Pretty minimalistic, but nice idea. That's snakes scare me, kek.
Good job!
Play game
II EKANS's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1538 | 3.550 | 3.550 |
Enjoyment | #1581 | 3.225 | 3.225 |
Overall | #1692 | 3.358 | 3.358 |
Creativity | #2339 | 3.300 | 3.300 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Instead of playing the Snake, you are the fruit.
Did your team create the vast majority of the art during the 48 hours?
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Quite a fun twist on snake. That retro look is exactly what I look for in any snake game, and fleeing my slithering predators put me in mind of this: https://youtu.be/B3OjfK0t1XM
Found that due to the snakes not knowing of the looping nature of their world, avoiding them was made somewhat trivial by camping the edges. Only died after deciding to quit that strategy. I suppose this has been brought up by others already, though.
An idea to make the snakes less exploitable, perhaps, could be to have a few different snake AIs that would be randomly assigned to the snakes when they show up. That way they wouldn’t clump so much. I was thinking while playing that if the snakes perhaps had some AI similar to that of the Pac-Man ghosts, it might enhance the game greatly. (Think a Clyde snake catching a player off guard on account of going off in its own random direction…)
Suggestions aside, found the game quite fun despite the exploits, and this reverse-snake concept (or should I just say ekans?) is a very cool one that I’d definitely like to see explored more. Good work!
Wow, quite an extensive review! but thank you! for all the feedback. So intially I thought I would comibine the snakes and give it a longer length which the player cant pass through, but that didnt seem to work and I didnt have enough time. RN the snake AI is very simple, it just follows the position of the player on the grid and tries to find the shortest route to it. If I do expand on the game, I will take into consideration different snake AI's and Types. Thanks again for your review! Im happy you enjoyed it!
Brilliant idea and killer execution. The game is a bit hard, but really cool. Great Job.
That's a cool idea,
as already mentionned you can easily exploit the edges to defeat the logic :)
don't know if that's just me but I seems to get a variable frame rate (the snakes visibly change speed quite randomly) or maybe that's voluntary?
Anyway simple but as addictive and enjoyable as the original
Cool concept!
Flows nicely.
I found it easy to just dance around the edges of the screen, but trying to figure out the best tactic is part of the fun. nice!
awesome game! the gameplay is relevant to the theme, the apple being chased by snakes the mechanics is easy to understand , overall I enjoyed playing! congratulations! keep it up!
Great idea and style, love the retro theme . The controls are nice but sometimes when the snake spawns some seemingly random blocks spawn before it which are surprising, other than that, great game.
some days i'm the snake, some days i'm the fruit, that's life
I would have spend a lot of time on this game in my childhood on nokia. :)
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