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A jam submission

Kenney Scavenger HuntView game page

Find as many objects as you can in 3 minutes...
Submitted by shablambo — 11 hours, 13 minutes before the deadline
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Kenney Scavenger Hunt's itch.io page

Results

CriteriaRankScore*Raw Score
Adheres to jam theme#2712.9232.923
Presentation (visuals)#3202.6152.615
Overall#3382.5132.513
Concept (gameplay)#3822.0002.000

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

this game is very cool!

Submitted(+2)

Very interesting concept, fun to play for a bit, but gets stressing and repetitve after some time. I think changing music would help make this feel less repetitive tho

Submitted(+1)

cool! I'd love if you could try my game!

Submitted(+1)

Nice work! A lot can be improved, for example you could use Unity's third person controller to make a fast and responsive controller.

Submitted(+1)

Fun idea, but I found the camera controller gave me a headache, and I had to stop playing. In future it's better to move the player and get the camera to follow the player, rather than just moving the camera and parenting the player to it. Adding colliders to the player and objects is also very quick and I feel would have made the game feel a lot more polished. However, I did enjoy finding the out of place objects!

Submitted(+1)

The game is interesting but needs a lot of polish. You can go out of the the game bounds and nothing happens and the movement feels kind of weird. But I think with a little more time you can fix it! :) 

Submitted(+1)

Interesting concept and it took a while to figure out which objects were the ones I was supposed to blow up, which was all apart of theme. However the camera movement made me get a bit of motion sickness.

Developer

Thanks for the feedback, I played around with it a lot and figured I didn't want them to be able to see too much at once

Submitted(+1)

At first it was unclear to me how the game worked but by exploring and trial and error I learned which objects I could blow up. The game world is nicely populated with many objects and it fun to cruise around with the high player speed.

(+1)

Bravo! I like the result!

Submitted(+1)

Nice little submission.

Map size was perfect for the game concept, and the game definitely fit the Exploration theme well. The music was bop, you made some good choices there.


For improvements, I'd suggest making it so that the player cannot go outside the map (add some colliders in there). Also, I'm not sure if the explosion ability sometimes bugs, because there were some items that definitely looking out of place and I could not blow them up. Usually happened when the items was near another item I had blown up.


Well done for submitting a game in 48 hours!

Developer(+1)

Thanks for the feedback, I noticed that issue as well, I think its because the raycasting requires you to be looking directly at the object, when I play tested I could blow everything p fine but some items definitly took a couple tries.

Submitted

If your interested, I'd suggest creating/activating a collider in front of the player when they press the Destroy button. Could destroy/deactivate it after 0.1s say. Might be more reliable than using a raycast.

Developer(+1)

Thats a fire idea thanks for the suggestion

Submitted(+1)

nice game, i wish i could blow up the ship haha! cool music as well

Developer

You should be able too, the raycasting requires you to be looking directly at the object but thanks for playing I'm glad you enjoyed it!

(+1)

Great game! Good time filler. Play it.