The game is super cool, I was a little frustrated with how the combat mechanic worked, but it definitely was fun. Super creative
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Play As Cards's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1211 | 3.692 | 3.692 |
Creativity | #1524 | 3.564 | 3.564 |
Overall | #1726 | 3.350 | 3.350 |
Enjoyment | #2715 | 2.795 | 2.795 |
Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Besides playing cards players also have to reverse the roles to play as cards to win the game.And there are many role-reversing time in this game.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
I loved this game, from the idea to the aestethic, i would like to see this game on a mobile store because it would be on my phone for sure. I cannot wait to see how you can improve it
The idea is really cool and I could really see it become something impressive with some more polish! However starting from floor 2 the difficulty really spiked, and there also isn't really much the player could do as their chosen card.
The visual art and music are charming! However, the gameplay is unbalanced, the most balance I get is 5 vs 3, and most of the time I just get one character, which is the player, then get completely destroyed.
非常喜欢这个游戏, 但一打三太难了(Showing off little chinese that I knew seem seeing others people rate it in chinese XDD)
为啥一轮下来一个角色都抽不到啊!只能被对面几个大只佬狠狠拿下...
游戏概念很好!如果平衡再做调整,能让我自己组卡组就更好了!
Beside all those unbalance card draws, one thing I would like game to do is letting player choose direction to attack. I can't hit and run since the characters will attack the direction they are facing, which means when I run back, the character attack the back, not to the enemy direction. This makes the mechanic "control the character" become useless, since it doesn't bring any actual benefit.
That beside, game is great, cool mechanic! This game has a lot of potential after fixing all those things.
I love deckbuilding and the cards are all cute +o+
If we don't have 3 characters from the start it's very complicated to win the game is a little too rng but that's normal in deckbuilding XD
Really good concept and execution for such a short time, but like the others have been saying, if you don't get enough character cards, or if the opponent swings faster or out ranges you, you're out of luck. But with some tuning this could make an interesting full game!
I like the idea of switching between a card and action game, but it was a bit difficult to play.
really enjoyed the concept, but somehow the players do not attack in second phase.....
and like others said difficulty was high. XD
Great job, game flows really well (other than the difficulty but what can you do in 48hrs). Love being able to mix and match base stats and weapons although base attack types were a bit misleading, I chose an archer to be ranged then it was melee which killed a run very quickly haha. Good job!
Love the idea and the implementation! Besides the difficulty, it's a very enjoyable game.
Interesting approach to the theme, quite good mechanics also, like it :)
That's a fun game mechanic... build the deck, then play as a card! I got a few challenging rounds with only potion and weapon cards, I guess that's fate! haha! Well done for making such a complex game in 48 hours! :D
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