Good game.
Play game
Leviathan Labyrinth's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visual | #30 | 3.957 | 3.957 |
Audio | #55 | 3.348 | 3.348 |
Overall | #77 | 3.261 | 3.261 |
Fun | #90 | 3.043 | 3.043 |
Theme | #106 | 2.818 | 2.818 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you use any third-party assets or skeleton code?
Audio courtesy of pixabay and some graphical assets courtesy of midjourney
Comments
Kraken vanquised.
The game was fun, the controls, speeds and difficulty are on point and I really like the progression of both parts (you get stronger, it gets stronger) as the fight progress.
Cool atmospheric game, thanks for sharing.
Very cool submission! making the boss flash red or adding some sounds to let the player know you're hitting him would be nice. Nice work!
I love anything with a good cephalopod theme! But really, this was a super polished, gorgeous experience! Shooting felt very responsive, and the bullet patterns were beautiful! I'd love to see more reasons to explore the labyrinth, like hidden power ups or secret bosses. But for a jam game, this was quite solid. Great work!
The audio and the visuals sell this game 100%, they're really impressive. The controls are awesome too and it feels really good to play. The level is a little cramped and hard to dodge things though, so I just of just ignored the projectiles and just collect health and invincibility as they popped up. Overall really great game though, nice job! :)
Yeah, almost the entire game was built from the ground up during the jam period. Trying to make something like this in 10 days is a pretty big ask for a mostly solo project. I had to add the health and invincibility pickups last minute as well, because the game was basically impossible without them haha. Thanks for checking it out!
Really good game, beautiful audiovisuals, the double mouse button shoot for no reason is kinda weird but it's a good start for an interesting mechanic on separate upgrades for each shot maybe? Also, the kraken is kinda easy to dodge, as long as you keep moving, bullets don't move fast enough to reach to you.
In general was fun and beautiful to look at. Need a tutorial on how to make the minimap XD
You are exactly right about the multiple different gun options and how they were intended to be different for each side. I just ran out of time and had to take the easy way out and make them both the same, I plan to put some more work into this that will incorporate that feature. Also, drop a comment on my youtube channel if you want me to make a tutorial for the minimap. I do thing like that over there. https://www.youtube.com/channel/UC_yKxbSfqtU7hU9Nx03G1ww
Good art, for a moment I thought the bullets could not damage the boss directly, but I could win on the second try.
The idea of slowly powering yourself up in a dim environment to fight a tough enemy over a long period of time is nice, but unfortunately the way it was executed fell a bit short.
What it eventually boils down to is holding down both fire buttons (which after awhile takes a toll on the wrist) the entire time to chip away at a mostly non-threatening big enemy and mowing down tons of smaller enemies.
I echo what the others have said, great atmosphere and art style with a good amount of polish, a solid and enjoyable bullet hell game!
A polished short little experience with great atmosphere through the minimalistic audio and the visuals. I feel the theme possibly could've been implemented a bit more and the abundance of pickups made it feel a bit straightforward, but still very enjoyable overall
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