Cool game concept! It was interesting to have the building also cost you time, though it would be cool if you could delete a block if you misplaced it and not have it charge you still. Good job!
BOING!
Criteria | Rank | Score* | Raw Score |
Mechanics | #110 | 3.667 | 3.667 |
Aesthetics | #157 | 3.750 | 3.750 |
Sound | #185 | 3.208 | 3.208 |
Music | #252 | 3.250 | 3.250 |
Fun | #258 | 3.333 | 3.333 |
Theme | #290 | 3.375 | 3.375 |
Story | #333 | 2.333 | 2.333 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
Kenny.nl sprites / https://assetstore.unity.com/packages/audio/music/music-pack-from-the-90-s-volume-1-free-samples-245823 / jsfxr for sound effects / Lootlocker for leaderboards
Cool game concept! It was interesting to have the building also cost you time, though it would be cool if you could delete a block if you misplaced it and not have it charge you still. Good job!
BOING!
Pretty fun and some great level design. I love how you included a leaderboard! Will have to check out lootlocker for future projects :)
Bonus points for making your own sound effects!
Bob is cute! got me surprised to see 4 levels to choose from, and that's amazing! didn't managed to reach the end of the game, but loved playing it! Tho can we get our time back if we delete the blocks? that would be great, because I wasted like 4 seconds at some point because I clicked multiple times with one block XD. Bouncy mushroom is super cute too!
Amazing work!
Bob is cute! got me surprised to see 4 levels to choose from, and that's amazing! didn't managed to reach the end of the game, but loved playing it! Tho can we get our time back if we delete the blocks? that would be great, because I wasted like 4 seconds at some point because I clicked multiple times with one block XD. Bouncy mushroom is super cute too!
Amazing work!
Very nice game for Speedrunning ;P the character controlls well just the mapping for the build menu could be opimized I think - also if you are still in the build menu and destroy a block that you just placed without quitting the menu I think you should get your free block back... also I think you should let the Player build closer to the character - if you get yourself stuck you can undo and I just use the mushroom and build it way above cause the game let me and it fell down right beside me where I wanted it quitting the menu because you are too close to where you want to build feels unnecessary
And yes the mushroom sonds are very funny and I had fun otherwise I would not have run for the leaderboard^^
Thanks for playing and congrats on your sweep of the leaderboards :D
In hindsight I agree with your opinion that "B" should switch back to the platformer mode. The controls kinda came together gradually and were not thought of in advance. The shoulder buttons also switching to the build dimension and the delete block mechanic were afterthoughts. Getting your free block back on delete as long as you never left the build mode sounds like a good addition, it's the kind of polish that I never got around to. And not being able to build close to the player is also still a leftover from not having a delete block mode. After I built that I should have reconsidered the perimiter near the player where you are not allowed to build.
All around good suggestions !
I switch between 2 modes in my gamecontroller. In one mode the player input is passed on to the player character (moving, jumping).
In the other mode I spawn in a gameobject which shows a preview of the current platform. This gameobject receives the player inputs in this mode, moving the platform preview, switching between different platforms. When the player presses the build button, I spawn an instance of the current selected platform at the place of the preview platform.
Good luck on your jam !
Very cute concept! I love the sound effects, especially the mushroom bouncing one. Great work. :)
Pretty cool concept, looks like a lot of work. Feels well made!
Nice concept! It took me a while to catch on, but the idea of both playing and building a platformer as you go along is clever.
Really cool concept! Love the sounds! Music is nice and chill. Artwork is aesthetic and consistent. Good job overall!
I really like the concept, though I agree with other comments that the goal should probably be points based rather than time based for a game like this. All in all, well done!
I also saw the comment where you made it a point to add the leaderboard using Lootlocker. I really wanted to get that in my game too, but ran out of time. Life got in the way a bit for me during this jam. I won't add it before the ranking periood ends, but I will afterward.
BOING BOING BOING.
Very creative, nicely done! I feel like maybe the idea of using time as a challenge isn't the best solution - maybe instead some kind of "platform par" thing, where you should try to finish the level using less than X platform points (or something), where different platform types cost different points. Not sure! But I do like the speedrunning aspects of it too.
I managed to get stuck by having a mushroom fall on my head, leaving me in an endless loop of "boing". Maybe have a "delete platform" button? :D
Really well done for a game jam, and so many levels too!
Thanks for your review!
I agree the game is a bit in a split between wanting to be a speedrun game but actually having more of a puzzle feel to it.
I really wanted to use Lootlocker leaderboards for this game which may have pushed me a bit too hard into the speedrun direction.
PS: There is a way to delete the platforms, just press Delete or the West key on your controller to delete the platforms (deletion is in order from last to first).
Really fun, loved the "boong" sound effect xD. Took me a second to get a hang of it but once i did, I really enjoyed it
great game, loved getting first position in the maze,. Don't look at my other times though hahaha
Loved watching you play on stream and seeing first hand how hard this game actually is....
I uploaded a new version with some improvements to ease the frustrations. The sticking to the platforms is gone, there are spikes at the bottom of the pits so you respawn instead of having to build your way up and you can now place your own checkpoints (at a costly 20 seconds penalty, but it seems better than to have to retry the whole level again)
Thanks for playing !
great game, loved getting first position in the maze,. Don't look at my other times though hahaha
Wonderful entry and nice idea with the building mechanics to give the player the opportunity to place them in the right spot to get the right jump! Thoroughly enjoyed.
One thing I was able to do was spawn 100 mushrooms everywhere. Not sure if I was supposed to be limited to how many objects I am able to build but I certainly had a lot of fun bouncing around haha.
Great submission =)
Going over the free block limit will just increase your time so you are free to place as many as you want ;D
I thought about limiting the number of blocks, but just adding a time penalty to them will ensure that you cannot cheese your way to the top of the leaderboard but you can have as much fun with them as you want to ;P
EZ first place in the first 3 levels :). Fun idea. Best game i have played so far. Pretty cool that you have a leaderboard. One thing I noticed, is that the player gets stuck if he hits a platform horizontaly. I am guessing it's an issue with the physics material. Another thing you could improve is the player controller. Cayote time and jump buffering would be awesome. This would improve the feel of the player controller drastically. I have found a really great vid about player controllers. I would recommend that you check it out:
Overall the game is pretty fun and the idea is amazing.
Thanks for the review and congrats on your first place, let's see if anyone manages to beat it ;P
The player getting stuck on the platform is a bug turned into a feature basically. You can use it to place a platform, jump and stick to it, let the enemy pass below you and drop down again to continue. It can be used in some places where the enemy is moving horizontally.
You are correct though that the Zero Friction physics material would fix it.
Coyote time is in there but I must admit I did not spend a long time finding out what a good interval was, perhaps the time is too short. Jump buffering is not in there indeed, would have made the controller better so you are totally right there :)
Leave a comment
Log in with itch.io to leave a comment.