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Paul van der Laan

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A member registered Jul 28, 2020 · View creator page →

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Well done on finishing your game for the jam! It was fun to be able to pick up almost anything and toss it around. Some feedback:

- would've been cool to be able to pick up the bomb from the cannon (or is this possible and did I fail?)
-Although the jumping mostly worked fine, it did feel a bit floaty to me, like you're on the moon.
-I got stuck at level 2. I digged all the way down and couldn't get up anymore. I read here in the comments you are supposed to kill all the enemies.
-Level 2 really felt like some 2d Mario levels where you also have to dig down through many blocks.

Perhaps for a future version it would be nice if different objects give different effects when throwing them around.

Very ambitious jam project for just a solo developer! If I understand correctly you re-used a certain amount of code and assets from previous games but you also spend a lot of time on things people might take for granted, such as the custom shader work.

It has just the right amount of difficulty for me. I was able to figure out crafting and building in time, without getting any of the values at 100% and was able to beat the game. 

It would've been easier to gather resources with an aiming dot. Also the lag spikes made it a bit difficult to play, because after the lag spike I often ended up in a random viewing rotation which was disorientating.

Perhaps some more audio cues and audio feedback would be a quick and easy improvement to the game's experience.

Overall, well done with combining all the systems and shader work, I hope you will run into less technical issues next time!

Thanks for the kind words! I will definitely release a version with a more satisfying win screen.

Thanks for playing and for the ideas! I have continued working on the game after the jam and have already implemented some of your ideas such as rotatable elements. I'll release the new version once the voting is over.

Thanks for playing and for organizing these wonderful jams!

I can totally agree with the feedback, all the items are basically the same which causes a lack of depth. I have continued working on the game after the submission deadline and now I already have 5-6 new items with totally unique gameplay effects (and sounds/visuals) which I think adds a lot to the game. Ill release this new version after the voting deadline, I hope you can find the time to give that version a spin as well!

Congrats on submitting your game to the jam! Was fun to figure out and beat this small game.
If you would develop this further, it would be nice if items didn't disappear when put into the crafting table but not crafting anything. 

Also, level 2 and 3 looked very similar to me, I hadn't noticed the level actually changed and a different monster appeared. 

Keep on jamming!

Took me a few tries to figure out the goal of the game but after that it was fun and challenging to play, especially with the leaderboard. 
Perhaps the context/back story of the game could be that it's a theme park thrill ride in space and you want to scare the crowd but not kill them.
For the webGL version, the full screen button unfortunately didn't work for me and this made control more difficult as I often placed my mouse outside the game window and then the player spaceship stops moving. But in general I liked the smooth controls. It's a nice alternative movement to classic asteroids type of games.

This game reminded me of Katamari but then with a tower building twist, I like it! The controls can be a bit clunky at times but maybe that adds to the challenge.
I guess with more time you could go even more extreme with a super tiny start and a massive earth scale at the end.

Can you try to run the game in Firefox? For me it doesn't work in Chrome and Edge as well.

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Can you try it in Firefox? For me the game doesn't run in Chrome or Edge.

You are right, for me it also doesn't work in Chrome (and Edge). It does work for me in Firefox, can you try that? Thanks in advance!

Can you try with Firefox browser?

I just tested it, for me it only seems to work in Firefox. In Edge and Chrome I also get a grey screen with only UI visible.

Thanks for playing and for your detailed and constructive feedback! It should run smooth since it's a very simple game, probably there are some quality settings misconfigured on my end.

This is typically a game you keep playing as you are curious what comes next. The smashing animation is also very fun and well done.
It wasn't very clear to me if the eating upgrades are permanent or single use, I believe it's single use.
Maybe a win audio sound would add a lot for a winning feeling.

Good job on finishing your first game jam game! Although it was a bit unclear at the start, the game functions well. In the end I just drilled down vertically with the laser beam and almost beat the game that way. I can imagine that with more time you can implement more diverse gameplay but the basics are there, so again congratulations on delivering a working game!

