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Paul van der Laan

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A member registered Jul 28, 2020 · View creator page →

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At first I thought this game would be too simple game-play wise but it actually is quite a brain twister for the fact you have to get the energy every 3 seconds while shooting the enemies.

I did have to read from the description I had to grab the blue cubes to gain energy, this wasn't apparent to me from the game itself, probably because it's quite hectic from the start.

All in all I had good fun playing this and managed to get a score of 1680.

Game works really well and good playtime for a game jam game!


I think a countdown timer sound/music at 10 and/or 3 seconds would add a lot to the suspense.

Quite fun to play and nice visuals and audio! Also good amount of enemy types and behavior. I got a score of 320 at Wave 11.

I feel the enemy projectiles on death are a bit too strong. Instead of focusing on killing opponents I'm mostly focused on not killing anything until they are clumped up and then kill them one by one, otherwise it's way to dangerous.

Well done for finishing the game in such a short time span! It's pretty clear and all well working. I especially like how the voice pitch gets higher and higher!

It's a bit buggy and unpolished but I like the idea and execution a lot. Very creative and experimental game perfect for a game jam. Also the character animation looks very smooth!

Very cute and simple game, I liked playing it! It wasn't visually clear to me at the that you need to evade the orange pointy objects. Also having some visual feedback of the timer on or around the cat would help.

Overall the game works well and runs smoothly!

Very cute and simple game, I liked playing it! It wasn't visually clear to me at the that you need to evade the orange pointy objects. Also having some visual feedback of the timer on or around the cat would help.

Overall the game works well and runs smoothly!

Haha that's not a bad idea! Didn't think of that myself yet. Keep on developing and jamming and you will get better with 3d!

Thanks! I'll try to find/create clearer icons for a possible post-jam update.

Well done for finishing! Yeah I tried to create a good balance with the item dropping although maybe you get a bit too little at the end.

Thanks for playing! I was a bit short on time for adding many enemy types but maybe I'll add some post-jam.

Great concept and implementation of the theme! I feel the game is a bit held back by execution and balancing. Instead of doing math, i just spam the 1,2 and 3 buttons as you can shoot very fast. I would suggest to lower the fire rate and also reduce enemy spawning so I really need to be a bit more calculated ;)

The sound FX I found funny at the beginning but get's annoying quickly.

All in all can be a great game with some small improvements and balancing.

Great entry! I like the physics of the blocks and how sticky they are, very well "balanced" ;)


Also fits both well in the theme and the geometric idea of the jam.

I like this game a lot. Very polished and well working in multiple ways and difficulty was perfect for a jam game.

One small critique is that the sound clip for reaching the door is a bit vague/soft and doesn't evoke a positive "win" feeling in itself.

I like the way the building crumbles into little pixelized pieces. I usually was able to destroy about half the tower. Couldn't find any specific strategy to increase my score.

Really cute and smooth game! The music helps a lot for the relaxed atmosphere. I know you already programmed a lot of features in this game, but it would be even cooler if the probing included some mini-game to increase your changes. For example just a simple timing game where you have to click at the right moment.


Also some victory sound or visual feedback would be nice when having collected everything.

Overall very fun game and well polished!

Quite immersive world with the spooky music and lighting! Good that you finished the game in such a state that you can complete it although I can imagine you had more things planned.

Great visuals and atmosphere! You added a lot to the game in a short time span! Like others are saying, make the text appear faster or skippable.

When I defeated the gate boss the text was stuck at "C", I think this is a bug.

Overall great entry!

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Cool to see you added animation sequence and various ambient sounds in the world! I interacted with the time machine item but didn't know what to do afterwards.

Hope you had fun and that the jam was a good learning experience!

edit: ah, I had to press T to teleport. Afterwards I got stuck at the lost grenade part.

I visually like the isometric view but it does make it a bit more unintuitive to control. I also like the sounds and music although the rock breaking sound is a bit short and harsh.

In my first run I got to day 9. Well done on finishing the game!

With controller I got to 90%, couldn't find the last bit.

