This was a really smart game, and also was one of my favorites so far. The idea is creative, and the execution is well done. I ended up playing it entirely, it was quite fun. Thanks for making it :)
Criteria | Rank | Score* | Raw Score |
Creativity | #1032 | 3.742 | 4.000 |
Enjoyment | #1108 | 3.408 | 3.643 |
Overall | #1108 | 3.586 | 3.833 |
Presentation | #1416 | 3.608 | 3.857 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You directly control the elements of the UI, rather than the player character.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Really well made game, I love the visuals and artstyle, the main mechanic is super engaging, and it really picks up once multiple party members get added to the mix, and I had to start thinking tactically about which UI elements were more integral to click than others.
This is definitely one of my favorite games of the jam so far.
I really like the concept behind this one. It's really clever. At first I was underwhelmed, but as soon as I got a second character it became really fun to try to arrange the buttons smartly.
I almost wish you also got to control the enemy buttons (obviously making their cursor move a lot quicker/bounce around so it's harder to just always pick the good stuff for you) every turn.
The general pace of the game could also be a little quicker I'd say.
Overall it's really cool. Would make for a great roguelike if expanded further! I'd appreciate it if you check out my game too if you have a minute.
Fun game, good concept! There was a bug where an enemy wouldn't select, so I couldn't keep going, but if you added actions that added obstacles (I dunno, like undertale?) to the areas, maybe if an action touches a thornvine it would get locked and no longer move for the turn, consuming the thornvine, or and action that messed with how hands move, like making them wiggle so they're harder to hit, it would make the main concept more involved than simply clicking actions? Great aesthetics and controls well. Great!
Cute game! If this was a combat system in a full game, I definitely wouldn't mind
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