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A jam submission

Chaotic ChessView game page

Based off of the best selling game, chess
Submitted by Will Hess — 2 hours, 4 minutes before the deadline
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Chaotic Chess's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#5753.9433.943
Enjoyment#6543.6293.629
Overall#9473.6483.648
Presentation#19163.3713.371

Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The roles each chess piece has gets randomly reversed with others

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 21 to 2 of 21 · Next page · Last page
Submitted(+1)

Great idea, the chaos add a really nice layer of difficulty to the game.

Developer(+1)

thanks for playing!

Submitted(+1)

great idea, i like to kaos of dont knowing what it gonna happen

Developer

Thanks for playing!

Submitted(+1)

Very interesting interpretation of the theme. It's terrifying when the pawns become queens and suddenly everyone has 8-9 queens on the board.

Developer

Thank you for playing

Submitted(+2)

Chess always has been difficult for me, and despite knowing I'd never win I had a lot of fun with this. Was very  interesting to keep an eye out for what every piece is because a pawn could just soar across the screen and get your king. Good job

(+1)

My litteral thoughts

Developer

thanks!

Submitted(+1)

I loved the game. However. How the fuck do you unselect a piece. in a normal chess game I just keep selecting them while thinking and this literaly made the game unplayable for me, as I keep softlocking myself. 

Developer

you just select the piece again. Sorry if that wasn’t clear. I had the cell the piece was on light up green to signify that it could be chosen. 

Submitted(+1)

What a great interpretation of the theme! Well done!

Developer(+1)

thanks!

Submitted(+1)

After getting somewhat comfortable with the rules of the game, I decided to try max difficulty on maximum chaos, and to my surprise:

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So yea, other than that, great idea and great execution all around. Unfortunately though I will have to rate you 1 in every categories for not including en passant in the game.
Developer

Yeah the way the ai works is that it “looks ahead” a certain number of moves based on the difficult. So difficulty 1 means it looks only at the end of its turn but difficulty 2 means that it will also look at the player’s potential response. This is based on the Minimax algorithm and directly affects the depth. With a game as complex as chess, the algorithm has a lot to deal with so having a higher (especially max) difficulty might not be good for some computers. Also I apologize that I did not implement en passant, but it wouldn’t make sense because I didn’t implement pawn pushing. I do frankly think giving me 1 for everything just because of that is a bit extreme given that you also said it was great the sentence above 🤷‍♂️

Submitted(+2)

It was a joke man 🙃

Developer

Damn I really just got r/woosh ed in the game jam comment lol

Submitted(+1)

I love chess and that is very satisfactory !! You did a great job and all work perfectly ! The only minus is that the music is a little bit heady.

Developer(+1)

I agree, the music is not the best. Thanks for playing!

Submitted(+1)

Yeah this totally short circuited my brain, but was a blast to play. Totally breaks the core concept of chess by adding rng into the game, which is fun but maybe being able to see what the rules are going to be on the next turn would make it more consistent and enjoyable to play. It does kind of bug me that special moves like castling and pawn pushing have been removed, as I feel like they wouldn't make the game much more chaotic than it already is.

Developer

Thanks for playing! I personally feel like if the player knew what the next swap was going to be they would get even more overwhelmed with the information, but by the same token it would allow for a more strategic element. The removal of the the wack rules was mainly because I just couldn’t decide on how they would work, like could you castle with a knight if the knight becomes a rook? If a pawn acting like a bishop reaches the end, should it be promoted, or should a bishop acting like a pawn get promoted for reaching the end instead? If the queen is in the middle of the board and turns into a pawn, should she be able to move 2 spots? It is her first turn after all. And then en passant is just a trash rule meant to oppress noobs… also implementing all of those would’ve seriously impacted the complexity of the ai I had to make and I don’t think I would’ve been able to pull it off in the 2-day period. Thanks for playing!

Submitted(+1)

Chess but with the role reversal. Unfortunately, I didn’t have enough brain cells after the Jam to play this and I completely suck at the game :P. But its such a cool idea I love it! I need to play this again later when I recovered from the Jam.

The game reminds me abit of 5D Chess but different. Oh and I can imagine the potential of it when you have Player 2. Great work!

Developer

Thanks!

Submitted(+1)

I'm awful at chess but I still found this game really fun to play, if that's not the mark of a great game then I don't know what is

Developer

awww thank you so much!

(+1)

It takes much longer to win a game against the AI, because after one move you have to adjust your playstyle completely in chaos mode. It sure is fun to play but the AI is smarter and can adjust in an instant. But the idea is amazing!

Developer

thanks for playing! I don’t think I ever actually said this in the rules but the swaps happen right after the ai goes, so the player actually has an advantage because if the ai’s king is wide open to a pawn and then the pawn turns to a rook, the ai can’t do anything about it. But I do agree that the chaotic nature means that the ai does have an advantage by being able to predict every possible future (up to like 3 move at least)!

Submitted(+1)

I tried to play it as normal chess, but that was a big error. 

Nice job!

Developer(+1)

indeed once the role reversals happen all of your hard work and strategic efforts go right out the window, so there are no “suspicious devices” required to be good lol!

Submitted(+1)

Nice this is super hard on the harder difficulties haha cool spin on chess. If only I could move pawns 2 spaces on the first move I'd have a chance...

Developer(+1)

Yeah there were a couple chess rules like pawn pushing I wasn’t quite able to implement in time, I also never worked out the logistics behind how it would work given the swapping. Thanks for playing!

Submitted(+1)

Finally a good excuse to say I'm bad at chess. :-)

I was kind of expecting to be able to swap the roles myself, but found I couldn't. Which is fine, but I did kept wondering if that might not be an interesting additional layer of strategy. It might be too powerful, so maybe if you could only swith when you just captured a piece?

Anyway, that's not the game you made. :-)

Developer

oooo that’s a good idea. I doubt I’ll ever expand upon this and turn it into an actual game but if I did I would totally add that as either another chaos level! The thing I like about the randomness is at any point all strategies you have can go out the window and you have to focus only on saving your king. Thanks for playing!

(+1)

The idea is fun, but make sure that you know all movements of the pieces before creating a chaos chess. The pawn should be allowed to move 2 places when it first moves

Developer

yeah I know, there are a few of the sneaky rules like pawn pushing, promoting, en passant, king castling, and checkmate that I just didn’t implement. I talked about it in the rules section but I don’t blame you for not reading that giant wall of text. My reasoning behind not implementing that stuff is 1) I didn’t have time and 2) I think SOME of those rules are stupid and make chess a more confusing game than it has to be…

The idea is fun, but make sure that you know all movements of the pieces before creating a chaos chess. The pawn should be allowed to move 2 places when it first moves

Submitted(+1)

Interesting concept, I kinda wish the changes were more predictable (but I guess it wouldn't be chaos chess then~)

Developer

true. The chaos definitely takes away the big aha of executing a good strategy, but if I added something like, the next swap after this will be ___ then I think that would ironically make the game even harder because you just have even more information to process. Anyways thanks for playing!

Submitted(+1)

As someone who does not really enjoy chess, adding chaos was a great idea.

Developer

thank you for playing!

Submitted(+1)

For me it is too confusing, but idea is great

Developer

Thank you for playing! 

Viewing comments 21 to 2 of 21 · Next page · Last page