Fun~! But I wish the speed upgrade made a bigger difference. Since you can only buy one thing, and you need to spend coins on it, it doesn't feel like enough of a payoff. I also kind of felt like the trainers should be throwing pokeballs at you (that also kind of makes it a reverse bullet hell; they have the bullets, you need to escape) rather than charging you down and beating you. Still, had fun playing this and learning all the different weapon abilities. Nice work!
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Mini-Mon Survivors's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #569 | 3.681 | 3.681 |
Overall | #1811 | 3.315 | 3.315 |
Presentation | #2034 | 3.330 | 3.330 |
Creativity | #3394 | 2.934 | 2.934 |
Ranked from 91 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
I reversed the Monster-Taming genre roles, you play as the "pocket monster". I always thought, games like Pokemon are kind of messed up. You get captured, forced to fight and feel pain over and over. Being enslaved by the monster trainers is horrible... So now, you have decided to escape and find freedom!! I had a ton of ideas, but with the time I was only able to make a simple Bullet Heaven game. Can you survive for 10 minutes and escape??
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
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