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GoodStarter

65
Posts
15
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A member registered Aug 18, 2021 · View creator page →

Creator of

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Thanks for playing~! I also felt that the early part was a bit slow. There was a mistake in the time calculation.

Thanks for playing~! And thank you for sharing such a variety of feedback. There were many things I missed.

It’s a fun game. I really liked how you progress using various controls and how each character can be specialized through items—it was very appealing. Keeping track of how to move each character was a bit mentally overwhelming, but finally managing to clear it felt really satisfying. At first, I was a little confused because I didn’t realize you had to drag to move the characters. Still, I enjoyed playing it.

Thanks for playing~! I also think the early part feels a bit slow. And I forgot to set a 60 fps cap as well. Thank you for the feedback.

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It’s a cute and fun game. At first, I thought it was a game like Vampire Survivors where you defeat Grems, but it turned out to be a game where you have to go find Gigi and attack her. I also liked how the characters’ facial expressions were shown during conversations, and how attacks reduce health.

One downside was that the time-rewind effect didn’t feel very helpful, and it was hard to tell how much of the game was left. Also, even when getting hit by Grem, it didn’t really feel dangerous, so the game felt a bit too easy. Still, I enjoyed playing it.


That makes sense as well. While looking for Hololive-related assets, I came across some listener objects. If there’s no animation, you can think of them as simple objects. The water purifier definitely does look a bit strange. Thank you for playing!

It was a fun game. Using time as health was an interesting mechanic, and the fact that time drained additionally whenever the gun gauge filled up added real tension to combat. When enemies approached in groups, it was genuinely a bit scary. I really enjoyed playing it.

Thanks for playing~! Sorry about the bugs… I’m also a fan of Observation Duty, so I did feel that the scary elements were a bit lacking. As for the time anomaly, it refers to the issue where the time text shown in the top-right corner looks strange. Thinking about it now, it’s not very noticeable and honestly not that great.

Thanks for playing~! Sorry about the bugs… but I’m really glad to hear that you felt the tension of the original game!

It was a truly challenging game. I lost count of how many times I died, especially on the final stage. The 3D models were cute, each enemy had a lot of personality, and the boss fights were especially engaging. I had a great time playing it!

It’s a really cute game. Wandering through the different rooms brought back old memories, which made me feel a bit emotional. Having to rewatch the script every time I got a quiz question wrong was slightly inconvenient. I was also a little startled by the scream at the end. Still, I had a lot of fun playing it. Also, I noticed that the Windows version is set as a Development Build.


Thanks for playing~! Because I was short on time, I couldn’t include many types of anomalies, and I set the required count a bit low, so it might feel slightly loose or less tense.  And.. Oh shoot. You found a bug. I must have clicked the wrong thing and ended up putting them in the wrong order. Thank you for catching that, and thank you for the feedback as well!

Thanks for playing~! Because I was short on time, I couldn’t include many types of anomalies, and I set the required count a bit low, so it might feel slightly loose or less tense. Thank you for the feedback.

It’s a really cute game. I started out thinking, “Just one more round,” and ended up laughing when Bibu broke the window and fell. The character was adorable, and the sound effects fit perfectly. Each map also had collectible elements, which made exploring fun. I wish there were more stages, but I really enjoyed playing it.

Very cute game. At first, I wasn’t sure what I was supposed to do, but as I clicked through the documents, things started to progress. However, it seems like there’s a scripting issue: after clearing the game once and then playing again, the text no longer appears and the game gets stuck at the end. I still enjoyed playing it.

I really like the cute cutscene that appears at the start. However, having to watch the script every time I die during the final boss fight can be a bit frustrating, and when “NULLIFIED” appears at the end and attacks no longer work, it’s not very clear what I’m supposed to do. Still, I had a lot of fun playing the game.

The idea of a game about making a game to submit to a game jam was really great. I especially liked that I can draw various sprites myself, create characters, build maps, and then actually play the game. The fact that everything can be exported as a TXT file and uploaded that way was surprisingly fascinating.

It was a fun game for Hololive fans. Picking my favorite pairing while figuring out which member to link up next added an extra layer of enjoyment.

At first, it was hard to get used to the controls, but the better I got at flying, the more fun it became. Dodging missiles and shooting down enemies made for a great time!

I couldn’t stop laughing while playing. Each object was hilarious yet tricky to place, which made it all the more fun. The interactions between the objects felt refreshingly original, too.

It’s likely a bug I haven’t fixed yet or a translation issue. I’m sorry that it made your experience less enjoyable. Thank you for playing!

Thank you for playing! I’m also disappointed that I couldn’t include SFX and background music. Your ideas about a rulebook and hearts are fantastic, and I’d love to add them once the jam is over. Thanks again!

Thank you for playing! I appreciate your bug reports on Fauna, Amelia, Kiara, and others. After the jam ends, I plan to fix those issues and polish the game with background music, SFX, and more. Thanks again!

Thank you so much for playing! I put the text tutorial together just a few minutes before submitting, so I didn’t have time to add conveniences like a quick-skip feature. I appreciate your feedback and plan to address that after the jam ends. Thanks again!

It was a series of really happy mini-games. I really love doomei mini game.

I REALLY appreciate to play this game. I want add unlock systems but couldn't make in time. I'll think about more idea's to combo cards. Again Thank you for playing the game.

Thanks for playing!

It looks really nice. But one moment I fall to the hole and never get out.

Thanks for playing.

It looks really nice. Friendship touches me.

Thanks for playing.

Nice puzzle game! Really fun.

Thanks for playing. I want to make more contents after.

Its quite challenging. Really fun.

Thanks for playing. I will add some tutorials to  easily understand  play it.

It looks nice. It's quite fun shooting zombies

Thanks for playing. I'll add your advice after.

Good Duck. Short but funny.

Simple but quite fun. I want to see more stages after.

Thanks for playing.