It looks nice. It's quite fun shooting zombies
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Dark Light Survival's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals/Audio | #23 | 2.801 | 2.882 |
ZERO UI | #28 | 2.915 | 3.000 |
Gameplay/Fun | #38 | 2.172 | 2.235 |
Overall | #41 | 2.472 | 2.544 |
Theme | #60 | 2.001 | 2.059 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine / Tools
Unity, GIMP, www.ttsfree.com
How does your game fit the theme?
No 2d UI, minimal physical user interface (only mouse movement). You light the beacons with your flashlight and the light blast kills the zombies.
Self-made stuff
Comments
really impressive game. firstly, the navigation system is so original (and a great use of minimal UI). secondly, the way you use the flashlight in such a unique way (as a powering tool and as a weapon, instead of a traditional light source) is refreshing. I would totally play more levels if you ever make them!
Nice little game. Liked the way to move in this game. Worked easy and smooth.
Short game (maybe a bit longer in an upcoming update would be nice with some extra goals/targets).
Visual style was mixed, audio was ok.
ZERO UI and theme incorporated.
Very cool that you made it for paralyzed people to also play with eye-ball tracker!
Well done for a game jam entry!
the game is great but the flashlight is somewhat useless because i can still see the dark
visuals look great but the low poly enviroment and player does not go well with the high poly zombies. the gameplay is kinda whack, i understand making it very simple for zero ui but asdw is litterely the basic movement. the shooting is annoying and the aimer isnt centered. the theme could be used so much better here, with other rooms lighting up as the generator turns on the the lights comming to life at the end. zero ui is good tho, but personaly i dont rly like subsituting dialogue with audio
Thank you for your detailed feedback! My idea is to make this game playable with an eye tracker at a later moment so for example people who are paralyzed from the neck down can still play this game. And I thought it somewhat fitted the no UI challenge as mouse and keyboard can also be seen as UI.
I also wanted to add more polish to the game such as room lighting up, but it was already a big challenge to make a working within the time I had.
Great Graphics , Great audio , Great defensive system , Great Story , Great Job brother
As for me, some assets do not fit together and it does not look very good, but in general it's fine.
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