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A jam submission

Puzzle CubeView game page

Challenge yourself to solve the 3x3 Cube in 2D!
Submitted by BeachBlock Games — 55 seconds before the deadline
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Puzzle Cube's itch.io page

Results

CriteriaRankScore*Raw Score
Mechanics#1153.6433.643
Music#1423.5003.500
Sound#1533.2863.286
Aesthetics#1703.7143.714
Theme#2183.6433.643
Fun#4982.6432.643
Story#6571.5711.571

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game total?
1

Did you use any existing assets? If so, list them below.
Sound from Pixabay, Skyboxes from Unity Asset Store

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Comments

Submitted

Hi, you requested some feedback in the discord server so I took a look! I didn't see this one during the original review portion of the jam so I can't compare the current version to the original.

I see previous comments have touched on the controls and I would agree with them, for me it feels like being able to select a square by clicking the mouse makes a lot more sense than using the arrow keys. Speaking of the arrow keys, if you mash in one direction while the cube is moving it will end up switching the selected square even if shift is held down.

I don't really know a lot about Rubik's Cubes, I'm guessing that you can't move the middle column in a physical version, which is something I kept wanting to do while playing this.

I appreciate the ability to change the backgrounds and the music and the leaderboard is a great idea if you can get it working.

I hope that helps!

Developer(+1)

Thanks for the feedback! I can address a couple of things you mentioned.

First, I do have plans to add mouse controls. It may be a while though, as I will have to learn how to implement it. That goes along with adding touch controls for the future mobile version.

As for the arrow key behavior, when the cube is rotating, the rotation controls are disabled, but I don't think the face selection is, which would explain why that works while the rotation is happening. I don't necessarily see that as an issue, so much as something to be aware of, but maybe I'll look into it more.

On the ability to rotate the center section up/down/sideways, I have thought about adding that in, but I'll have to be careful I don't break what is finally working pretty well. Parenting/unparenting the pieces to the center piece of the rotation is tricky! You can rotate a physical cube that way, but it is also tricky.

Originally, the controls were designed with limitations in mind because of trying to fit the "Life in 2 dimensions" theme. I still want that to be an aspect of the game, but I also want to make it something people will enjoy playing, so I'm trying to find that balance. I have in-game tutorial stuff coming, hopefully by the end of this week, that will help those who don't already know how to solve the cube. 

Finally, the leaderboards do actually work, i just wanted to tweak the numbers being submitted and displayed a bit.

Thank you for playing!

Submitted(+1)

Really nice game! I'm just having a hard time solving it cuz it's easier for me to solve this physically rather than in-game. Still, great job!

Submitted

Great idea, but I have always been too stupid for rubik cubes so I just tared at it for a bit and gave up :D I think the control binding are not very intuitive, maybe mouse would have been better?

Developer(+1)

Well, I have decided that I am going to continue develpment of this game to a fully published title, which will include tutorials on how to solve a rubik's cube! Rather than being based on memorizing complex math-based algorithms, it will explain a logical step-by-step solution that solves any scramble. It is not the way a speed cuber uses to solve the cube, but works reliably and gives you braggin rights that you can solve the cube! Also, the controls are going to be completely reworked. The difficulty of the controls was intentional for the theme of the game jam.

Submitted(+1)

oh that would be awesome!

Submitted(+1)

Your idea is great!

However, the controls are really confusing. Maybe mouse controls could be friendlier and the keyboard controls only for speedruns.

Good job, congratulations!

Submitted (1 edit)

The control isn't friendly to the player at all. Great concept. I can't solve a Rubik's Cube, but spinning one in 2D perspective is interesting. There are a lot of visual and music customization, really good for this kind of game.

Great work on the game.

So, I sent this game to a friend, and this happened:


Developer(+1)

Yeah, I am reowrking the controls. It won't be done before the jam rating period ends, but I it is getting done. Is the version you got the messed up cube on in the web version or the download? if it was a download, was it the current 0.21 verison or the original 0.2? That issue was a lot worse, and I thought I had it resolved. I've seen it start to happen one other time since the "fix", so I probably just need to do more optimization, or maybe refactor the way the rotation is handled.

Submitted

My friend was playing the web version.

Submitted(+1)

hmm very intereseting looking game. Added to my collection :) Good job

Developer(+1)

hey thanks!!

Submitted(+1)

Where is the button to peel off the colored stickers and stick them in the right place? :D

I imagine this was pretty fun for you to build! Impressive to see. Also, just wanna say I love your studio logo.

Developer

Haha! I'm sure anyone who has ever attempted a Rubik's Cube has wanted to just move stickers! Actually, when I bought my first one I intentionally got one that didn't use stickers because I didn't want them to start peeling and look bad.
It was a lot of fun to get this prototype going, and I have ideas for ways to expand on it. First items on the list are to completely rework the controls using the new Input system rather than the legacy system that it's using now, and to add a leaderboard, which will require creating a username. The Input System will also include configuring touch controls, so I can make an Android build, or even so PC players can use the mouse. The current controls scheme was intended to fit into the jam's theme of "life in 2d", meaning movement is more restricted in 2d, but further development will ignore that. The 2d perspective on the cube will probably remain though, as I think the added challenge is unique and pretty fun. It helps you open up your mind to work at remembering what is on the other sides.

Submitted(+1)

this was a very clever take on the theme but, I can solve a real one faster :)

Developer(+1)

thats the point though..."life in 2d" limits things so they take longer. its just a different kind of challenge. thanks for playing!!

Submitted(+1)

oh for sure it presents a new challenge being in 2D, great addition to the jam!

Submitted(+1)

Very cool concept. Looks great. Controls are complicated, but work! But, yikes, very difficult to solve! Excellent work.

Developer

Hey, thanks for checking it out!

Submitted(+1)

Very interesting take on the theme. Too bad I cannot even solve a Rubik's Cube in 3D, let alone in 2D/3D ;P
The game looks great and the controls are clear on screen, which is very important since there are so much of them.

Congrats on submitting to the jam !