Great looking graphics and music feels right for the game. Sounds were good too. Controls work well. I enjoyed playing. Well done!
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Spirit Guide's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #58 | 4.161 | 4.161 |
Theme | #84 | 4.129 | 4.129 |
Music | #150 | 3.484 | 3.484 |
Sound | #151 | 3.290 | 3.290 |
Mechanics | #174 | 3.468 | 3.468 |
Story | #213 | 2.790 | 2.790 |
Fun | #307 | 3.194 | 3.194 |
Ranked from 62 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
2
Did you use any existing assets? If so, list them below.
Kinematic Controller, MidJourney to create most the art.
Comments
nice game! good job! tricky to find out how to pass the purple “door”.. was fun tho :)
would be nice, if you would check out and rate my game and give me some feedback :)
Very nice graphics. The music enjoyable too. It has the potential of becoming something great. Continue working on it! I really enjoyed it.
Just came to let you know my son saw me playing this yesterday and today he played it and was very disappointed at only two levels (I explained to him why). Suffice to say, if you do expand you already have at least one fan :)
This looks so cool. For some reason keyboard controls are not working for me. I'll come back tomorrow and give this another shot. Looks and sounds fantastic!
I really don't know how you pulled off some of those effects, very impressive. Looks like another person ran out of time as well. (I feel like I just made a demo and not even that.) It looks like you know how to use midjourney well. Every time I have tried AI art I get crap. How do you like the Input System. I love the input asset and creating action maps but I've had problems deploying anything without writing callbacks for every button.
I am a novice with MidJourney. I just got lucky and saw someone use the prompt with Spritesheet in it. As it turns out that word works magic in MidJourney. I happen to have mediocre skills in photoshop. I would just try spritesheet the next time you want to do something with MidJourney. I started looking into shaders lately and a friend of mine showed me some cool tricks that really helped get me started in that path. That is how I do most my effects was with shaders.
I have to right callbacks as well, but I think the trick is to create a struct or class that holds the inputs. Then you feed those results into that struct/class and then pass that around to the classes that need to access the inputs. That way you abstract all that input stuff away and pretty much keep it to one or two .cs files. I do enjoy the new input system more then the old one. Though I did find a quirk with the new system and WebGL builds. The Controller 2D Vector Composite does not work with the up and down. I had to split it to 2 1D axis instead and combine it in script to make it work. That and invert the Up and Down. Go figure... hopefully the LTS fixes it.
So cool! If you want to test our game there it is: https://astral-creation-studio.itch.io/your-princess-is-in-another-dimension
Very cool! I did struggle a bit figuring out the mechanics, and I think an energy gauge somewhere might have helped with the last segment a bit, but I love the way you interpreted "2 dimensions." I think that aspect worked super well here. Great job!
Very fun and unique gameplay! I liked the ability to swap between energy to solve puzzles. Though it took me a second to figure out how to use the ability to pull at first. Good job!
Interesting take on the 2 dimension theme. Took me a minute to figure out the mechanics, but made it through pretty easy once I did. I'm sure you could come up with some crazy levels with some more time. The character's voice reminded me of invader zim, which I liked. Good job!
I really enjoyed it, the energy mechanic is quite interesting and bet it can make some fun puzzles
it's really nice graphically and the mechanics work, they create a good challenge too! Great work!
Looks very cool! The idea is curious. I think that it can be further developed and do something more.
Do you have any plans to post your prompts for MidJourney? =)
Prompt: A rocky arch gateway, lavendar and green hues, Vector Art, Thick black outlines, on a white background --ar 4:4
Prompt: A Title Logo for a game called Spirit Guide on cartoon style rock plaque, in lavender and sea green hues, Text follow a mild arc, Vector Art, Thick black Outlines, on a white background --ar 16:10
Prompt: game background of a dirt and grassy plane with mountains in foggy haze, no clouds, Vector Art --ar 16:10
Prompt: spritesheet of large sandstone rocks with patches of grass and sheer faces, Vector Art, Thick black outlines, on a white background --ar 16:10
Prompt: spritesheet of dirt and grassy cliffs. Vector Art, Thick black outlines, on a white background --ar 16:10
Prompt: spritesheet of platforms with dirt and grassy patches, where the ground is flat. Vector Art, Thick black outlines, on a white background --ar 16:10
Prompt: spritesheet of platforms of a purple and black tinted spirtworld, where the ground is rocky. Vector Art, Thick black outlines, on a white background --ar 16:10
Prompt: A gloom spirit realm with black and purple fog, black silhouetted dead trees, rocky ground, Vector Art, Chibi style --ar 16:10
Prompt: A onyx and amethyst statue of a demon Chibi roaring, Vector Art, Chibi Style, Thick black outlines, on a white background ar 4:4
Prompt: A golden Chibi statue in a budda pose, kneeling on a jade pedestal, Vector Art, Chibi Style, thick black outlines, on a white background ar 4:4
Prompt: An ivory and Jade statue of an angle in worship, Vector Art, Chibi style, thick black outlines, on a white background ar 4:4
The keyword that got me the most mileage was "Spritesheet"
I hope this helps. I wish the best luck on your own MidJourney adventure. Thanks for playing my game.
This was really cool I loved the artwork and flying is always fun, took me a while to figure out a couple of puzzles but overall a great submisssion.
The game looks really awesome. I tried it once before the tutorial was added, the blurb really helps in figuring out what I should be doing.
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