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A jam submission

NecroTripView game page

Fight, die, possess, repeat!
Submitted by BurakBayboga, Elif Topal, AuFost, Ackrad, baturayu, nilaross — 1 hour, 39 minutes before the deadline
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NecroTrip's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#1644.0494.049
Overall#2074.0984.098
Presentation#3854.2134.213
Creativity#4074.0334.033

Ranked from 61 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Once you die as the adventurer, you start playing as a minion of the necromancer. If you die to the adventurer while playing as the necromancer, you possess the adventurer and start playing as them, reversing your role with each death.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 40 to 21 of 40 · Next page · Last page
Submitted(+2)

An absolutely insane game! The bullet hell was super fun, especially by the end. The combat alone is super fun. The only issue I have at all is that the part where you play as a necromancer is a little boring. I think it would have been more interesting if the enemies were stronger, that way you're actually forced to play well if you want a better soldier. Still, this was absolutely incredible, with probably the best presentation I've seen in the jam. This could honestly be its own game made in a year and I probably wouldn't be able to tell, length aside. 

Developer(+2)

Glad you enjoyed the game. You are right, the boss system could be improved but this is what we could do in 48 hours  :D

Submitted(+1)

Really nice presentation! Like the skulls, they are beautiful! :D It was fun :)

I rather enjoyed it! I really liked the art and it’s simple concept. The only thing I would add is a way to replenish your health but all in all, Well Done!

Submitted

Nailed it in all aspects! I agree that the lack of lose condition was kind of confusing but it was pretty fun despite that

Submitted

Love the pychedelic visuals of the boss, and the mecanic of switching place between humans heroes and undead creatures. Good job for this creative approach of the theme! 

Submitted

Great game, the necromancer gets cooler and cooler and as expected it gets really rough playing as the hero. Both sides are fun to play. The presentation is solid. Great work!

Submitted(+1)

Super stylish game, and I had a blast playing it! I absolutely loved the art of the bosses, and how they got more ostentatious and creepier with each level up. Music fit very well with the gameplay too.

My only complaint is that it wasn’t super obvious what the win condition was, since it seemed inevitable that “I” would level up over time as I would either win and level up or switch roles and kill the archer and it would level up. I think I won, because I got to approximately level 100 as the archer and then got a black screen with a green line on it and restarted, and you mentioned a bugged win screen in a comment below.

Developer

Your complaint is pretty valid. There isn't any lose condition. We were thinking about adding it but you know time constraints.  The win condition is killing the boss that first kills you but the game does a poor job of communicating that. Thanks for playing the game.

Submitted

I like the game and concept, as well as the art. The progression was creative. My only issue is I can't figure out what the win requirement is, and wasn't sure when to stop playing. 

Art is really good, gameplay is fun and creative. I love the adaptive music, such a nice touch.

Developer(+1)

It should be killing the boss that first killed you. But the game does a really poor job of communicating it. Thanks for playing.

Submitted(+1)

cool game and concept. like the art!

Submitted(+1)

Hi, I decided to play your game because you leave a nice review on mine and I'm so glad I did. You definitely nailed the theme, is so satisfying changing the roles and the art style is gorgeous!! The way the game feels is so nice both as the hero and the minion. 

I'll only have a few minor suggestions, first at the beginning when you start playing with the hero it could have a tutorial to pick up the arrows  I only realize the mechanic when I see it being done while playing the villain. And second, when playing as the villain it could have the mouse keys and space bar near their respective cooldowns to be easier to see which is which. 

But I really loved the game, I think this game definitely will be on top of the ranks!

Submitted

One of the best game i played for the jam, really addictive and engaging, really liked playing the boss more than the hero tho :D

Submitted

The art is great and I love the switching idea! Really great job.

Submitted

I really liked your art style. The different necromancers felt very psychedelic and fit the name well. I think this also really nailed the theme!  :D

Submitted

Really loved the concept and especially the art of the boss!

Submitted(+1)

This is a fun little bullet hell game!

I like, how you quite literally switch roles with adventurers and necromancer!

Nothing really to add, to be completely honest.

Submitted(+1)

Cool game!
I like the fact you have to switch roles multiple times to win!
The game feels pretty good to play and the art suits it very well!

Great job!

Submitted

I loved it. Simple straight forward and almost addictive. I got to level 5. The  you lose screen is great

Developer

There is no lose screen. Might be win screen that bugged out. Does that sometimes :D

Submitted

I got addicted to this, great concept!

Submitted

The concept of both offense and defense working together is amazing, the visual effects are top-notch, it's awesome!

Submitted

Haha wow that was intense! Nice concept.

Viewing comments 40 to 21 of 40 · Next page · Last page