Fun game, good concept! There was a bug where an enemy wouldn't select, so I couldn't keep going, but if you added actions that added obstacles (I dunno, like undertale?) to the areas, maybe if an action touches a thornvine it would get locked and no longer move for the turn, consuming the thornvine, or and action that messed with how hands move, like making them wiggle so they're harder to hit, it would make the main concept more involved than simply clicking actions? Great aesthetics and controls well. Great!