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Took me a while to figure out that the items could be picked up by clicking on them and waiting for the spaceship to move. But well done on adding a lot of complexity and assets to the game!


Audio feedback would help a lot I think.

I like the diverse jump options and the fact I had to learn them. I got about 60% of the map discovered, the part after the waterfall was really hard (played with keyboard).


For webgl, you can disable the mouse cursor by locking it on some player interaction, I did it as well for my game: https://docs.unity3d.com/Manual/webgl-cursorfullscreen.html


Also, just as with my game, a sensitivity option would be very handy. The mouse look is very sensitive for me.

Fun combination of genres! It's a bit held back by unpolished implementation of some features but I like the idea!


Main thing to improve would be the minimap, it seems it doesn't always work correctly.

Thanks for the feedback! I will definitely add mouse sensitivity slider for a future version, I also noticed big difference between Editor and WebGL build regarding this.

I think if I made the level longer, there would be more emergent checkpoints, but good point!

Assets look nice with this lighting and level layout! The character movement is a bit annoying with the rotated camera, it would be a lot better if the character moved straigt up when pressing up instead of diagonal.

I also got stuck at a certain point where I couldn't move through a narrow hallway.

Congrats on finishing and hopefully you will soon add sound and music to the game.

Fun and intense game! The leader-boards are a good motivation to keep playing.

Haven't figured out the exact scoring mechanisms and best way of playing in first few rounds. Should I destroy one color and then move to next room or clear each room one by one? Perhaps for the players to figure out ;)

At first it was unclear to me how the game worked but by exploring and trial and error I learned which objects I could blow up. The game world is nicely populated with many objects and it fun to cruise around with the high player speed.

Finished the game!

  • Easy to play and finish
  • Music and island give adventurous vibe
  • There seems to be a sound bug when picking up the coin (I think the sound is played every frame)
  • Character rotation speed is quite slow
  • When Jumping, camera follows quite strictly which is less comfortable

Finished the game!

Pro's:

  • Big world to explore
  • Possible to interact with objects that don't necessarily add to the main quet
  • Clear goal and progression
  • Able to finish game in short time span

Con / Critique

  • Not clear that locked door/gate can be opened at certain point
  • Seems to have multiple features that don't add much to the core game (multiplayer, inventory, item slots)
(1 edit)

Can the game be played without logging in or signing up?

Edit: seems so, with a bit of clicking.

HTML build doesn't seem to work on my end. The game loads and starts and I hear a sound but it quickly becomes stuck in a screen where I can only see the start button

Thanks! I did think about it but I wasn't sure if the level was long enough for checkpoints and I didn't put it as high priority on my to do list. Might add it in the post jam version!

Very good for your first game with Construct! I felt quite like a sheep herder getting the boxes in the right place.

The quick respawning of the enemies was a bit annoying but luckily you don't die so easily so you can just continue to play and it made the game a bit more hectic.

I got a high score of 9 after about 3-4 runs of figuring the game out, it plays pretty well! Also the overall experience with the art and sound assets is really nice! Simple concept and good execution makes for a very good jam game, well done!

I really like that with a absolute minimum amount of controls you still created a game with depth. Was fun to play and it kept me interested for longer then most other jam games. Great job!

Some things I would like to see: perhaps a bit longer time to analyze the original object and like others said, show the block when it is incorrect. Also in some designs, it's hard to notice the small flat pieces.

Great little experience! I loved the combination of the art style, the audio/music design and the story! Well done and a clear favorite!

There is not that much to tell, it's a simple reaction game which is fine by itself. I had fun for 2-3 minutes but there wasn't anything more to the gameplay which could keep me interested for a longer time

Congrats on submitting your first game to a game jam! It was easy to pick up, you did some fun level design and I was able to finish the game within a couple of minutes which is in my opinion very good for a game jam game.

Overall the game is a bit simple in terms of audio, visuals and mechanics but since this is your first submitted game you did a good job. Keep on designing and developing!

I like the concept! Trying to avoid social interactions with platformer mechanics is great!

I do miss proper feedback at times and also it was not fully clear to me when the main character walks home.

Overall great job on finishing your first game all by yourself!