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Bob's Building Bonanza's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Mechanics | #110 | 3.667 | 3.667 |
Aesthetics | #157 | 3.750 | 3.750 |
Sound | #185 | 3.208 | 3.208 |
Music | #252 | 3.250 | 3.250 |
Fun | #258 | 3.333 | 3.333 |
Theme | #290 | 3.375 | 3.375 |
Story | #333 | 2.333 | 2.333 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
Kenny.nl sprites / https://assetstore.unity.com/packages/audio/music/music-pack-from-the-90-s-volume-1-free-samples-245823 / jsfxr for sound effects / Lootlocker for leaderboards
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Comments
Well setup levels, hard to finish, but that is no problem. Didn't feel that 'building and walking' are two dimensions.
Wonderful entry and nice idea with the building mechanics to give the player the opportunity to place them in the right spot to get the right jump! Thoroughly enjoyed.
One thing I was able to do was spawn 100 mushrooms everywhere. Not sure if I was supposed to be limited to how many objects I am able to build but I certainly had a lot of fun bouncing around haha.
Great submission =)
Going over the free block limit will just increase your time so you are free to place as many as you want ;D
I thought about limiting the number of blocks, but just adding a time penalty to them will ensure that you cannot cheese your way to the top of the leaderboard but you can have as much fun with them as you want to ;P
Great decision to penalise my cheesing! haha
I guess the leaderboards will have to wait while I bounce around a little =)
EZ first place in the first 3 levels :). Fun idea. Best game i have played so far. Pretty cool that you have a leaderboard. One thing I noticed, is that the player gets stuck if he hits a platform horizontaly. I am guessing it's an issue with the physics material. Another thing you could improve is the player controller. Cayote time and jump buffering would be awesome. This would improve the feel of the player controller drastically. I have found a really great vid about player controllers. I would recommend that you check it out:
Overall the game is pretty fun and the idea is amazing.
Thanks for the review and congrats on your first place, let's see if anyone manages to beat it ;P
The player getting stuck on the platform is a bug turned into a feature basically. You can use it to place a platform, jump and stick to it, let the enemy pass below you and drop down again to continue. It can be used in some places where the enemy is moving horizontally.
You are correct though that the Zero Friction physics material would fix it.
Coyote time is in there but I must admit I did not spend a long time finding out what a good interval was, perhaps the time is too short. Jump buffering is not in there indeed, would have made the controller better so you are totally right there :)
nice game, very impressive.
great submission.