At first I thought this game would be too simple game-play wise but it actually is quite a brain twister for the fact you have to get the energy every 3 seconds while shooting the enemies.
I did have to read from the description I had to grab the blue cubes to gain energy, this wasn't apparent to me from the game itself, probably because it's quite hectic from the start.
All in all I had good fun playing this and managed to get a score of 1680.
Paul van der Laan
Creator of
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Quite fun to play and nice visuals and audio! Also good amount of enemy types and behavior. I got a score of 320 at Wave 11.
I feel the enemy projectiles on death are a bit too strong. Instead of focusing on killing opponents I'm mostly focused on not killing anything until they are clumped up and then kill them one by one, otherwise it's way to dangerous.
Great concept and implementation of the theme! I feel the game is a bit held back by execution and balancing. Instead of doing math, i just spam the 1,2 and 3 buttons as you can shoot very fast. I would suggest to lower the fire rate and also reduce enemy spawning so I really need to be a bit more calculated ;)
The sound FX I found funny at the beginning but get's annoying quickly.
All in all can be a great game with some small improvements and balancing.
Really cute and smooth game! The music helps a lot for the relaxed atmosphere. I know you already programmed a lot of features in this game, but it would be even cooler if the probing included some mini-game to increase your changes. For example just a simple timing game where you have to click at the right moment.
Also some victory sound or visual feedback would be nice when having collected everything.
Overall very fun game and well polished!
Cool to see you added animation sequence and various ambient sounds in the world! I interacted with the time machine item but didn't know what to do afterwards.
Hope you had fun and that the jam was a good learning experience!
edit: ah, I had to press T to teleport. Afterwards I got stuck at the lost grenade part.
I like the diverse jump options and the fact I had to learn them. I got about 60% of the map discovered, the part after the waterfall was really hard (played with keyboard).
For webgl, you can disable the mouse cursor by locking it on some player interaction, I did it as well for my game: https://docs.unity3d.com/Manual/webgl-cursorfullscreen.html
Also, just as with my game, a sensitivity option would be very handy. The mouse look is very sensitive for me.
Assets look nice with this lighting and level layout! The character movement is a bit annoying with the rotated camera, it would be a lot better if the character moved straigt up when pressing up instead of diagonal.
I also got stuck at a certain point where I couldn't move through a narrow hallway.
Congrats on finishing and hopefully you will soon add sound and music to the game.
Finished the game!
Pro's:
- Big world to explore
- Possible to interact with objects that don't necessarily add to the main quet
- Clear goal and progression
- Able to finish game in short time span
Con / Critique
- Not clear that locked door/gate can be opened at certain point
- Seems to have multiple features that don't add much to the core game (multiplayer, inventory, item slots)
I really like that with a absolute minimum amount of controls you still created a game with depth. Was fun to play and it kept me interested for longer then most other jam games. Great job!
Some things I would like to see: perhaps a bit longer time to analyze the original object and like others said, show the block when it is incorrect. Also in some designs, it's hard to notice the small flat pieces.
Congrats on submitting your first game to a game jam! It was easy to pick up, you did some fun level design and I was able to finish the game within a couple of minutes which is in my opinion very good for a game jam game.
Overall the game is a bit simple in terms of audio, visuals and mechanics but since this is your first submitted game you did a good job. Keep on designing and developing!