Great game, ths lvl are very well designed.
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Thx for the comment. The game is a bit hard right now, and we'll be adding more carriages after the jam. We also have other ideas to make things more interesting !
The record is still at 286 with the live version.
Thanks for the comment.
We are adding strips to the green passenger/station to help colorblind differentiate them from the red ones.
The game may be a bit hard, we are adding some wagons to help. The record is still at 286 with the live version.
Nice arcade game, a score système would be nice. The last lvl is a bit weird, what was the point of a lvl were nothing can happen and then send the layers to the menu ?
Could play it with friends with a little more polish :)
The algorithm traces a straight line from the point you clicked to the point where you released the button and creates that path using the intersected hexagons. That's why if you want a curve (to go around something), you can't really do it in one go.
Thanks for playing !
thanks for playing : if by clearer controls you mean you tried to use A/D/W with a qwerty keyboard, there was a mixup and those actually don't work (it's Q/D/Z which is meant for AZERTY users). Sorry for the mixup, at least the arrows still work.
how are they wrong ? what didn't work ? which control set are you using ?
Ok I'm assuming you are a QWERTY user and tried to use A/D/W. And those won't work because the control keys are tied to the actual letters, not the position on the keyboard (like our teammate who wrote the page assumed), and we are azerty users (plus we mostly use pads). Well, the arrows still work fortunatly (and A/D/W but it's pretty bad for a QWERTY user). Sorry for the mixup and thanks for warning us.
Thanks. Yeah we had a few more ideas (if you have a pad you can try recording some X's) but we chose to invest more time in testing/ QoL changes (we were careful as we did not have a person full-time on art this time around).
Woah, thanks a lot for playing and for the nice feedback ! Glad someone enjoyed it enough to finish the game ! As for the reveal, it started as a joke but actually helped design the levels (gave us a starting point, a constraint to breed creativity). The downside (as you have noticed) is that the difficulty curve is not that linear ^^.
I downloaded the game and am quite interested in playing it, but I'm fairly jump-scare averse, so I was wondering whether you included some in your game (making sure so I can try and finish it with a relative peace of mind :) )
We toyed with the idea. Initially dead robots left bodies behind but we removed it Saturday as it took too much design space away :
- It made boxes redundant
- you could cheese most levels by stacking bodies
- dead bodies would clutter the levels reeeeal fast, potentially softlocking the game.
as for having puzzles that needed two robots, we felt the game was hard enough and went with no interaction between them so you you plan/launch your next attempt while the last one is miserably failing ^^.
There still is the possibility of needing to hav 2 robots performs concurrent actions (one pushing buttons while another goes through doors) but that would require incredible timing (it did happen a couple time by accident in testing). Maybe future levels ?
Thanks a lot for playing !
I feel so stupid not to have thought of it ! Of course making the enemy and player blink when they are touched would make the game way more understandable...
Thanks for the feedback! We'll add it soon :)
This game is a success ! It's fun and all the spells are interesting.
It could use a little more chalenge after the first few waves, once your tower is wells build on a single line you can pass 20 waves with no gameplay...