's hard to tell. Octalian had the most stuff in it, Breakfast wars was the first time I had made a colony-developement game. budget doom was made for a break, and Save The Wild had a Blackthorn prod boss. I would have to say it's a tie between Octalian and budget Doom(Just had to add all that blood). If I was forced to answer, I would say Octalian, just because I got to see all of the wonderful work done by the previuos devs.

Submitted(+1)

Budget Doom is so funny haha! I loved your changes.

Submitted

I almost worked on Budget Doom for day 6! XD

It's hillaroius. Love that it made it(WITH TWO DIFFERENT VERSIONS)

Submitted (1 edit)

Octalian was very cool. I considered it for day 6 but I didn't want to mess it up, assumed there would be many versions anyway, and I didn't have any ideas on what to add to it. On the topic of budget doom do you know who did the sfx overhaul if you know what I'm referencing?

Submitted

I’m pretty sure that was IggyWise haha!

Submitted

lol nice

Submitted

Well, thank you both. I am glad that you liked it.

Submitted

This was the most fun game which I worked on Day 6: https://swayam2004.itch.io/cute-parachute

Submitted

I played a day 4 or 5 version of this. I'll go play the modern ones!

Submitted(+1)

I think PogoDig day3, It felt really satisfying getting the bomb to work xD

Submitted(+1)

I think I played that specific version! It was a fun one for sure.

Submitted

For me it's been paradriver, It was Just so much fun to playtest that thing that i ended up playtesting 80% of the time.

The meccanics were simple, jet hard to make as satisfying as i wanted.

Submitted(+1)

My second favorite game to work on was this: https://oktopus888.itch.io/ptgc-2023-day6-whack-a-keyboard

I worked on this with a friend and my dad on day 5 and we steered the direction pretty far off the beaten path, however, the day 6 version has an issue with the resolution which I'd imagine puts a lot of people off of playing it(especially with the other very cool adaptations of the typing game.) I'd encourage anyone to go try the version linked above though. It looks a little janky but it's still totally playable. 

Budget Doom definitely but that’s probably because I’m addicted to making first person shooters 😅

Submitted

Nice. I played several versions of budget doom. It was pretty interesting.

Glad to be the first budget Doom lol.

Submitted

Hey Kev, in which engine are you making your horror game?

Submitted

Unity! I picked it up in 2020. It was my first engine(unless you count geany) and I haven't branched out since

Submitted(+2)

Definitely Octalien! It already had cool and polished mechanics, so I could focus on adding new fish, new huge map, and QOL stuff. After my day 3 submission the game branched out so much, you can see it here

Submitted

Yeah! I can't believe how many versions were made. I thought Bouy had the most for a little bit and then I searched Octalien to check and there's like at least 6 lol. I haven't played all of them yet but I'm curious what they have in store.

Submitted

Ha I wonder what happens ned by the time I worked on it one day six it was full of jank.

Submitted

Submitted

for me probably stacker, by the time I thoiched it the mechanics were solid so it was a really chill day of polishing and adding cosmetic features,


my best work was probably heaven must fall and I'm sad everyone took the boring taxi version to work on instead :D

Submitted(+1)

Definitely Drift King it was awesome to be a part of that chain of games and see it go from a basic prototype to a nicer looking prototype then to an actual game where you have to survive cars then someone added drifting and then for the finally a dude added multiplayer which is CRAZY.

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That's a very easy answer for me since I only had time on Saturday and therefore only worked on one game: ParaDiver! :) It really was a lot if fun, though and I'm quite proud with my work on it 😁

Submitted(+1)

Sheep herder for me. It was so much fun to work on day 4.

Submitted(+1)

I really liked working every day, but my personal favorite days were day 3 for Pizza-ed https://thomas-bringer.itch.io/pizza-ed and day 5 for BEAThoven https://thomas-bringer.itch.io/beathoven. The reason is, I completly changed the game's idea in both cases, which was just a ton of fun. For Pizza-ed I completely introduced the pizzeria theming in a generic top-down shooter template. For BEAThoven, I turned a slow, strategic, cute game into an intense rhythm-based game, while throwing away part of the original idea!

Submitted

Neat! I had fun working on pizze-ed too! :)

I liked working on Bouy as well. I enjoyed moving it into a direction and giving it character, making music for it and adding VFX. Also learned a lot of new stuff during it. I also enjoyed seeing the different additions people made for it. Big thanks to everyone working on it or giving feedback.  I also worked on a branch of pizzaed, but that project seemed to already have a lot to it, and some things seemed a bit too complex for me to understand that quickly. But i definitely learned a lot about 2D particle systems this Jam :)

Submitted(+1)

I really liked doing cave crunch (day 3) because I really started exploring with pixel art that day. I also enjoyed hex dungeon (day 6). I learned so much from it, but I also had a lot more that I wanted to add