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Bob's Building Bonanza's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Mechanics | #110 | 3.667 | 3.667 |
Aesthetics | #157 | 3.750 | 3.750 |
Sound | #185 | 3.208 | 3.208 |
Music | #252 | 3.250 | 3.250 |
Fun | #258 | 3.333 | 3.333 |
Theme | #290 | 3.375 | 3.375 |
Story | #333 | 2.333 | 2.333 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
Kenny.nl sprites / https://assetstore.unity.com/packages/audio/music/music-pack-from-the-90-s-volume-1-free-samples-245823 / jsfxr for sound effects / Lootlocker for leaderboards
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Comments
Ahh, what a fun game! The concept is very cool and it's really nice that we can go to the Building Dimension and build things in almost any way we choose to get to our destination, minus the time penalty, of course, haha~ I do feel that the building controls could be improved a tad (it took me a while to get used to them), but given the limited time of the jam, it's a fairly trivial matter - the idea is what matters the most, I believe! Also, the look of Bob and the world (and its inhabitants) was also really nice to look at, and great idea with adding the Leaderboards! Great job, I had a lot of fun with your game! ^^
Thanks for your awesome review!
There was a lot that could be improved a bit so you're quite right!
I managed to do a very late polish run that removed the most annoying things (getting stuck against platforms, getting stuck down a long pit, very much trimming the height of the highest tree in level 1). But there was much more that could have used a polish.
Glad you enjoyed it nonetheless ! :D
I'm impressed with your game. I suck at playing it but I really like the concept.
Very interesting and fun! I really like your take on the theme and I cannot imagine how much work it must have taken to make the leaderboard! Great work!
Thanks for your review !
If you want leaderboards, check out Lootlocker, it was super easy to set up. They also have a guide on how to implement it in Godot so should be fine for your game as well.
Awnn you're welcome and thank you for the recommendation, you are so sweet!
I'll definitely check it out ʕっ•ᴥ•ʔっ
Great idea for a game! Really enjoyed playing it. The inclusion of a leaderboard was a fantastic idea and gave a bit of extra motivation to try a few more runs and see how I could improve! Nice presentation and use of assets too. If you ever plan to update it further I'd definitely check it out!
Thanks for your review!
I'm glad you had fun chasing high scores and seems you did very well with 3 first places and a second place so congrats on that :D
Cool game concept! It was interesting to have the building also cost you time, though it would be cool if you could delete a block if you misplaced it and not have it charge you still. Good job!
BOING!
Good game. It was fun to play it.
Great job!
Pretty fun and some great level design. I love how you included a leaderboard! Will have to check out lootlocker for future projects :)
Bonus points for making your own sound effects!
Bob is cute! got me surprised to see 4 levels to choose from, and that's amazing! didn't managed to reach the end of the game, but loved playing it! Tho can we get our time back if we delete the blocks? that would be great, because I wasted like 4 seconds at some point because I clicked multiple times with one block XD. Bouncy mushroom is super cute too!
Amazing work!
Thanks for your review,
I'm glad you enjoyed it!
Getting the time back if you delete the block before you even use it would be correct I think. I guess the game is in extra hard mode now :P
Bob is cute! got me surprised to see 4 levels to choose from, and that's amazing! didn't managed to reach the end of the game, but loved playing it! Tho can we get our time back if we delete the blocks? that would be great, because I wasted like 4 seconds at some point because I clicked multiple times with one block XD. Bouncy mushroom is super cute too!
Amazing work!