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A very good game jam entry and top contender as far as I'm concerned! The game reminded me of the We Were Here franchise ( Link ) , you should definitely check it out if you don't know it yet. Other feedback:

- I felt a bit rushed to burn things quickly to keep the fire warm, which I think prevents me from creating an emotional connection to the objects. Perhaps a slower start without feeling pressured could help.
- If you would develop this further or for future story based game, photo's or handwritten letters (not a computer font) might help to give more emotional depth.
-The music fits perfectly like you also mention in your devlog video. The AI voices also work very well. Your own voice is indeed not on the level of a professional voice actor but for a first time I think it worked out quite good. The audio quality of your voice is also good.
Overall a very well developed and polished game on multiple levels (sound, visuals, smooth gameplay)!
Also, great to see your engagement on Discord and here on Itch.io!

You are right, I can't reproduce the issue on Chrome, only on FireFox.

I have forwarded your screenshot to Unity. Seems like someone else also reported the same issue today.
https://discussions.unity.com/t/webgl-build-error-gl-invalid-operation-with-d3d1...

That's weird, but thanks for letting me know and posting the screenshot. Can you try in another browser?

The game has a good challenging difficulty and duration, was fun to finish it in 10-15 minutes. The gameplay mechanics (pause/play, sun/moon) felt novel and well done, but not perse fitting the theme in my opinion. Level design, audio and visuals are also on a good level, so well done for your 2nd game jam!

I like the unique visual style. It was a bit difficult however since you get one shot killed by everything.

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The audio and visuals feel very consistent with each other in this game, well done! I also like the variety of enemies, My high score is 5.

Some feedback:
-first play session, I immediately accidentally clicked an upgrade (as I was trying to shoot), so I couldn't read what I picked
-On WebGL, to fix the mouse drag blue overlay visual bug, in the css file set the canvas to user-select:none

-I found the health draining ability a bit too punishing, I preferred to use the normal attack.

Good spooky atmosphere with the audio and used 2d assets! I also quite like the fact you made quite a lot of death dialogue, makes it more interesting to die ;) And the lethal onions are a funny idea. Maybe a death sound would've added a lot too.

Gameplay-wise it was a bit difficult for me, I got till the 3rd or 4th challenge (room with many onion). I couldn't figure out how to get past it. Also the controls didn't feel super intuitive to me, I often clicked the wrong mouse button. Maybe automatically picking up the item would help.

Thanks for the feedback on the difficulty!

Thank you, that's great to hear! I hope to expand it with more items in the near future!

Thank you! I learned about Ballionaire while making this game, it was a good reference.
My plan was to make a lot of different items with different effects/modifiers but due to time constraints I only ended up with one type of bounceable item (with some minor cost/reward differences). So with more time, I definitely would have spend it on this.

Hey Pikiboii, thanks for letting me know! Are  you sure it isn't working? In my experience the game can take a while to load in WebGL. Do you see the Unity icon with the loading bar?

Thanks for playing on the stream, it was fun and valuable! I plan to update the game with a bit more polish and content, would love to hear your thoughts for the next version.

Nice spin-off! ;) Also fits well within the theme. I like that you made the enemies faster, gives a good difficulty challenge.

The fact that you can somewhat freely move within the lanes is not better then original pac-man in my opinion. Was this a game design decision or was this easier to program?

Thanks! I plan to work on the game a little bit more to add some more polish and content. I'll let you know and am curious about your opinion!

Yes, I have a Tobii eyetracker 4c so hopefully it will work well with this game. Thank you!

Thanks for the feedback and for hosting this jam! I was just able to submit the game in the current state with current gameplay duration but I hope to make it more polished and longer.

That's a great suggestion, I could make some rooms totally dark for extra scary atmosphere and that would make the flash light indeed more useful. Thanks for playing!

Actually got some light goosebumps from this game, great job! The visuals, audio and cinematics are well put together. Only thing I didn't like is that all sounds except for player voice are quite soft/low. I couldn't understand what the demon said.

My game is quite similar in terms of gameplay although not as polished, perhaps you should check it out as well ;)

Great little game for a game jam. It was easy to pick and play and I think the duration was good.

One thing I would've liked to see was some kind of ending cinematic or reward screen.

Was able to finish the game! Congrats on submitting!

Some texture on the blue background would help to convey movement, now it's not always clear that I'm moving.

Great combination of audio and visuals!

It was a bit hard to understand for me. I was able to pick up a few white orbs in the first scene but I always die by some black orb seemingly coming out of nowhere.

All in all awesome game jam entry.