Very nice game for Speedrunning ;P the character controlls well just the mapping for the build menu could be opimized I think - also if you are still in the build menu and destroy a block that you just placed without quitting the menu I think you should get your free block back... also I think you should let the Player build closer to the character - if you get yourself stuck you can undo and I just use the mushroom and build it way above cause the game let me and it fell down right beside me where I wanted it quitting the menu because you are too close to where you want to build feels unnecessary
And yes the mushroom sonds are very funny and I had fun otherwise I would not have run for the leaderboard^^
Thanks for playing and congrats on your sweep of the leaderboards :D
In hindsight I agree with your opinion that "B" should switch back to the platformer mode. The controls kinda came together gradually and were not thought of in advance. The shoulder buttons also switching to the build dimension and the delete block mechanic were afterthoughts. Getting your free block back on delete as long as you never left the build mode sounds like a good addition, it's the kind of polish that I never got around to. And not being able to build close to the player is also still a leftover from not having a delete block mode. After I built that I should have reconsidered the perimiter near the player where you are not allowed to build.
All around good suggestions !
one more thing^^ if you can add that everytime you open the build menu the first block shown is the last block used that would also be great!
Hey just a quick question - I am right now making another Jam game and wanted to iterate on your concept of building paltforms midgame - how did you go about this problem? did you use a tutorial if so which one?
I switch between 2 modes in my gamecontroller. In one mode the player input is passed on to the player character (moving, jumping).
In the other mode I spawn in a gameobject which shows a preview of the current platform. This gameobject receives the player inputs in this mode, moving the platform preview, switching between different platforms. When the player presses the build button, I spawn an instance of the current selected platform at the place of the preview platform.
Good luck on your jam !
Very cute concept! I love the sound effects, especially the mushroom bouncing one. Great work. :)
Thanks!
I can confirm nor deny that the Boing sound on the mushroom is my voice :P
Pretty cool concept, looks like a lot of work. Feels well made!
Nice concept! It took me a while to catch on, but the idea of both playing and building a platformer as you go along is clever.
Really cool concept! Love the sounds! Music is nice and chill. Artwork is aesthetic and consistent. Good job overall!
I really like the concept, though I agree with other comments that the goal should probably be points based rather than time based for a game like this. All in all, well done!
I also saw the comment where you made it a point to add the leaderboard using Lootlocker. I really wanted to get that in my game too, but ran out of time. Life got in the way a bit for me during this jam. I won't add it before the ranking periood ends, but I will afterward.
Thanks for your review.
Regarding Lootlocker: Check out their Youtube video's on leaderboards. It's super simple to set up.
The most time for me regarding leaderboards was spent on showing them in game (because I suck at everything UI related)
BOING BOING BOING.
Very creative, nicely done! I feel like maybe the idea of using time as a challenge isn't the best solution - maybe instead some kind of "platform par" thing, where you should try to finish the level using less than X platform points (or something), where different platform types cost different points. Not sure! But I do like the speedrunning aspects of it too.
I managed to get stuck by having a mushroom fall on my head, leaving me in an endless loop of "boing". Maybe have a "delete platform" button? :D
Really well done for a game jam, and so many levels too!
Thanks for your review!
I agree the game is a bit in a split between wanting to be a speedrun game but actually having more of a puzzle feel to it.
I really wanted to use Lootlocker leaderboards for this game which may have pushed me a bit too hard into the speedrun direction.
PS: There is a way to delete the platforms, just press Delete or the West key on your controller to delete the platforms (deletion is in order from last to first).
Really fun, loved the "boong" sound effect xD. Took me a second to get a hang of it but once i did, I really enjoyed it
great game, loved getting first position in the maze,. Don't look at my other times though hahaha
Loved watching you play on stream and seeing first hand how hard this game actually is....
I uploaded a new version with some improvements to ease the frustrations. The sticking to the platforms is gone, there are spikes at the bottom of the pits so you respawn instead of having to build your way up and you can now place your own checkpoints (at a costly 20 seconds penalty, but it seems better than to have to retry the whole level again)
Thanks for playing !
That sounds awesome, spawnable checkpoints :P
I'll be sure to give it another go. Need to make sure I stay on top in the maze one hahahaha
great game, loved getting first position in the maze,. Don't look at my other times though hahaha
Great mechanics!